Why should anyone play 2h compared to Sword and Board?

Post » Sun Dec 11, 2011 3:26 pm

Really guys.

Just going through the numbers (both here on the forums and on my own pc) I realized that TwoHand-DPS is by 15%-18% hiher than Onehand-Damage (not Dual wielding! Just "one" Onehand weapon!), so far delievering facts to my own feeling when playing the warrior-archtypes of Barbarian und Paladin.

So the conclusion is: Why the hell should ANYONE use a 2h sword instead of sword and shield (not talking about Dual Wielding here or RP-Reasons to play a 2h Warry)? You can′t effectivly block damage with a 2h weapon, it′s a bad tradeoff, so you better stay to the bash-perks in the blocking tree only. Blocking is sooo extremely strong in higher perks (still on expert or master difficutly settings), you sometimes wonder if you ever should use heavy armor as Sword/Board-Warrior since it makes melee-enemies hardly sratch your paint. And on the opposite, you don′t deal enough damage for the greater amount of damage you receive as 2h Warrior.

This is bad, flawed gamedesign, really.
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Kate Schofield
 
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Post » Sun Dec 11, 2011 5:34 pm

My immediate answer, it's fun and requires a different approach compared to sword and board.
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Tarka
 
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Post » Mon Dec 12, 2011 12:38 am

I find 2 handed to be extremely strong, blocking is not as effective, but you still have the option too. Power attacking with two handed does a lot more damage than one handed too, I think/
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NeverStopThe
 
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Post » Sun Dec 11, 2011 11:24 am

I find 2 handed to be extremely strong, blocking is not as effective, but you still have the option too. Power attacking with two handed does a lot more damage than one handed too, I think/


Well it certainly does more damage than a power attack with a single 1h weapon, I can't say either way whether or not it does more damage than a dual power attack.
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Nikki Hype
 
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Post » Sun Dec 11, 2011 10:40 pm

Because two-handed is cool! And is able to one-hit kill many more enemies than a one-handed can. Sometimes that one-hit kill is what you need.
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Josee Leach
 
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Post » Sun Dec 11, 2011 9:08 pm

Killer powerattacks that stagger more, a small increase in range, and because there awesome.

One of the strengths of Skyrim, you pick whats fun, not what's best.
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Roddy
 
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Post » Sun Dec 11, 2011 9:56 am

because

1. its fun, it has a really nice weighty feel to it, with nice feeling impacts and my favorite finishers.

2. its still viable

3. it feels like i have more range and staggers


This is bad, flawed gamedesign, really.


Somewhat, but there much worse skills disparities other than 2H vs Sword/Shield atm. (Destro dps vs. any other damage skill)
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NEGRO
 
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Post » Sun Dec 11, 2011 7:55 pm

dual weilding looks coolin 3rd person but 2H attacks feels quite poerful and also are quite powerful!
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xemmybx
 
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Post » Mon Dec 12, 2011 12:32 am

because 2handed requires one skill tree while 1hand + shield requires two. that's enough of a reason but 2handed also has the awesome sprint auto-crit and sweep attacks.blocking 30% with your 2h weapon a few times is not exactly useless as well. (also, the powerbash does quite some damage with a 2h weapon)
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Danial Zachery
 
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Post » Sun Dec 11, 2011 2:34 pm

My immediate answer, it's fun and requires a different approach compared to sword and board.


This falls under the RP-stuff, but "cause it is fun" isn′t an excuse for flawed game mechanics.

The way 2h vs 1h/shield stands currently, it′s either underpowered in comparison, oder 1h/shield-combo deals far too much damage in relation to the damage you receive (taking a look at dual wielding-OPness in the game, i tend to prefer this assumption).

I am, by no means, a min-max-Player, but seeing how pittyfull 2h damage is compared to the much more defensive 1h/shield-combo just makes me sick. I mean, I can hit, cc and damage multiple enemies at the same time as Sword and Board-Warrior, thx to my blocking-perks, so even the multi-damage-optionof the respectiv 2h-perk is not a real advantage.
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Bethany Watkin
 
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Post » Sun Dec 11, 2011 2:05 pm

because 2handed requires one skill tree while 1hand + shield requires two. that's enough of a reason but 2handed also has the awesome sprint auto-crit and sweep attacks.blocking 30% with your 2h weapon a few times is not exactly useless as well. (also, the powerbash does quite some damage with a 2h weapon)


Nope. You WILL need Heavy Armor perk as Twohand Warrior on Expert or Master. You won′t however as Sword/board-Warry, since blocking alone becomes so ridic. overpowered past lvl 15 or so. Putting any points into heavy armor perk as 1h/shield is just a waste of points. So both end up with the same perk-requirements, yet the 2h warry does underwhelming damage COMPARED to his immortal 1h/shield-counterpart.
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Joe Alvarado
 
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Post » Mon Dec 12, 2011 1:26 am

option A: spend a lot of time blocking, then yes a shield is more powerful but makes the game slower and your damage sinks
option B: you do not spend a lot of time blocking in which case you could just choose your 'pitiful' 15-18% ( or whatever the real number is) + some additional perks elsewhere over a shield.

edit: a shield does not mean you do not want heavy armor perks. blocking also costs a decent bit stamina if you block everything which you have to without heavy armor lowering your damage even more. any defensive concerns become obselete with potion spamming tho so all arguments about defensive requirements and master difficulty become obselete since you can trivialize master difficulty by farming potions
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Tai Scott
 
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Post » Sun Dec 11, 2011 6:08 pm

Character Choice [/thread]
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Charlie Ramsden
 
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Post » Mon Dec 12, 2011 1:16 am

My immediate answer, it's fun and requires a different approach compared to sword and board.


