i'm not saying that DAO had the best story ever but it was a lot better than Oblivion .. besides ...in oblivion you're playing an errand boy..go there.. do this... and the final invasion by dagon wasn't much to look at either
In order for oblivions quests to become anything meaningful, the same perspective is required that is needed to play sandbox games in the first place. Self guided sense of purpose. When thought of that way, any quest in an open world RPG like Oblivion, or morrowind, can become epic, so to speak. I truly felt like just an obsever from High Rock land who stumbled into a huge mess at just the WRONG time. Low and behold i liked the tension, therefore, I lended my hand to help the land.
I was hoping for DAO to be the greatest thing since sliced bread, but I've pretty much seen what there is to see and am coming back to Oblivion and FO3 now. I'll probably try new playthroughs of DAO (and Mass Effect) with new characters/choices after I build a new PC next year. Bethesda could learn a lot from Bioware about how to write interesting characters, dialog, and multipath quests, but BioWare games simply aren't the neverending open worlds that Bethesda makes.
The very thing that allows for such in depth creation of dialog branches and quest branching is what takes away from freedom, scale, and other optional indulgences in games. Resources. Developers don't have enough time to completely renovate styles, as we all wish they could, to please us all. In Oblivion, much is left to the player to infer and assume and reason. I love that. It's not based entirely on presentation of story and paths. You choose your path when you exit character creation.....
Aside from all that, i have played and enjoyed many linear rpg's like Diablo 1 & 2, Mass Effect, The Witcher, Baldurs Gate 1 & 2 (1 was far better in terms of story). Yet they do lack almost everything i enjoy about Oblivion, most notably freedom and rewards. I could play through mass effect in it's entirety without becoming very concerned about my gear. And character creation/customization was sub-par.
I do agree with stories being shown through the eyes of character, tis so much more believeable. Factual '3rd party'(as i like to call it) information in games makes no sense to me. It screams to me, "we couldn't figure out how to fit this part of the story into the game, so......., read it in encyclopedia format!!!!!!". Where has true presentation and deliverance gone. Mass effect did well with animating emotion, DA: O with voice, yet most games fall behind when presenting me with a truely believable lore engrossed story that i so desperately crave. I want to feel as though i am watching myself become enveloped into a scene when i play, by what means? PLAYING!! I don't want to go out of my way to catch the the lore, or at least the gist. I know some of you have to agree with me on this.
PS: one game i truly loved which lacked much i speak of is Diablo 2. Spent 1000+ hours at least online with that. looking forward to playing D3....