I was very sad when Fallout New Vegas ended like Fallout 3 d

Post » Sat Dec 10, 2011 10:41 pm

http://www.gamesas.com/index.php?/topic/1131103-the-game-has-ended-oh-no-what-am-i-supposed-to-do/

I once again urge the mods to sticky that thread so these threads will cease.
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Mason Nevitt
 
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Post » Sat Dec 10, 2011 9:43 pm

I for one wanted to see the consequence of my actions, how world would be like after the battle of Hoover Dam, what the strip would be like if Legion took over, How strip would function with Mr House still holding strip but everything around them surrounded by the Legion.

Its impossible to create a DLC coz of the multiple endings but a continuation of the game would be really cool
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kevin ball
 
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Post » Sun Dec 11, 2011 7:31 am

And yes, I know you could play after the main quest in Fallout 2, but I hear it's only for a short time and it's only if you do things in a specific way.

Actually, that's not true. What happens after you beat Fallout 2 is a pop up comes up asking you if you'd like to continue playing but makes a point to tell you that they added the post game play as an after thought, so most places in the game won't make sense anymore. There is, I think, 3 NPCs who comment on the fact that you beat the game, and of those 3 two of them break the fourth wall and call you "the player character". The pop up itself almost seems as if it's subtly telling you "don't keep playing, the reason we're giving you an option here is so you don't waste your time!"

Anyway... I really hope there isn't any DLC that allows after ending gameplay. It would feel like I had just gotten scammed, and it would likely ruin the ending of the story. But, if they patched in an option to keep playing in a "non canonical wasteland" like Fallout 2 and just had everyone behave as if the battle at hoover dam never happened, that'd be fine by me. It would allow people to make use of weapons/armor picked up in the final battle and let people keep whatever experience points they earned there as well.
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Kelly James
 
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Post » Sun Dec 11, 2011 1:57 am

Actually, that's not true. What happens after you beat Fallout 2 is a pop up comes up asking you if you'd like to continue playing but makes a point to tell you that they added the post game play as an after thought, so most places in the game won't make sense anymore. There is, I think, 3 NPCs who comment on the fact that you beat the game, and of those 3 two of them break the fourth wall and call you "the player character". The pop up itself almost seems as if it's subtly telling you "don't keep playing, the reason we're giving you an option here is so you don't waste your time!"


Thanks for correcting me. Either I misread what I've seen posted or those people are spreading misinformation. :P
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Isaac Saetern
 
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Post » Sun Dec 11, 2011 6:11 am

Because there are SOOOOOO MANNYY games out there that let you continue after the end. <_< (Why did so many people expect that from Fallout 3 anyway?)

They clearly told you when it was going to end. Why didn't you make a save when they did? :huh:


You should make a Area 51 thread next. Since obviously you don't mind not using the search button :shakehead:
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Chris Duncan
 
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Post » Sun Dec 11, 2011 3:21 am

Because there are SOOOOOO MANNYY games out there that let you continue after the end. <_< (Why did so many people expect that from Fallout 3 anyway?)

They clearly told you when it was going to end. Why didn't you make a save when they did? :huh:


You should make a Area 51 thread next. Since obviously you don't mind not using the search button :shakehead:

("Oblivion with guns")
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Matthew Barrows
 
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Post » Sat Dec 10, 2011 11:06 pm

("Fallout 3 with guns")

Fix'd :whisper:
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Heather Stewart
 
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Post » Sun Dec 11, 2011 12:43 pm

Fix'd :whisper:

Hm? I'm not sure I get what you're saying. I was referring to the people who called it "Oblivion with guns" and, subsequently, expected the game to never end in the traditional sense.
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Flesh Tunnel
 
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Post » Sun Dec 11, 2011 4:52 am

Bethesda: "It's your game, play it your way"

I'm not arguing for an open end, I've no need to, thats just a quote for the "Oh noes, you should not be able to continue after the game is finished"; I'll assume most of you meant to say "In my opinion".
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Lyd
 
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Post » Sat Dec 10, 2011 11:48 pm

I really hope that they mak an add-on like they did for Fallout 3.

How does one "mak" an add-on, OP? :confused:

As for the answer, no they are not. It's been decided an known for a long while now that the ending is going to be definite and stay that way.

If they really decide to, then it needs to be something big which manages to encompass all of the scenarios that the endings presented. And seeing as that itself would more than likely be half the size of the actual game, I don't see it happening.
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Damned_Queen
 
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Post » Sun Dec 11, 2011 10:12 am

Agree to this.
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Rhiannon Jones
 
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Post » Sun Dec 11, 2011 4:48 am

Such a DLC would only be only to allow for play after the MQ ends. No new items, no new quests or other such things you would expect from a DLC. The workload to script in every possible combination would be insane and would leave little development time for real content. The amount of e-rage would be amusing to see nonetheless.

