Movement / Mobility? WTH?

Post » Sat Dec 10, 2011 9:30 pm

Now, I've been sick for about a week and have'nt played Crysis 2 until last night, when I finally went to play again I saw a new patch out (1.8) and said great, but maybe I said that to soon?

I can't tell if it's just me because I have'nt played for a week, or if the mobility/movement and run speed is slower now? Also, what's with the "one hit" melee kills? Thought it took two? It also seems that you can take less shots before you die. Think all this was better the way it was before....
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Ally Chimienti
 
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Post » Sun Dec 11, 2011 9:15 am

I saw a new patch out (1.8) and said great, but maybe I said that to soon?


Hahaha xD


Yeah, they powered down mobility enhance, if that's what you're referring to.

But uh, I'm still having two hit melee kills.

Also, I believe several also people are experiencing faster death from bullets. So I'm not sure if what you're saying is a glitch or just a slight game change :/
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Aaron Clark
 
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Post » Sun Dec 11, 2011 4:16 am

Well the last patch catered armor classes and nerfed most of the stealth modules / setups. Mobility enhance is one of them. Which is ok and expected and made no change to my stats as kpd and accuracy is still going up but lots players are loosing interest as this game is turning into cod/armor fight instead of the unique predator play. I would wait for the developers kit to come out and then true balancing will be done by competitive cfgs..
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Sabrina Steige
 
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Post » Sun Dec 11, 2011 12:11 am

Well the last patch catered armor classes and nerfed most of the stealth modules / setups. Mobility enhance is one of them. But lots players are loosing interest as this game is turning into cod/armor fight instead of the unique predator play. I would wait for the developers kit to come out and then true balancing will be done by competitive cfgs..

+1
I can't wait for the kit to be released....it will be awesome.
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Sheila Esmailka
 
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