I was doing a quest in a major story line where you are involved in a large battle. You need to kill a certain number of the opposition to win the quest. As I was killing enemies I noticed that new ones were literally materializing out of nowhere in front of me. Can't it be fixed so that the enemies run in from beyond my field of view, or at least appear in a direction I'm not facing? I would face a cul-de-sac area with no other point of entry and suddenly three new enemies would just be there out of thin air. I also find it annoying that all of the dead bodies were disappearing as the battle went on. After the fight there were only about 5-6 total bodies in a battleground where many had died.
I appreciate the attempt at making it feel like a big battle without committing so many resources that the game runs poorly, but in my opinion it hurt immersion more than it helped it.
Also, after the battle a high ranking NPC made a speech to the winning "troops" and it was just me and two others. Not really grounds for the NPC to give a giant speech from a podium... another immersion breaking portion of this scene.
Hopefully technology will catch up to the ambition of this game so this type of scene can be better and more realistic.