The People Who Say Destruction is Fine Haven't Played It At

Post » Sat Dec 10, 2011 11:32 pm

This thread is a continuation of my previous thread which got post-capped. Here is a link to it:

http://www.gamesas.com/index.php?/topic/1293704-the-people-who-say-destruction-is-fine-havent-played-it-at-higher-levels/

This is a transcript of the OP in that thread:

I'm not going to go over the arguments for why destruction is underpowered since I know it's been argued to death, and this specific topic probably has been as well, but I thought I'd go ahead and make it clear for people who think it's not underpowered.

DESTRUCTION DOESN'T SCALE. Again, this point has been made as well. It's probably the main point that is made. But let me summarize: once you get your expert level spells that hit for 90 damage with perks, or your master levels ones that hit for somewhere in the mid 100s depending on the spell, that's it. Your damage will never ever go up again. Now, someone in a thread before calculated that destruction can do around 146 or so damage per second with these numbers compared to 500-600 or so for one handed. That's fine for lower levels since, as many people have argued, 146 dps is more than enough to kill pretty much anything the game throws at you, and so the discrepancy doesn't matter.

But once your enemies start actually scaling in appreciable amounts, it becomes easily noticeable how weak destruction is.

I realized this as I, a level 60 mage, was running through one of the dungeons with a dragon priest at the end. These dungeons are in general supposed to be much harder than your simple bandit dungeons that you crawl through for miscellaneous quests. At the final fight, the dragon priest popped out of his tomb/sarcophagus along with about 3 draugr deathlords. Eh fine, no problem.

But then, more started coming out in a staggered fashion. I expect this was meant to spread out the amount of enemies you would have to fight over a longer amount of time, but it was taking me around 15 incinerates (the highest damaging single target spell you can get) to kill a single deathlord. Because of this, they started coming out faster than I could kill them, and I ended up with 6 deathlords + the dragon priest on me by the time they had all come out. That's over 100 casts to clear the entire room of them, which is not only ridiculous but impossible to manage without the -100% casting enchant from a fully maxed enchanting tree. One tree shouldn't absolutely need another tree to function, much less require 100 skill in that tree (which is required to get -100% magicka reduction).

To kill them all, I had to either back track through half the entire dungeon to keep them all from piling on top of me as I tried to kill them, or use the mass illusion spell mayhem, which caused them all to fight each other leaving me to sit there and watch. Which wasn't a problem, mind you, but it made me realize how ridiculously weak and slow at killing things destruction is at higher levels.

This is why scaling needs to be addressed. Again, for the majority of people who will never level up that high, 90 damage is more than enough to roll everything and complete the main quest without trouble. But if you like to explore or train other skills at all, and level up fairly high in the process, you will see why destruction needs to be fixed. Please address this Bethesda.


And here is a quote regarding balance of destruction relative to other methods of damage dealing:

And another thing that makes no sense at all. Why are people going on about it takes a mage X seconds to kill a mob but a melee takes Y seconds therefore it's bad?

What on earth makes you think only X = Y is balance? How on earth does that make sense? By that logic the fact that a sneak kills in one hit means both mages and melee need to be adjusted to kill just as fast!

Different classes play different. Different builds kill things at different speeds. This is a good thing and has absolutely nothing to do with balance. It means that choices we make actually results in differences in how you play and how combat plays out. Otherwise the game would be so incredibly monotonous and boring.




Sneak kills are balanced because they can only be done once (generally). I believe that the perk that lets you keep re-sneaking and re-doing sneak attacks is broken because it removes the element that makes sneak attacks balanced. In the same way, magic is usually balanced by a high risk, high reward philosophy. Magical spells deal a lot of damage, but in return mages are squishy and prone to dying. Skyrim got the squishy part right, but it didn't get the damage part right. Melee generally do less damage than mages, but that is balanced out by the fact that they are hard to kill. In Skyrim, they are both harder to kill and do more damage. See how that breaks the system?

So yes, different classes play differently. And different should mean exactly that. In Skyrim, though, different means weaker, at least with regards to destruction and mage damage.


Continue discussion.
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danni Marchant
 
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Post » Sun Dec 11, 2011 3:50 pm

I don't think we really needed another one of these. We all know (people that have experienced it and are not in denial or defending) Destruction doesn't scale right compared to the other damage dealing skills.
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Lori Joe
 
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Post » Sun Dec 11, 2011 1:41 pm

Ya its pretty obvious by now. Its why you see several destro mods on Skyrimnexus yet no archery,conjuration,2h,1h mods.

Because people know its an issue.
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Claire
 
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Post » Sun Dec 11, 2011 12:58 pm

Here's a thought: Why not augment your damage and the enemy's weakness to your attacks with potions and enchantments on your clothes/armor/ring/amulet?