It was far easier to fake in Fallout 3 since the MQ was really on rails down a single path with no alternatives. Didn't matter how hard you tried you where going to start that stupid water filter no matter what.
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Jessica White
 
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Post » Sun Dec 11, 2011 9:23 am

Yeah the ending is final... http://www.youtube.com/watch?v=gvPnc5UZ_D8&feature=player_embedded


Well hot damn. That's good news to me! That shows that all the talk of a 'definite ending, no ending extension DLC' was just a bunch of fibs... and that works fine for me.
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Alada Vaginah
 
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Post » Sun Dec 11, 2011 4:31 am

Guess it never occurred to anyone that was just a leftover from a earlier phase of development. Considering the rage of the FO3 ending and how popular the BS DLC was I sure "Plan A" was to allow for play after the MQ ending. However boring it would've been with one faction controlling the area and the other 2-3 completely destroyed.
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-__^
 
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Post » Sat Dec 10, 2011 11:35 pm

Its too bad the developers are ignoring their fanbase. There is zero reason they couldn't let us keep playing. Sure, a faction is destroyed in the storyline, but its just one. There were others. There is tons left to do in the game. I know they stated their desire for a solid ending, but this ending was anything but.
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Emma louise Wendelk
 
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Post » Sun Dec 11, 2011 11:28 am

Its too bad the developers are ignoring their fanbase. There is zero reason they couldn't let us keep playing. Sure, a faction is destroyed in the storyline, but its just one. There were others. There is tons left to do in the game. I know they stated their desire for a solid ending, but this ending was anything but.


Actually, they ARE listening to their fan base. Many people do not want the game to continue. All because YOU think that the game needs to not end, that does not mean that the majority thinks that way too.

There are actually many reasons, let me water it down for the sake of time:

1. Many different endings = many factors in the wasteland after the Hoover Dam Battle.

2. Many choices affect locations many years in advance ie, the powder gangers attack for years to come.
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Lou
 
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Post » Sat Dec 10, 2011 9:49 pm

Its too bad the developers are ignoring their fanbase.


They're not ignoring me, I like the "hard" ending.

There is zero reason they couldn't let us keep playing. Sure, a faction is destroyed in the storyline, but its just one.


And which one is that? You guessed it, it depends on your actions through the game. Which leads us onto:

There is tons left to do in the game.


So start a new character and play differently this time through. Not just as a different character but try siding with some of the other factions, or none of them even. Then you may start to understand why a "hard" ending can be a good thing.

I know they stated their desire for a solid ending, but this ending was anything but.


And I for one, and I know from reading this forum I'm not the only one, hope to god they stick by their promise of not changing the "hard" ending via DLC.
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Taylor Thompson
 
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Post » Sun Dec 11, 2011 2:03 am

Its too bad the developers are ignoring their fanbase. There is zero reason they couldn't let us keep playing. Sure, a faction is destroyed in the storyline, but its just one. There were others. There is tons left to do in the game. I know they stated their desire for a solid ending, but this ending was anything but.


one faction is now gone. now make a playable outcome for every faction there is if it is destroyed or not and with all the combination of factions that can be destroyed with that one. what your asking is beyond reasonable when they have already given you a full length game. something of that size would take another year or 2 to produce. theres a little something in the industry called DEADLINES. Also why can't an RPG just end? thats how they use to be, they end and you completed the game, you missed something? make a new game and go complete it its simple.

So lets recap, there is to many ways that effect the ending. if they did try it would go over budget and deadlines. And finally most Fallout FANS (not Fallout 3 fans) like how the game took a step towards the originals.
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Dalton Greynolds
 
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Post » Sun Dec 11, 2011 5:38 am

No, it really wouldn't take that long to do. There are missions which you can do regardless of faction.

If you want examples, look at games like borderlands. There is a story. It has a beginning, middle, and end. It's open ended. You can flow from point A to point Z, skip points B through Y, and come back to them after the game is over.

I'm not asking them to take any extra time, just let the game keep going after the story is over. Heck ,there are already New Vegas mods out which do exactly that. I just don't know why they refuse to provide such a basic, optional functionality.
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Marie Maillos
 
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Post » Sat Dec 10, 2011 10:58 pm

Borderlands doesn't fit at all. Yeah, there's sidequests.... but the main quest, the quest to find and open the Vault? It's a linear, one-way trip to a single, specific ending. (Plus there's the fact that Borderlands is "Diablo with Guns" - a hack-n-slash ARPG that encourages both New Game+ and grinding mobs over and over again to get loot / xp / cash.)


New Vegas has a bunch of completely different ways it can end. Each of them leaving a large amount of the Mojave different than it was before. You'd need a separate DLC for each possible ending, and even then it wouldn't work - just because you sided with, say, the Legion, there's still a bunch of different ways that all the minor factions played out. Way, way too many different options.
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Darlene Delk
 
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Post » Sun Dec 11, 2011 3:15 am

I for one am content with the ending and would be severely disappointed if the devs even so much as consider making a post-game add-on.

