Broken and Useless Quest Items

Post » Sun Dec 11, 2011 1:36 pm

Out of all the minor bugs in the game, broken quest items are by far the most annoying.

I have several, fully completed quests, and yet the stupid quest items remain in my inventory and are unable to be dropped or sold.

  • A flute and a lute from two bard's quests that even though I returned still sit in my inventory, taking up weight.
  • A Runed Lexicon who's owner is dead, and I would like to display it in my house since it looks nice; but it's a damn quest item still.
  • A bunch of Unusual Gems that I can't get rid of because I can't even talk to the guy who I need to.
  • A whole big stack of "Amulet of Talos" that I fond as RANDOM [censored] LOOT but for some reason are marked as quest items and I can't drop or sell.


Just to name a few. All-in-all, I have over 150 pounds of items that have weight and can not be removed from my iventory.

The worst part is that almost all these quest items HAVE WEIGHT! If you're going to force some piece of [censored] into my inventory that I can't rid myself of, unless it's a CURSED ITEM, it should have 0 weight. I am gonna find myself completely over burdened by STUPID BROKEN QUEST ITEMS before long and not have room for ACTUALLY USEFUL EQUIPMENT!

I liked it better when I could sell something I didn't know was a quest item. It's not like most of the time you couldn't tell something was used for a quest by it's name or appearance. Instead of holding my hand telling me "this is important, so you'll hang onto it even if you have no clue WHY it's important" you could have simply made quest items not "disappear" from a vendor's inventory or a respawning chest if you sold it/left it somewhere. Here's hoping the Thanksgiving patch will correct these issues. If not, then thank God for mods.
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Mark
 
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Post » Sun Dec 11, 2011 9:02 am

Put them away in your home chest?
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Tracy Byworth
 
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Post » Sun Dec 11, 2011 8:02 am

Quest items don't have weight. The game might show a weight, but it isn't actually factored into your encumbrance
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Nienna garcia
 
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Post » Sun Dec 11, 2011 3:52 pm

Put them away in your home chest?


You can't remove them from your inventory at all.

However, OP, drop everything in your inventory that you can drop. (Put it in a box). Then take a screenshot of your inventory screen, I'd like to see what your inventory looks like with only quest items in it.
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Queen Bitch
 
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Post » Sun Dec 11, 2011 3:58 pm

I completely agree with pretty much everything the OP said. If something is forced into your inventory, it should not have any weight.

Oh, btw, OP, if you want to know how to get rid of the unusual gems..

Spoiler
To get rid of them, you have to be in the Thieves Guild and sell them to one of the women in the ragged flagon. But even then, you need all 24 or so stones and every single stone takes up inventory space


e: actually, now after reading EffeminaT's post, i think thats true. i once had an item from bleak falls barrow that showed 25 weight but had nothing..
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Dustin Brown
 
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Post » Sun Dec 11, 2011 10:20 am

Quest items don't have weight. The game might show a weight, but it isn't actually factored into your encumbrance


So you agree that it's bugged? Good, please fix it bethesda. They shouldn't display weight if they have none and they shouldn't be cluttering our inventories if they serve no purpose.
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KIng James
 
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Post » Sun Dec 11, 2011 8:09 am

I also agree that I would like some way to get rid of quest items -- the game SHOULD know if the quest has been completed and is no longer relevant.
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Chris Duncan
 
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Post » Sun Dec 11, 2011 7:32 am

I got some that piss me off too.
-Attunement Sphere
-Runed Lexicon
-Unusual Gems (they have weight T~T)
-Elder Scroll ( weighs 20 :swear: )

God they annoy me. I like to organize my inventory. But I can't with these blasted things. Oddly enough though, the Elder scroll is the one I want to get rid of the least.
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Alister Scott
 
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Post » Sun Dec 11, 2011 6:14 pm

player.removeitem

Skyrim doesn't appear to have a "setquestobject" command. That kinda blows.
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Jerry Jr. Ortiz
 
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Post » Sun Dec 11, 2011 11:49 am

We should get a Quest Items tab in our inventory.

at least all the useless stuff would be in its own tab.
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Sweet Blighty
 
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Post » Sun Dec 11, 2011 12:54 pm

player.removeitem

Skyrim doesn't appear to have a "setquestobject" command. That kinda blows.


I'd do that, but I'd like to display some of the more unique items in my house.

