Begin PE_Sound_Water_Spoutif ( CellChanged == 0 ) if ( GetSoundPlaying "Cave_Waterfall" == 0 ) PlayLoopSound3DVP "Cave_Waterfall", 1.0, 1.0 endifendifif ( GameHour > 6 ) If ( GameHour <= 20 ) If (Getdisabled == 1 ) Enable endif return endif endif if ( GameHour > 20 ) if (getdisabled == 0) Disable endif returnendif if ( GameHour <= 6 ) if (getdisabled == 1) Disable endifendifEnd
So I'm wanting the sound to stop at 2000 at restart at 0600. How do I change the script to make this work correctly?