Main quests morrowind vs Oblivion vs Skyrim

Post » Sun Dec 11, 2011 10:57 am

Just wondering wich one you prefer the most but , I woudl liketo know ow many stps where them? how many quests where they composed of and stuff to do ? one compared to the other?
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Pumpkin
 
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Post » Sun Dec 11, 2011 10:25 am

According to the UESP, http://uesp.net/wiki/Morrowind:Main_Quest individual parts, http://uesp.net/wiki/Oblivion:Main_Quest (not counting the reward "quest"), and http://uesp.net/wiki/Skyrim:Main_Quest. The difference isn't in number of quests as much as pacing: in Morrowind, you spend a lot of time running around doing errands, while in Skyrim (and Oblivion, to a lesser degree) you are doing important stuff right from the start. Morrowind also doesn't let you fast travel, which makes everything seem longer and more meaningful. The difference in what consititutes a quest also needs to be considered: Morrowind counts being named Nerevarine by each ashlander tribe as 4 separate quests, while Oblivion counts getting 7 cities to help Bruma as 1 quest.
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Ruben Bernal
 
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Post » Sun Dec 11, 2011 10:12 am

According to the UESP, http://uesp.net/wiki/Morrowind:Main_Questindividual parts, http://uesp.net/wiki/Oblivion:Main_Quest (not counting the reward "quest"), and http://uesp.net/wiki/Skyrim:Main_Quest. The difference isn't in number of quests as much as pacing: in Morrowind, you spend a lot of time running around doing errands, while in Skyrim (and Oblivion, to a lesser degree) you are doing important stuff right from the start.

So in theory thery aren't so shorter on chart but on practice yes ... I remember morrowind I took lot of time convincing all tribes to do something I don't remember now , but Oblivion main quest as well wasn't that short as I perceived instead the skyrim one , somehow I was feling to be halfway with Sovngarde instead was the ending .....
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Breautiful
 
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Post » Sun Dec 11, 2011 9:22 am

Yes, the pacing of all of Skyrim's quests are different. All of Morrowind's factions and quests assume that you're a newb fresh off the boat, while Skyrim's assume that you've already made a name for yourself. Hence Morrowind makes you kill rats and deliver packages for people for half the quest line, while Skyrim jumps strait in and lets you do epic stuff.
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x_JeNnY_x
 
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Post » Sun Dec 11, 2011 10:32 am

Just wondering wich one you prefer the most but , I woudl liketo know ow many stps where them? how many quests where they composed of and stuff to do ? one compared to the other?


Morrowind's Main Quest had 19 Steps to it (22 total, one optional quest and another quest designed specifically to allow the player to continue the game if Vivec was dead).

Then again, that's not counting all the quests you have to do for the various factions to be named Nevarine and Horator.


Oblivion's Main Quest had Seventeen Steps to it - 18 all together if you decide to convince the other cities to send aid to Bruma, which in turn also expands the length of the Main Quest.

Skyrim's Main Quest has 18 Steps to it - 19 if you count an "optional" quest.



Over all, having not yet finished Skyrim's Main Quest...I think I'd have to give "Best Main Quest" to Morrowind. Oblivion and Skyrim suffer from "Heroes Are Special" syndrome - NPCs just trust you to be super awesome at everything. In Morrowind, you had to work to just get the attention of the various factions, work your way up through the hierarchy, and even then you aren't "special". The Great Houses especially come across more as humoring a lunatic then honestly believing you are the reincarnation of Nerevar. You got a good build up with Dagoth Ur, the Sixth House was integrated into the game world very well...it all "fit" together nicely. Oblivion just suffers from a generic end of the world plot (Complete with Vast Cult Following never mentioned or worked into the game world very well), and while Skyrim is satisfying on making the game's choices ambiguous, I still don't get Alduin's "deal". Again, haven't finished the MQ so maybe that will become apparent in time, but despite how much I adore Skyrim...

...it feels a lot like World of WarCraft: Cataclysm.

The Dragons and the Thu'um are awesome, don't get me wrong. But Vengeful Dragon God come to burn the world? Time Jumps? Come on Bethesda...while I know the lore of Deathwing is one of the few engaging pieces of fantasy writing Blizzard has cranked out (Thanks to Richard Knaak), you don't have to be quite this blatant about it.

Honestly, I would have preferred the Dragon plot and the Civil War plot to be flipped in importance really. The Civil War choice is just much more engaging and difficult. The Dragon Quest feels very by the numbers.
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Darlene Delk
 
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Post » Sun Dec 11, 2011 1:42 pm

Morrowind.
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Invasion's
 
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Post » Sun Dec 11, 2011 3:14 am

Morrowind's Main Quest had 19 Steps to it (22 total, one optional quest and another quest designed specifically to allow the player to continue the game if Vivec was dead).

Then again, that's not counting all the quests you have to do for the various factions to be named Nevarine and Horator.


Oblivion's Main Quest had Seventeen Steps to it - 18 all together if you decide to convince the other cities to send aid to Bruma, which in turn also expands the length of the Main Quest.

Skyrim's Main Quest has 18 Steps to it - 19 if you count an "optional" quest.



Over all, having not yet finished Skyrim's Main Quest...I think I'd have to give "Best Main Quest" to Morrowind. Oblivion and Skyrim suffer from "Heroes Are Special" syndrome - NPCs just trust you to be super awesome at everything. In Morrowind, you had to work to just get the attention of the various factions, work your way up through the hierarchy, and even then you aren't "special". The Great Houses especially come across more as humoring a lunatic then honestly believing you are the reincarnation of Nerevar. You got a good build up with Dagoth Ur, the Sixth House was integrated into the game world very well...it all "fit" together nicely. Oblivion just suffers from a generic end of the world plot (Complete with Vast Cult Following never mentioned or worked into the game world very well), and while Skyrim is satisfying on making the game's choices ambiguous, I still don't get Alduin's "deal". Again, haven't finished the MQ so maybe that will become apparent in time, but despite how much I adore Skyrim...

...it feels a lot like World of WarCraft: Cataclysm.

The Dragons and the Thu'um are awesome, don't get me wrong. But Vengeful Dragon God come to burn the world? Time Jumps? Come on Bethesda...while I know the lore of Deathwing is one of the few engaging pieces of fantasy writing Blizzard has cranked out (Thanks to Richard Knaak), you don't have to be quite this blatant about it.

Honestly, I would have preferred the Dragon plot and the Civil War plot to be flipped in importance really. The Civil War choice is just much more engaging and difficult. The Dragon Quest feels very by the numbers.

I agree , I like a lot the "Idea" behind all that main quest but honestly it was too limitative to shrink into few steps , if you count that most of the initial parts are looking more like random stuff than else ....

I perceive the main quest to begin only when the blade girl starts talking to you ...

Anyway I think that as "Idea" is the best of all TES , but as realization not really ... ddnt like that in morrowind you had to do a lot of repetitive stuff ... and the quest in Oblivion I barely remember apart the final sage honestly .... So to me Skyrim quest is the best on the chart but not well implemented too short and too few epicness by the part of the hero ....

This is all suffering from the damn choices of the Bethesda lead to streamline the game , cut it short and shrink it all to fit into the deadline of the 11 11 11 to me .... pity couse it could have been really epic .....
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Cat
 
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Post » Sun Dec 11, 2011 5:21 pm

Btw on total quests I read somewhere like Morrowind :427 Oblivion 198 and Skyrim 244 is that right?

SO why they claimed theyhad made the tes game with the most quests efver?
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LADONA
 
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