Why did Bethesda not make quests doable without markers?

Post » Sun Dec 11, 2011 4:24 am

Disclaimer: Brief mention of some mini-quests!

Hi folks,

I cannot believe that I now have to re-enable quest arrows for certain mini-quests.

I wanted to go "hardcoe" as possible.

Ex. of mini-quests, I refer to the "Get the wild dog for Lod" and "Halldir's Cairn" and others

I mean, how does a player go hardcoe without quest arrows to maximize the gametime?

Later....Bethesda.....man......grumble,grumble
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GabiiE Liiziiouz
 
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Post » Sun Dec 11, 2011 3:30 pm

It's the first thing that comes to my mind when somebody tells somebody else who doesn't like quest markers to just "turn them off". This game was designed with the use of quest markers in mind, and anyone who longs for the days of using their own brain to find their own way basically has to just svck it up and deal with it. Like that one guy who wants me to find his something-or-other that he lost that one time in that one cave. I'm just sitting there after the quest was given to me thinking "how in the hell am I supposed to find these things when you've given me little to no identifying detail?", and then I realized that I was supposed to just flip on that quest marker and auto-pilot my way through the quest. It's one thing that I think Morrowind will always have over any more recent TES game.
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Jessica Lloyd
 
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Post » Sun Dec 11, 2011 10:27 am

It's the first thing that comes to my mind when somebody tells somebody else who doesn't like quest markers to just "turn them off". This game was designed with the use of quest markers in mind, and anyone who longs for the days of using their own brain to find their own way basically has to just svck it up and deal with it. Like that one guy who wants me to find his something-or-other that he lost that one time in that one cave. I'm just sitting there after the quest was given to me thinking "how in the hell am I supposed to find these things when you've given me little to no identifying detail?", and then I realized that I was supposed to just flip on that quest marker and auto-pilot my way through the quest. It's one thing that I think Morrowind will always have over any more recent TES game.

Couldn't have said this any better myself :icecream: .
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maya papps
 
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Post » Sun Dec 11, 2011 6:59 am

It's the first thing that comes to my mind when somebody tells somebody else who doesn't like quest markers to just "turn them off". This game was designed with the use of quest markers in mind, and anyone who longs for the days of using their own brain to find their own way basically has to just svck it up and deal with it. Like that one guy who wants me to find his something-or-other that he lost that one time in that one cave. I'm just sitting there after the quest was given to me thinking "how in the hell am I supposed to find these things when you've given me little to no identifying detail?", and then I realized that I was supposed to just flip on that quest marker and auto-pilot my way through the quest. It's one thing that I think Morrowind will always have over any more recent TES game.

Indeed. I honestly don't mind the quest marker being there, as there are times when I get so fed up with the game that I just want to finish certain quests as quickly as possible. However, I also want the option to find things myself to also be available. And frankly, I'm more than a little annoyed that Bethesda didn't seem to take all the criticism from Oblivion to heart in regards to this matter. (Though I will praise them for the fact that you need to toggle the quest marker before it appears. And, that there ARE some quests that you can do without the quest compass. However they're few and far in between..)
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Maddy Paul
 
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Post » Sun Dec 11, 2011 2:58 am

It's the first thing that comes to my mind when somebody tells somebody else who doesn't like quest markers to just "turn them off". This game was designed with the use of quest markers in mind, and anyone who longs for the days of using their own brain to find their own way basically has to just svck it up and deal with it. Like that one guy who wants me to find his something-or-other that he lost that one time in that one cave. I'm just sitting there after the quest was given to me thinking "how in the hell am I supposed to find these things when you've given me little to no identifying detail?", and then I realized that I was supposed to just flip on that quest marker and auto-pilot my way through the quest. It's one thing that I think Morrowind will always have over any more recent TES game.


I always love looking at the Misc quests and just seeing "Find this for ___" and that's all I get without talking to the person some more (Which I hate doing since the things people say are convoluted and pointless imo). I keep expecting to find actual quest details in the journal.
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Laura-Lee Gerwing
 
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Post » Sun Dec 11, 2011 1:14 pm

You could always just look at the quest log and not have it active, which will not give you a quest marker.
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Leonie Connor
 
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Post » Sun Dec 11, 2011 10:05 am

^Except half the quests don't tell you what the location is.