^this

You want number? Play something else and leave us alone. Sick of those people...
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xemmybx
 
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Post » Sun Dec 11, 2011 3:34 pm

This falls under the RP-stuff, but "cause it is fun" isn′t an excuse for flawed game mechanics.

The way 2h vs 1h/shield stands currently, it′s either underpowered in comparison, oder 1h/shield-combo deals far too much damage in relation to the damage you receive (taking a look at dual wielding-OPness in the game, i tend to prefer this assumption).

I am, by no means, a min-max-Player, but seeing how pittyfull 2h damage is compared to the much more defensive 1h/shield-combo just makes me sick. I mean, I can hit, cc and damage multiple enemies at the same time as Sword and Board-Warrior, thx to my blocking-perks, so even the multi-damage-optionof the respectiv 2h-perk is not a real advantage.



None of that matters when I can kill anything you can and not die as a 2hand warrior. You say not min max and that is exactly how are you comparing them. nuff said
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Peter lopez
 
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Post » Sun Dec 11, 2011 10:24 am

^this

You want number? Play something else and leave us alone. Sick of those people...


No one forces you to participate in such threads, so: There′s your way out if you are getting ill, bye bye.
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FirDaus LOVe farhana
 
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Post » Mon Dec 12, 2011 12:05 am

2handed weapons are lame. The only reason I occasionally use them is because they play like the longswords should play. If I'm using a longsword without anything in the other hand I should get increased damage from having both hands on the sword. Currently, there is no reason whatsoever to use a single longsword unless you've levelled smithing so high that that one sword does just enough damage to get by.
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Sylvia Luciani
 
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Post » Mon Dec 12, 2011 1:03 am

I am personally not fond of two handed weapons myself. Too slow, leave you open and you ALWAYS get hit. I know that they break defense best and have quite a reach but it's not enough for me. I wish there was a perk to speed up 2-handed attacks. I think with my next character I am going to make a dual wielding mace character and have him use Mace of Molag Bal
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x a million...
 
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Post » Sun Dec 11, 2011 9:54 pm

A Warhammer outranges everything but another Warhammer. Playing 2H takes finesse, but it's doable.

My next character will be a 2H-er.
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Liv Brown
 
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Post » Mon Dec 12, 2011 12:14 am

I haven't tried 1H with a shield yet.

I picked a 2H Nord solely for RP reasons. Can't say whether it is any where as good as 1H+Shield. Doesn't sound like it.
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Tiff Clark
 
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Post » Sun Dec 11, 2011 10:56 pm

The main point of two-handers as I see it is reach. Two-handed weapons will hit an enemy much further away than a one-handed weapon will. Which means you can more reliably stay out of the reach of the enemy's weapons because yours is longer. Your blocking isn't as effective, but then, you don't need to block as much either.
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Dalley hussain
 
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Post » Sun Dec 11, 2011 1:49 pm

KillerGymSox, right you′re are. It′s all about the FEELING when playing 2h warry. And by that, knowing what a 1h Warry just turning his dungeon-crawl-money into blocking-training can achieve makes me sad. It doens′t feel RIGHT. 2h Warry does far to less damage or 1h/shield absorbs too much with too little effort. :(
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Kill Bill
 
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Post » Mon Dec 12, 2011 1:17 am

Don't underestimate the importance of the 2-Handed Sweep perk. It saved my life just yesterday when I was surrounded by high-level Falmer; instead of only killing one and leaving two remaining ones to finish off my low remaining health, I killed all three in one swipe and survived.

EDIT: And the point about reach is actually quite important. I've played the vast majority of my time with the game as a battleaxe user, and switching to 1-hand weapons feels quite odd. The difference in weapon reach is quite noticeable, and I find myself having to get uncomfortably close to enemies to hit them.

It's a trade-off between attack power and defence. Dual wield has the best offence, Sword+board has the best defence, 2-handers are somewhere in the middle (and that 15-18% figure will be far higher when you take into account sprinting power attacks for double damage, and multi-hit sweep attacks).
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FLYBOYLEAK
 
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Post » Mon Dec 12, 2011 2:15 am

Seriously? It's a frigging video game, a single player video game at that. There's no "balance" issues because you're the only person there and there's 5 freaking difficulty levels. I have a nord warrior using maces and a shield I play on master with, a wood elf assassin I play on adept with, and a high elf pure mage I play on expert with. Each character feels perfectly fine in those difficulties (the assassin is on adept because when I sneak behind something I want it freaking dead lol). Lose your damn spreadsheets and number crunching to see which build is "OP" because none of them are. Just pick your race and whatever weapons / abilities you wanna use and find the right difficulty and have fun.
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Jinx Sykes
 
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Post » Sun Dec 11, 2011 11:28 pm

about the 'reach': i was too lazy testing it on enemies but when trying to hit a wall, my 1h sword had the exact same range as my 2h axe...
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trisha punch
 
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