» Sun Dec 11, 2011 6:08 pm
I still think those invisible barriers are because someone screwed up AI pathing, I watched a gecko trying to pass through a very large rock, certainly too large for it to climb, so I figured the navmesh must be badly placed, perhaps rising onto the rock, so I took a look in geck, the navmesh sits nicely at the base of the rock with the only possible path being around it, yet the geck was trying to move across an area with no navmesh(into the rock).
FO3 had it's faults, but even after 1000s of hours of play I don't remember seeing AI struggle with navmesh pathing as much as they do in this game, just my observed opinion you understand.