"Live Update" Created a tonne of new bugs?

Post » Sun Dec 11, 2011 4:24 am

Hey guys just want to see if anyone else has noticed a hellofalot of new bugs today after this "live update" to stop CTR boosting... I mean seriously that really should create bugs...

After today

the Shotgun and Gauss attachments no longer have any ammo in them ever so you cannot use them, I'm betting it's the same with Hologram and Grenade Launcher but I havn't tried these, also Max Nanosuits fail to activate for ages and can then use Stealth also Killstrewak Reward names are just little squares.

Any more? But seriously why do I have no ammo in my shotgun attachment? That's just ****.
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Penny Wills
 
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Post » Sat Dec 10, 2011 10:35 pm

I have a feeling running Multiplayer tonight is going to be veeerrry interesting.
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Dan Endacott
 
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Post » Sun Dec 11, 2011 9:34 am

The noob-tube attachment works fine, game seems as ever to me, (i suspect they've been updating it quite often, cause graphics seem better and better each night i play.
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Lloyd Muldowney
 
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Post » Sat Dec 10, 2011 10:57 pm

THE GAUSS ATTACHMENT HAS NO AMMO???????????????????
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Rudi Carter
 
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Post » Sun Dec 11, 2011 3:17 am

I rarely see anyone in the game with Grenade launcher or Guass attachment, both barely get you any kills
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Auguste Bartholdi
 
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Post » Sun Dec 11, 2011 1:22 pm

I rarely see anyone in the game with Grenade launcher or Guass attachment, both barely get you any kills

The grenade attachment has been working fine for me, especially recently, it a bit of a weight to lug around for ONE grenade but what the hell, i even got the key mapped real close too case it's needed.
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Marnesia Steele
 
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Post » Sun Dec 11, 2011 2:44 am

Yep, had the same bug as the OP. This tells me Crysis 2's base game code has too many arrays that relay and rely on too many multi-used variables. CryTek, you probably already know this, but you can't fix your game overnight. Face it, you screwed up Crysis 2 from a coding standpoint.
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Charles Weber
 
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Post » Sun Dec 11, 2011 6:36 am

I rarely see anyone in the game with Grenade launcher or Guass attachment, both barely get you any kills
lol. Gauss attachment is very handy for quickly destroying ceph gunships, against people not so much....
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Sara Johanna Scenariste
 
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Post » Sun Dec 11, 2011 1:46 pm

It was weird. I have no ammo for Gauss or grenade launcher, but something more interesting happened. I jumped into a game and got like 5-10 kills with SCAR and somehow got the Gauss Kills Achievement. Also, my Max Nanosuit turned on for like 2 seconds and then it was gone. I haven't seen if it's the same with the shotgun but I bet it is. Holo works for me.
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LittleMiss
 
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Post » Sun Dec 11, 2011 1:25 pm

I haven't noticed any bugs since the live update but I did get that Killstreak award name in little squares bug just the once the other day.
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Fam Mughal
 
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Post » Sun Dec 11, 2011 12:34 pm

I'm the only one seeing the "new" nanosuit jammer graphics? jeez

About the Nanosuit 2.0, i used it at least 10 times yday. Right now it svcks even more then the usual armor mode. Literally broken and useless.
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Katey Meyer
 
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Post » Sun Dec 11, 2011 7:59 am

I'm the only one seeing the "new" nanosuit jammer graphics? jeez

About the Nanosuit 2.0, i used it at least 10 times yday. Right now it svcks even more then the usual armor mode. Literally broken and useless.
^ Having both issues
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Marcia Renton
 
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Post » Sun Dec 11, 2011 2:08 am

Hi guys,

Thanks for the feedback! These issues should now be resolved but in order to obtain them, you'll need to quit MP and then restart it.

Please see/continue in the announcement thread.

Thanks!
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Sian Ennis
 
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