Another issue that kind of goes along with this is the Essence Extractor you get from Septimus. If you loot his body after he turns to ash, you can take back both the Runed Lexicon and the Essence Extractor; the Lexicon is a quest item but the Extractor is not. However, if you drop the Extractor from your inventory into the world space, it simply vanishes; it doesn't have a world model so I can't even display that even though I can drop it.

But yeah, it seems they don't actually take weight. Still annoying that they are in the list of items. Especially the cool looking ones that I want to put on display.
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Gemma Flanagan
 
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Post » Sun Dec 11, 2011 2:30 pm

Allo wine for me, can't drop it.

Cheers
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Jeremy Kenney
 
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Post » Sun Dec 11, 2011 7:56 am

I'd do that, but I'd like to display some of the more unique items in my house.

Another issue that kind of goes along with this is the Essence Extractor you get from Septimus. If you loot his body after he turns to ash, you can take back both the Runed Lexicon and the Essence Extractor; the Lexicon is a quest item but the Extractor is not. However, if you drop the Extractor from your inventory into the world space, it simply vanishes; it doesn't have a world model so I can't even display that even though I can drop it.


If you want to display an item (provided it has a world model) you could delete it from your inventory and then use player.placeatme to spawn it at your feet; then just grab it and move it around.

Clumsy and shouldn't be necessary; I know. But it should work.
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Nick Pryce
 
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Post » Sun Dec 11, 2011 2:36 pm

player.removeitem

Skyrim doesn't appear to have a "setquestobject" command. That kinda blows.


Doesn't help for those of us on XBox/PS3 though.

Oblivion had this same problem too if I recall correctly. At least they're consistent with their games!
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yessenia hermosillo
 
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Post » Sun Dec 11, 2011 12:11 pm

If you want to display an item (provided it has a world model) you could delete it from your inventory and then use player.placeatme to spawn it at your feet; then just grab it and move it around.

Clumsy and shouldn't be necessary; I know. But it should work.


I might try that. Though, in the case of the Elder Scroll, I know there is another quest to give that to someone I just haven't gotten it yet. I think it's part of the MQ.

The Attenuator is still useful, even if it's not for a quest (though I am pretty sure I've already unlocked all the doors it opens). Plus, it's a sphere; it probably won't sit on a shelf well XD
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Melissa De Thomasis
 
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Post » Sun Dec 11, 2011 9:42 am

for those needing to get rid of their Elder Scroll, you take it to the Orc in charge of the library in Winterhold. He will give you gold for it i believe. That's how I got rid of mine.

As far as the Stones of Barenziah, you just have to find them all and complete the quest for them. I had about half of them but found the rest using guides on where to find them all.

I still have a runed lexicon, the attunement sphere, and the instruments from the bards college. Hopefully the new patch will fix that.
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Bambi
 
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Post » Sun Dec 11, 2011 9:26 pm

I still have a runed lexicon, the attunement sphere, and the instruments from the bards college. Hopefully the new patch will fix that.


Nope. :shakehead:

Today we’ve begun rolling out Skyrim’s 1.2 update for PlayStation 3. The update is already available for users in Europe and we will let you know as soon as it’s up in North America. Our current ETA for Xbox 360 and PC players is Wednesday.

So what does the new update cover? Details below…

UPDATE 1.2 NOTES (all platforms unless specified)

- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the player’s wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)

After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.

Thanks for playing Skyrim.


Kinda ridiculous to me. If we had the CK available, I could easily fix every quest bug I've encountered in less than 10 minutes.
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Julie Serebrekoff
 
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Post » Sun Dec 11, 2011 5:33 pm

Nope. :shakehead:



Kinda ridiculous to me. If we had the CK available, I could easily fix every quest bug I've encountered in less than 10 minutes.


i'm curious if these "stuck" inventory items are in the inventory because they will still be needed somewhere down the road. I mean, there was no quest saying that I could get rid of my Elder Scroll. I just happened to be talking to the dude in the library and I saw the option of giving up the Elder Scroll to him. You would never know it unless you went up to him. I'm wondering if its the same with some of these other items and we just don't know it yet. Hence, why maybe Bethesda didn't include any fixes for it in the patch?
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Alyna
 
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Post » Sun Dec 11, 2011 4:14 pm

quest items show weight but they dont weigh anything
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Stat Wrecker
 
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