My personal feelings on its execution aside, Broken Steel had a substantial amount of content to justify its price tag, and even then it could only address one branch of FO3's only real main story choice. By contrast, New Vegas has 4 different main endings, broken down into several variations each, and it has NO characters that are guaranteed to survive the end-game (unlike BS where Elder Lyons and a few others were guaranteed to survive). And unlike FO3 where they could get away with just applying the changes to certain characters and locations and get away with it, NV doesn't have that luxury since most NPC's and locations would be affected by the end game events.

Ultimately, the only feasible way I could see an add-on being handled would be turning certain factions permanently hostile and devolving the game into a shooting gallery. Which would trivialize all the work the devs put into its complex quest, faction, and story design. No thanks.

Besides, New Vegas's story moves at a sluggish enough pace that I can just put things off and not feel awkward about it. This is in contrast to FO3's "Take it Back!" where everyone's panicking about how "WE HAVE TO ATTACK THE EVIL ENCLAVE!!! THERE'S NO TIME TO LOSE!!" and I'm pretty much saying, "Yeah, great, hey listen, I'll be back after exploring the wasteland for a good 100 hrs and then we can start the desperate, time-sensitive assault, mkay?"
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Laura Shipley
 
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Post » Sun Dec 11, 2011 6:35 am

I'll say what I said before on the -last- thread like this... even though someone here already stated it, because I want to voice that I agree with them.


I'm okay with the 'endings' options... but I really think it's ridiculous that you would create a world like Fallout 3 or New Vegas... based upon the open-ended gameplay of games like Morrowind and Oblivion... but then say:

"Oops, nope... you finished the mission. Here's some slides. If you want to play around more, go back to your last save and pretend that you haven't played through the entire main quest up to this point. Never-you-mind that there's a MASSIVE battle waiting solely for your arrival. Nope. Ignore that and go wander the wastes. Fun!"

That's not acceptable. Not to me. The difference between that, and saying "Yeah, screw you. We know that the ending for Fallout 3 got so much attention that Bethesda was forced to make a crappy DLC to fix it... but you know what... you're going to -like- ours better, so your point is invalid." is quite marginal.

My concern was never with the ending. My concern was with wanting to play around in the world I had made... regardless of whether or not it acknowledged my completion of the main quest. Do you know why? Because at least THAT WAY... it's not LOOMING there, on the horizon, waiting for you to go do it again. Then it's done, and [censored]... if nothing happens after that, what do I care?

What do I care if some slide tells me "So and such happened 10 years later..." and then, after the game ends, I go and blow so-and-so's brains out, preventing that outcome from ever happening?

What does that matter to ME? Do you -really- think that I care, in the long run, if the little slides at the end of the game aren't 100% accurate? Do you really think that somehow, it's going to SPOIL my gameplay if I know that I've changed the future as read aloud to me by a slideshow by some guy with an awesome voice?

What I -want- to do... is kick back and enjoy the apocalypse. Wander around in the post-NCR/Legion/House world, with one or two or three references at most to the 'great' or 'horrible' thing I have done.


Why? Because that's what I want out of a Fallout game. It has been ever since Fallout 2.

That's why I said something about Fallout 3... and that's why I say something about Fallout: New Vegas.


Because no matter what some jerkoff says about Fallout 2's allowing you to play after the end of the game being a waste of time... that's precisely how I spent -MOST- of my time playing Fallout 2. AFTER the ten minutes I spent BEATING the game.


But Obsidian was right about one thing. I -do- like their endings better than Bethesda's.

It doesn't change the fact that they flipped me the bird, along with anyone else who feels like I do, and there's a lot more of us than you folks who disagree would like to think. I don't give a [censored] who the majority is. When you tell a sizable chunk of your fanbase that you, essentially, know what they want better than they do... you're making an error in judgement.

I have a mod. So I got over it quickly enough.

But if this [censored] goes on in -EVERY- Fallout game to follow? I'm gonna keep on getting pissed off all over again.


As for after-game content? I don't want a Broken Steel type DLC.

I want a game-continuing, year-long-production-time, world-expanding expansion pack. I want something along the lines of Shivering Isles... not one like 'The Pitt'.

And then I'll be satisfied.


Until then, I'll just keep on rejecting Obsidian's decision and continuing to play on after the end of the game with my mods.
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Steve Smith
 
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Post » Sun Dec 11, 2011 7:52 am

99.9% of video games END when you beat them. WHY is Fallout being no different such a surprise to anyone.


IT is a role playing game. fallout is about life to survive. still many things to do. this is not a game to go from point A to point B then you are a hero. Fallout 3 makes it as a game in a very humane way.

just my opini

In fact this is just a game. WHY NEED LIMITATION ?
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lydia nekongo
 
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Post » Sun Dec 11, 2011 1:49 pm

IT is a role playing game.


So? Name 10 RPGs that have good post-end game content and I'll be surprised.
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Louise Lowe
 
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