Repairing & Recharching

Post » Sun Dec 11, 2011 10:47 am

I was thinking about this earlier, why not making a perk that would allow people to give eternal enchanting on weapons and etc? This would fix the need to always use soul gems.
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Jade
 
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Post » Sun Dec 11, 2011 5:24 am

A little bump for this thread.
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Enie van Bied
 
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Post » Sun Dec 11, 2011 9:02 am

Except enchantments are a BONUS, using your weapon is a necessity. You don't need an enchanted weapon to succeed, you do need a weapon in general to succeed. In this case, the streamlining was justified and it made sense.

If they re-made it into a system that allowed for BENEFITS to the damaging of your weapon, then it would be all fine and dandy to put repair back into the game. For example, a super power attack that took a bit of health off your weapon, therefore limiting the amount of times you could use it...but even that wouldn't have to completely disable your weapon. You could just lose the ability to do an epic-level power attack.

But repairing your items had no purpose other than for the limited number of people that enjoyed role playing to such an extent that their weapons fall apart on a regular basis. I HAVE a sword at home. I dont swordfight with it, i just walk around with it and swing it at posts and stuff...even after 10 years of this, i can still use it as a weapon. It has not spontaneously broken spectacularly.

tl;dr

Repair; bad
Recharge; good.
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Brittany Abner
 
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Post » Sun Dec 11, 2011 2:11 am

Some builds don't even require enchantments or weapons. So Repair can be Good and Recharge can be Bad. It all depends on the playing style.
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Bereket Fekadu
 
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Post » Sun Dec 11, 2011 4:26 pm

Honestly, i don't even use enchantments. I really wanted to put a silent moons enchant on my axes, but that disables elemental fury, which is far more powerful than any enchantment, so it's totally not worth the bother >.>
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Skrapp Stephens
 
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Post » Sun Dec 11, 2011 9:51 am

I never liked the Elder Scrolls enchantment system. It's not so much as being annoying to recharge as it is the way it makes legendary artifacts feel like spell dispensers. Why is that that only Bethesda seems to have problems balancing enchanted weapons without giving them limited use? I cannot think of a single other RPG that did that. It's a lot more tolerable in Skyrim, but in Oblivion, having the difference between a mundane, run of the mill enchanted weapon, and an godly artifact of dooming being 10 uses of 100 damage instead of 100 uses of 10 just svcked the magic right out of treasure hunting.
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helliehexx
 
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Post » Sun Dec 11, 2011 4:48 pm

You got to have some reason why magical items are a bit more difficult to use then regular weapons, plus soul trap is apart of the story


Repairing was just a stupid waste of time that didnt gain you anything.
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joeK
 
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Post » Sun Dec 11, 2011 2:19 pm

Oblivion's repair system was garbage and I don't there are many people who would want that in Skyrim. Instead, those who want it back in are probably referring to the system that was used in Morrowind, where some gear could last a really long time before even starting to show signs of breaking. When it finally did break, you could either spend some and resources repairing it yourselves with your own hammers, or if you didn't feel like it you could pay a blacksmith to do it for you, quick and easy.

I liked that system the best because there was an awesome feeling about going on an adventure longer than you had initially anticipated and by the time you get back to a town your armor was all beat up and battered and you're using a secondary weapon because your main one broke back during the middle of that fight you had against 3 clannfears and a winged twilight.

As for enchanting, I don't think they should remove the recharge system, but I'd like to see the system Morrowind had make a return where enchanted items would slowly recharge on their own, and the higher your enchant skill was, the less charge it would take per use and the faster the item would recharge by itself. That way, if you needed the magical effect right now, you could feed it souls, but you wouldn't feel like you have to swap out to another weapon when you're fighting weaker monsters because you're afraid of wasting precious charges.
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Ebou Suso
 
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Post » Sun Dec 11, 2011 10:26 am

Wish we could use a Dragon Soul to permanently enchant a weapon.
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NEGRO
 
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Post » Sun Dec 11, 2011 3:23 pm

Slowly recharching by themselves, uh? Good idea. Actually, I would love that.
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Isaiah Burdeau
 
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Post » Sun Dec 11, 2011 5:15 pm

Azura would disagree with you. There is also a place in Skyrim where you can mine your own Soul Gems. Cool isn't it.

Nevertheless I still don't get the gripe with item recharge. It's a relaxed version of Oblivion's system and very easy to keep everything powered with just a single item in your inventory.

the reason id like to see to see recharge gone is for two reasons
1. Id rather revert bact to The Morrowind system where enchantments recharged over time
maybe i grew up thinking of magic swords infinitely magical.
2. because i think it would increase the rarity of enchanted weapons and armor.
I cant stand walking into a dungeon fighting bandits, just to get to the leader
and have him have a Nice enchanted axe or sword or something...
andi think to my self these are small time bandits how did he get that?
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Peetay
 
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Post » Sun Dec 11, 2011 10:38 am

As for enchanting, I don't think they should remove the recharge system, but I'd like to see the system Morrowind had make a return where enchanted items would slowly recharge on their own, and the higher your enchant skill was, the less charge it would take per use and the faster the item would recharge by itself. That way, if you needed the magical effect right now, you could feed it souls, but you wouldn't feel like you have to swap out to another weapon when you're fighting weaker monsters because you're afraid of wasting precious charges.

thats a good compromise
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Victor Oropeza
 
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Post » Sun Dec 11, 2011 9:55 am

Bump. Thanks for sharing your opinions, guys.
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Khamaji Taylor
 
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Post » Sun Dec 11, 2011 5:32 am

Absolutely hated the repair system in FO3... so no. Good ridence.
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Len swann
 
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Post » Sun Dec 11, 2011 1:57 am

This isn't Fallout 3 nor Fallout New Vegas. Bad argument.
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Jessica Thomson
 
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Post » Sun Dec 11, 2011 3:25 am

B.U.M.P.
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Leanne Molloy
 
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Post » Sun Dec 11, 2011 3:39 pm

How is it unfair? For balance reasons, they cant have everlasting damage enchantments, but an enchantment running out of charges does not make the weapon useless. In oblivion, I often kept uncharged weapons to combat ghosts. I only ever recharged when I found a filled gem.


I can hit enemies with an out-of-magicka staff?
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Rik Douglas
 
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