Okay! The whole "morrowind" thing!

Post » Sun Dec 11, 2011 6:13 am

Okay, ive read the morrowind posts. Not just here, but on sites like GameFaqs, ect. I havent played it but ive decided it has freedom from what im getting. Its your game world to destroy entirely or improve vastly.
ive only played oblivion and skyrim and ive always wondered why i feel disappointed (dont get me wrong, i enjoy it, but 15 hours in it gets boring as hell)

from what i hear, read, and have played, this is what i think should be thrown back:
-As many skills as possible, so your character can truly be unique.
-NO perk system, make it to where you auto-unlock buffs this way you can change play styles without saying "Oh noes! Im level 30! i only have 20 perk points left attainable!"
-NO +10 system, make it automatic to where you cast more spells, you get more magicka, run into a situation hacking and slashing a lot? You get more health. Sprint/Strafe jumping/Dodging a lot? You get more stamina. Maybe dont even tell the player about it, they go to check and say "man, i have 50 more magicka than i thought!"
-As many weapon and armor classes as possible. this could correspond to the numerous skills you should have.
-Spell making and custom enchanting should be brought back. i liked oblivion's system, but the spells themselves felt boring. You take skyrims dual casting and spells taking up hands, and oblivions spell creation you get a spell you have to tactically use. "Not oh no! i cant reach him with my daedric 2H! *nuke*."
-add some wonder to the game! the next game maybe in summerset isle, Black marsh, Hammerfell seems it would be fun, somewhere you have no excuse to seem "mideval". From what i hear morrowind's atmosphere was amazing.
-make the archery more deadly. I STILL feel its not a viable play style, with an orcish bow and elven arrows it still took 10 shots to take down a somewhat powerful enemy, and like 6 for a scaled enemy.
-Sneak skill should only teach you more tricks when sneaking (how to sneak in plain sight and get away, foward roll, more sneak damage, ect (AUTO BUFFS!)) and not affect your detection as much. You HAVE to boost sneaking to stand a chance on the Dark Brotherhood/theives guild missions. it should be more focused on player skill and less on a number.
-The entire combat system should be more focused on your skill with said tactic, and as you progress you learn new power attacks, make spells cost less magicka, ect all without these un-immersive perk trees.

What should be taken out:
-Unkillable NPC's
-"Quest completed!"
-"Quest Failed!" These two should be replaced with "Quest finished" or no message at all. and if you complain about killing a main quest person, if its that big of a deal make their son take it over or send you on some rediculously long quest (like finding Jaufre in oblivion) to find a relative.
-Level Scaling. Make some areas harder, some easier. You walk into a cave and get swamped my master vampires at level 1? thatl teach you! When the game reloads at the autosave of you walking in you just turn around and walk out. easy as that.
-limited chat options. If i want to befriend Grelod the Kind make it so. dont make my only options to the effect of "your time has come" "the dark brotherhood says hello" "-say nothing-" and this should apply to every character. Instead of breaking into someones house to steal something for the thieves guild, let me befriend them so they invite me into their home when i lie and say i need a place to stay. Then when they are asleep i can go steal it. or i can get so close to them they give me that item, for a fee or not, it doesnt really matter. just needs to be more way to approach people and quests in general.
-the "whole world is a big dungeon" feel. Outside is outside. Make the caves and dungeons feel like dungeons and the above world feel like a world, with personality and wonder. leave the hack and slash focus for caves and fortresses. Sure the occasional bandit, wolf, or bear (depending on where you are) should attack you, but nothing like Trolls i think should be out in the open randomly. Leave them to ice dungeons, groves, and maybe one spawns in a 1/100 chance in a thick forest. This excluding dragons which should be attacking at any time. keeps you on your toes. but make dragons harder and more unique! literally, dragons do the following:
1. Fly around, roar.
2. Land on high rock/house out of reach or Strafing Run. Rinse repeat until hurt at least halfway or has been hit with Dragonrend.
3.Land on the ground in reach. Bite or tail slam, shout every 6 seconds, after 2 shouts take off and land again somewhere.
4. Die, get absorbed, provide loot.

This is what dragons do. Even the named ones arent excluded, they have a tad bit more health but other than that they arent excluded from this behavior.

Now this is my opinion. If you guys agree maybe bump this so Bethesda could see it. At least they need to use the leveling system i proposed or something like it (no perk trees, adds MP, HP, or SP depending on what you do)
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J.P loves
 
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Post » Sun Dec 11, 2011 2:19 am

Bethesda only cares about $$$$

And apparently grandmothers and five year olds spend more money on video games then their previous demographic.
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Solina971
 
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Post » Sun Dec 11, 2011 12:00 pm

I've been asking for a perk system since Daggerfall's special ability customization was removed for Morrowind, I'm not going to let go of it now! :D I'd actually add some "class" trees in addition to the skill based ones to allow for more specific perks. Perks that blended multiple skills and playstyles (like battlemage) could add a lot of characterization.

I think the number of skills could be increased somewhat, but I quite like having one handed and two handed with divide coming from perks rather than having separate skills for every weapon category. I think removing classes was brilliant, and it also removed many of the balancing problems they had. In previous games you could take long blade and heavy armor as class skills and be nearly as competant as someone with all of the warrior skills - less flexible certainly, and more dependent on smiths to fix things up, but these deficiencies were minor compared to all of the skill slots you gained.

I believe attributes should have been kept. I'd have a set point increase for raising attributes however, rather than the skill-increase multipliers of Morrowind and Oblivion.
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Lucie H
 
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Post » Sun Dec 11, 2011 8:15 am

Donner you have a point, maybe they should be the first game to do THIS (you know, something innovative as hell that HASNT been seen before)

Choose your leveling system!

At the beginning have a screen that shows something like this every time you start a new character...

Thank you for purchasing The Elder Scrolls VI: XXXXXXXXXX
We would like to give you the choice of how to play your character!
-No perk trees, no chosen buffs, no chosen +10's, more skills. Just play!
-Perk trees, Chose your buffs, Chosen +10's at each level up, narrowed down skills! Be in control of your character!
-*custom* (this would be a drawn out process for sure, but it would make everyone happy)
-I dont care, just let me play! (this would choose a random out of the first 2, for the FPS junkie that can only pay attention for 2 seconds)

This would be new, innovative, and you wouldnt have to have a level cap for perks!
plus i reckon this would make the morrowind people happy, and it would provide tons of options for unique playthroughs!
I would buy it.
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sam
 
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Post » Sun Dec 11, 2011 9:29 am

It would be extremely difficult to balance multiple systems, even if they were wholly separate. It would also draw resources away from making the entire system.
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Devils Cheek
 
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Post » Sun Dec 11, 2011 5:27 am

true i guess its ahead of our time.
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RaeAnne
 
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