Yes, but what I meant was... Split categories like Pistol, Rifle, Laser Pistol, Plasma Rifle, Sword, Hammer, Axe, (or even just Knives). It had general catch all skills for small gun, big gun, thrown, melee, energy...
General like Small Guns/Big Guns/Energy Weapons, now Guns/Energy Weapons.
General like Thrown/Melee/Unarmed, now Melee/Unarmed.
What I meant, as demonstrated just now, is that the prevailing trend is toward greater and greater oversimplification, and there's no reason I can see to expect any change in that trend. Especially in the Bethesda releases...look at the skills in Daggerfall, Morrowind, and Oblivion then tell me how surprising it will be when Fallout 4 comes out with a whopping total of 5 skills. And then if Obsidian gets to do another game, it'll be "Licensed from and ultimately controlled by Bethesda," so there you go. Fallout: The FPS.
If there were initially more skills, like 20, I don't think people would be so against merging unarmed and melee.
Once upon a time there were initially more skills.
http://fallout.wikia.com/wiki/Fallout_skills: 18 skills.
http://fallout.wikia.com/wiki/Fallout_2_skills: 18 skills
http://fallout.wikia.com/wiki/Fallout_Tactics_skills: 18 skills
http://fallout.wikia.com/wiki/Fallout:_Brotherhood_of_Steel_skills: 24...uh..."perk-skills?"
http://fallout.wikia.com/wiki/Fallout_3_skills: 13 skills
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_skills: 13 skills
What happened to'em? Same thing we're discussing now- they got merged, melted, and recombined.
Mark my words: "Give it time...Fallout: The FPS."