There is also that -100% to magicka cost enchantment that MOST mages would get, assuming they all do the College quest line. This could be the reason why the damage caps off on Destruction.
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Joanne Crump
 
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Post » Sun Dec 11, 2011 6:31 am

Apparently not everyone does since a few people think it is perfectly fine. If nothing else it can at least serve as a warning to budding, unaware mages. :confused:
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phillip crookes
 
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Post » Sun Dec 11, 2011 3:28 am

Apparently not everyone does since a few people think it is perfectly fine. If nothing else it can at least serve as a warning to budding, unaware mages. :confused:

There will always be fan boys, people in denial, or people that actually do think its fine and are OK with spamming spells. Another 12 page long thread wont change their or our minds about it.
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Juan Suarez
 
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Post » Sun Dec 11, 2011 12:03 pm

I have played it at higher levels. It's my fallback when things go to heck.

Here's the thing. Nothing scales at higher levels except crafting cascade. Even the enemies stop scaling at 50.

The problem with Destruction is that people are trying to put all of their gameplay into a single skill. No conjurations, not enchanting, no illusion.

It'd be like a cloth wearer wielding two ebony swords, no armor, no smithing, no shield, or potions in the same situation. He'll get creamed by Dragon Priests, too.
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Milagros Osorio
 
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Post » Sun Dec 11, 2011 8:40 am



The problem with Destruction is that people are trying to put all of their gameplay into a single skill. No conjurations, not enchanting, no illusion.



Those work better w/ the other damage types. Especially bow. Why risk your magicka pool and lower your dps w/ Destro?


Also, seems like the TES motto "play how you want" has been thrown out the window, as has destro builds from TES3/5.
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Alexis Acevedo
 
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Post » Sun Dec 11, 2011 1:28 am

Yeah we already discussed this

Cheers
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courtnay
 
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Post » Sun Dec 11, 2011 1:46 pm

Those work better w/ the other damage types. Especially bow.

Bow can't spam AOE attacks into the middle of same element atronachs.
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Alycia Leann grace
 
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Post » Sun Dec 11, 2011 3:06 am

I have played it at higher levels. It's my fallback when things go to heck.

Here's the thing. Nothing scales at higher levels except crafting cascade. Even the enemies stop scaling at 50.

The problem with Destruction is that people are trying to put all of their gameplay into a single skill. No conjurations, not enchanting, no illusion.

It'd be like a cloth wearer wielding two ebony swords, no armor, no smithing, no shield, or potions in the same situation. He'll get creamed by Dragon Priests, too.

Nope, since that person would still be doing more damage than the optimized destruction mage. Destruction isn't supposed to be some back up skill. It's a primary damage dealing skill that lore and game wise should be more powerful than all.

People are really going to sit here an try to say that the higher level you get the weaker you should get? These people must have loved OBlivion's level scaling.
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Samantha Pattison
 
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Post » Sun Dec 11, 2011 3:46 am

Bow can't spam AOE attacks into the middle of same element atronachs.

How utterly situation. Even then i'd rather pick them off faster w/ bow. Fireball ends up scratching people.

And for those who don't want to play a conjurer?
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Dj Matty P
 
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Post » Sun Dec 11, 2011 8:58 am

Ya its pretty obvious by now. Its why you see several destro mods on Skyrimnexus yet no archery,conjuration,2h,1h mods.

Because people know its an issue.


But people keep telling me that I should not be able to beat the game with just a single skill. Well that's just messed up. I should be the best at Archery without having to put any points into the Archery tree. I hope someone makes a mod that makes one-handed weapons and Archery less dependant on the one-handed weapons and Archery trees. It's bad enough that I have to spend time equipping gear!

And for those who don't want to play a conjurer?


They get to have one of the most unpleasant experiences like I did with my first character. I also did not use a companion. Too bad one or the other at the very least is *required* with Destruction and not with anything else that deals damage.
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Danel
 
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Post » Sun Dec 11, 2011 11:16 am

And for those who don't want to play a conjurer?

Illusion's pretty damn good once you get the perks for it. It's sadly situational before then. However, this is talk about high levels where you can have the perks invested.

Not sure how well Alteration stacks up in the scheme of things. Seems decidedly utility.

Look for other abilities to synergize. If all you want to do is one single skill, that's kind of your fault. Nobody can get away with that.
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Lance Vannortwick
 
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Post » Sun Dec 11, 2011 6:27 am

Ugh, fact is Destruction is the direct damage school of magic and yet it is lacking in just that.

What would you say to the mage that goes Destruction, Restoration, Alteration and Enchanting? Oh and without trivializing things by reducing every spell to no magicka cost.
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Naomi Lastname
 
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Post » Sun Dec 11, 2011 5:10 am

Trees should be good at what they do. Destruction is a damage dealing tree, yet in comparison to other damage dealing trees it does poor damage. It doesn't matter if the mage uses every single one of his abilities from every tree in every fight; if those trees work, it just means that those are well balanced trees. It doesn't change the fact that destruction, as a damage dealing tree, fails. If a tree has to be propped up by other trees (read: propped up =/= supplemented by) then that tree is broken. Besides, using other spells can actually be a hindrance to destruction because they all draw from the same magicka pool. (Unless, of course, you have the -100% magicka enchants).
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Rebekah Rebekah Nicole
 
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