Thievery in the Imperial City, MTCThievesGrotto, and Thieves Guild HQ: Unhealthy Competition all sound like interesting expansions/enhancements to the vanilla Thieves Guild content. I'm wondering if anyone can comment on whether all three can, and should, be played together, or whether some subset of just one or two makes more sense? Can they be enjoyed by a character who doesn't mind a bit of sneaking and intrigue, but whose stats aren't especially geared toward stealth (I'm playing something like a battlemage right now)? Are they all lore-friendly ("Big Tony's Deli" in TGHQ:UC sounds more Sopranos than Cyrodiil)? And are they compatible, with each other, with Better Cities, Unique Landscapes, and with major quest mods? Comments on the Nexus suggest that MTCThievesGrotto conflicts with Heart of the Dead, while Unhealthy Competition when patched still has some minor landscape issues with UL. Anything else to be aware of, that isn't listed on their Nexus pages?
And finally, are there any other quest/story/NPC-oriented Thieves Guild mods you would recommend that tie into the vanilla TG quests and locations, and that can be enjoyed by non-uber-stealth characters?
Thanks much!