Power Module - Retriever --> all few days set to 0 again

Post » Sun Dec 11, 2011 2:57 am

Does anyone else has this problem?

I am working on get all modules full and i already made Retriever twice full because it set just so to 0.

One day it was full and the next time i played it was 0, like i never did anything.

And now it happened again and only on this module, so wtf is this? Am i the only one who got this problem?
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Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Sun Dec 11, 2011 4:05 am

Yeah, happened to me too... I finished one round having Retriever on level 3, and on next round it got back to 0. Weird..
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Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Sun Dec 11, 2011 2:40 am

I have had mine reset once. I had 420 kills with it at one time. Needed to re-install my OS and when I re-installed Crysis2 it had reset to 0. All my other mods were as they were. I levelled it back up over 400 then decided to reboot - only to find rebooting didn't clear my KDR.

So I created another character - hopefully by the time I get this levelled again it will be fixed. Apparently another patch is in development alongside the DX11 update.

Maybe this is intentional. With the tremendous lag seen on Skyline when using the Orbital Strike can you imagine the sync issues people would have if the beam lasted even longer :D
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Elea Rossi
 
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Joined: Tue Mar 27, 2007 1:39 am


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