I was dissapointed in the quality and the implementation of

Post » Sun Dec 11, 2011 10:41 am

it's kind of evident that most people who say they werent satified (visually) dont know whats involved with weapon models.

it's not like a puzzle, you can just "add a part to the weapon" like you see it in game, every mod you do means you need a new 3d model.

if they did something like expanding the clip size without makeing a new model that could work to reduce the overall ammount of stuff they had too do, but still it would take too long to make a bunch of mods for every weapon.

dont forget that there was other things in the game that need 3d models (like almost everything), they only have so much time they can spend on 1 part of the game you know.


I could care less if the weapon looks different after modding it.

It is a nice idea, but seeing as implementing various weapon models took away from the modification system as a whole, that time spent generating the various weapon models should have been spent fleshing out the actual weapon modification system instead.
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Laura Richards
 
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Post » Sun Dec 11, 2011 8:20 am

I would've liked if the weaponmods would've introduced drawbacks as well as benefits.
Like:
Scope - The obvious benefit from a scope, but disabled crosshair when wielding the gun. Also some higher VATS accuracy on bigger distances, but lower on smaller distances.
Exp. Mags - Obviously more bullets to fire without having to reload, but decreased accuracy due to increased weight and the gun being more prone to having a reload disorder even at higher conditions.
For example.
And other stuff along those lines.

Would've made the choice and inclusion of the mods much more interesting.
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kitten maciver
 
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Post » Sun Dec 11, 2011 5:10 pm

It may be true that not every gun is equally modifiable in real life, but in real life, you're also not going to find too many laser rifles or hand held Gauss rifles lying around. For that matter, you also won't see too many super mutants or scorpions as big as horses, nor are there syringes full of chemicals that can immediately heal any wounds you recieve, even crippled limbs! For that matter, no matter how much you eat, if your half dead, you're not going to get up and running within a few seconds either, well... you get the point, I suppose. The game already makes a lot of sacrifices in terms of realism, and this is how it should be. It's a game, it's supposed to be entertaining, not realistic, and I, for one, find being allowed to modify my weapons is a more entertaining mechanic when I actually have a decent amount of options available. And it's not like anyone said you should be able to modify every weapon to the point that it's no longer recognizable as what it was before. I just wish the mechanic were given a more satisfying implementation.
You could also argue that from an in game marketing standpoint only certain modifications are considered desirable to their target customers and thats what they produce. Like in reality you may be able to find a silencer for a 9mm easily but not for grandpa's old Nagant revolver. Even though it is possible to silence it, you're not going to find people marketing silencers for the revolver. Just like if you wanted to go out and find a 30 round magazine for a bolt action hunting rifle, its not likely that you'll find one because the market simply isn't there.
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Nick Tyler
 
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