Apparently it is more fun to run round chasing an arrow on a map than having to think for yourself a tiny bit.

Following an arrow has a real sense of adventure to it.
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Kanaoka
 
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Post » Sun Dec 11, 2011 6:39 am

Don't know why you're using Lod's quest as an example, he clearly tells you where he saw the dog.
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Leanne Molloy
 
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Post » Sun Dec 11, 2011 3:07 am

Apparently it is more fun to run round chasing an arrow on a map than having to think for yourself a tiny bit.


I wouldn't really consider being told what to do "thinking for yourself"
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Stephani Silva
 
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Post » Sun Dec 11, 2011 12:06 am

You could always just look at the quest log and not have it active, which will not give you a quest marker.


for many quests the quest log does NOT give you enough to navigate...
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-__^
 
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Post » Sun Dec 11, 2011 6:34 am

Don't know why you're using Lod's quest as an example, he clearly tells you where he saw the dog.



No he didn't!

I chose the (persuade) option and sweet Lod just said "Some coin up front...Huh?...o.k. some now, some later......Here's the meat"

Please read what other people have posted here too dude as that was just 1 example of a mini-quest.

Later
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stevie critchley
 
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Post » Sun Dec 11, 2011 10:07 am

You could always just look at the quest log and not have it active, which will not give you a quest marker.


Sure I could, and I've tried. However, it then becomes a game of "find Location X in the sea of locations marked on my map". Or I find Location X and comb the entire dungeon looking for Item Y only to flip on the quest marker in frustration and find that Item Y has been sitting under my nose the whole time. It would have taken all of two-and-a-half seconds to find and grab it with the marker, but with the marker turned off I could search that place for days and not see the thing sitting camouflaged into the table like that.

The point is that, while quests surely can be done without any help from the quest marker, who wants to do it? Who's having fun doing that? The game just isn't designed for that.
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Rob Davidson
 
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Post » Sun Dec 11, 2011 1:01 pm

Man, paying attention to things is difficult!
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Sami Blackburn
 
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Post » Sun Dec 11, 2011 4:38 am

Man, paying attention to things is difficult!


I don't know about you, but I have a pretty difficult time paying attention to navigational instructions that were never actually given in the first place.
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Jesus Duran
 
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Post » Sun Dec 11, 2011 11:56 am

I don't know about you, but I have a pretty difficult time paying attention to navigational instructions that were never actually given in the first place.


This aspect of Skryim is KEWL........Yeah!

Not really. I can't believe this....This AND the fact that ghosts can be killed with regular weapons?
WTHeck????


Bethesda, Bethesda......Man, you have disappointed me. I HOPE the patch corrects this nonsense.

Later Players......of Skyrim that is!
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ChloƩ
 
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Post » Sun Dec 11, 2011 4:12 am

No he didn't!

I chose the (persuade) option and sweet Lod just said "Some coin up front...Huh?...o.k. some now, some later......Here's the meat"



Yes, he does. He tells you straight up he saw it on the road leading into town. There's only 2 roads. How much hand-holding do you need?


Please read what other people have posted here too dude as that was just 1 example of a mini-quest.

Later
Please listen to what the NPCs are saying next time. Later.
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maddison
 
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Post » Sun Dec 11, 2011 4:37 am

Yes, he does. He tells you straight up he saw it on the road leading into town. There's only 2 roads. How much hand-holding do you need?


Please listen to what the NPCs are saying next time. Later.



Ooops! My bad.

Nevertheless, You obviously decided to pick on my post while blatantly disregarding the rest!
I still stand justified.

Please listen to what fellow consumers of Bethesda's Skryim have to say in this thread bud!

Later
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victoria johnstone
 
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Post » Sun Dec 11, 2011 8:29 am

I don't know about you, but I have a pretty difficult time paying attention to navigational instructions that were never actually given in the first place.


