» Sun Dec 11, 2011 7:41 am
There should be some incentive to play on master difficulty. Better loot ala diablo style. A special ending and achievement would be nice too.
Harder difficulty shouldn't be just all enemies having more hit points and hit harder. It should be harder in the sense that strong unique monsters start popping up more (daedra, skeletal dragons, etc), more bandits in a camp, etc.