» Sun Dec 11, 2011 2:15 am
I think a lot of people look at the perks the wrong way. It's not about having the most god-like character at the end when you have invested 100 hours. Like most things in life; the journey is the destination. Some perks are only usefull for a window of time until you progress beyond them. That doesn't necessarily mean that you should regret getting them. Unless, of course, you're talking about lockpicking perks (which are completely unnecessary).