For my response, please consult your avatar image.
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Timara White
 
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Post » Sun Dec 11, 2011 3:58 pm

I always love looking at the Misc quests and just seeing "Find this for ___" and that's all I get without talking to the person some more (Which I hate doing since the things people say are convoluted and pointless imo). I keep expecting to find actual quest details in the journal.

This is probably my biggest Journal headache right now. I've been playing for 50 hours and no longer remember where some of my early miscellaneous quests came from, or who the quest giver was, anymore. All my miscellaneous quest log tells me is the name of the NPC: "Take the Mammoth Tusk back to Madesi." Hell, that was two weeks and 35 hours of game time ago. I don't remember where I saw Madesi anymore.
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cheryl wright
 
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Post » Sun Dec 11, 2011 5:15 am

Yeah, it can be frustrating, especially if you're trying to roleplay a character and you don't want to access that meta-knowledge.

Remember back in the days of Morrowind, where every quest gave you specific instructions on how to find that one cave? So you'd go out into the middle of butt [censored] nowhere, and look at your journal, and look around the landscape, then look back in your journal, then wander aimlessly, then look in your journal, and eventually look up the cave location online anyway?

Yes, it's true, I'm rather hard to please. Now excuse me whilst I wallow in my own crapulence.
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Jodie Bardgett
 
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Post » Sun Dec 11, 2011 10:33 am

yeah the journal lacks information on quests, but still, using markers to find a quest item in a dungeon - LOL...
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Dark Mogul
 
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Post » Sun Dec 11, 2011 6:47 am

For my response, please consult your avatar image.


Well alrighty then, sir/ma'am.

Yeah, it can be frustrating, especially if you're trying to roleplay a character and you don't want to access that meta-knowledge.

Remember back in the days of Morrowind, where every quest gave you specific instructions on how to find that one cave? So you'd go out into the middle of butt [censored] nowhere, and look at your journal, and look around the landscape, then look back in your journal, then wander aimlessly, then look in your journal, and eventually look up the cave location online anyway?

Yes, it's true, I'm rather hard to please. Now excuse me whilst I wallow in my own crapulence.


But that was part of the fun of it. "I have to find a... a what? A rock that looks like 'fingers on a hand'? Surely they don't really mean that, maybe it sort of resembles a han- oh, there it is! Wow it really DOES look like a hand..." And even if you couldn't find the thing on your own, you could always hop onto the internet, like you said, and find the thing in a couple of minutes with the help of somebody's handy photoshopped-in-game map. Now it's not quite the same.
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willow
 
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Post » Sun Dec 11, 2011 7:27 am

Quest markers drive me up a wall. I think the worst part is when I look at an old quest with an unbelievably vague note in my journal and then have no option other than to follow an arrow to Talos knows where to do Talos knows what. if they aren't going to put it in dialogue they could at least have characters give you notes with more detailed instructions or add more comprehensive journal entries.
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Dan Wright
 
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Post » Sun Dec 11, 2011 4:06 am

Yeah that is really my biggest problem with Skyrim, and I hoped that they had corrected the problem after Oblivion.

The problem with Morrowind was that the instructions were written by designers that had played the game a lot, and knew the places of things like the back of their hand, and written the instructions according to that knowledge, and this was a problem that made things hard for the average gamer.

I did have no problem with finding my way around the game as I pay my entire attention to the given instructions and written notes, and have a knack for it.

They saw the grumbling of the average players, and decided to scraqe the whole instructions/notes down and revert to always visible, in the face, on screen carrot, to nose lead the players around, and give exact pop-up instruction, at the exact place that it was needed to let players finish the quests like the programmed automatons they are.

The problem still remains with Skyrim and this is my biggest disappointment with it. Maybe my only real disappointment.

I miss the Morrowind days that the quest journals were like a notebook that my hero(in) had presumably had written his/her note on the subject inside, to refer to later.

That was brilliant, and sorely missing. Now the instructions are like: "Follow the carrot, find the bone, bring it back to the master".
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Kat Ives
 
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