The level-scaling love thread

Post » Mon Dec 12, 2011 12:17 am

Some people think Oblivion's level scaling is awesome. They also appreciate what level-scaling that Skyrim has.

This thread is for those people.
It needed to be made since it didn't exist.


Also, we're going to play a game here. If you're rude, insulting, or condescending, you lose. Let's play.
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Brandon Bernardi
 
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Post » Sun Dec 11, 2011 11:26 pm

I enjoy the scaling in skyrim, it reminds me of the morrowind days where there are creatures and humans that will absolutely dominate you right from the get go.
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Tiffany Holmes
 
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Post » Sun Dec 11, 2011 6:21 pm

I wouldn't mind scaling, but it's often ridiculous.

I can still bring up the best example that i experienced: Dwarven Centurion Guardian vs. simple random Orc, both of them at the same part of the map. The Centurion needed 5 arrows, the Orc needed 12 arrows to die.
I mean one of them is a HUGE construct made of metal and what else... the other is a random Orc... what..?
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Mark Churchman
 
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Post » Sun Dec 11, 2011 12:30 pm

I think the scaling is excellent in skyrim, it doesn't make me feel like a God, rather someone who's pretty good with a bow and two swords in each hand that can kick the crap out of bandit in single combat, but if there are a few of them I have issues, like I should. It seems unrealistic to expect your character to take on 4 bandits at the same time simply because you've been training with a sword for several months. Swords still cut the flesh and arrows still pierce it, ya know? :dead:
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Stephy Beck
 
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Post » Sun Dec 11, 2011 9:11 pm

On Master at least, I think it's pretty good actually. Way better than what I expected. At early levels I had to pick my fights very carefully, and run away from more than I could count. At mid levels, I could start some simple questing at least, but still avoiding many enemies I knew I couldn't handle yet. At higher levels (currently lvl 45 fighter), I can do most of the stuff with relative ease, only to get seriously smacked about and one/two shotted from certain enemies (especially magic users).

What is great about the new system is that I can evade my enemies. They don't attack on sight anymore. I need to think tactically to choose my (magic) targets first. Dragons still own me if I don't use cover.

Things just starts to make a lot more sense now than before. Biggest problem I have now are locations where you're locked into a fight without any chance of getting out of it. But I have to restrict my world exploring so that I don't enter dungeons and set its level. Even at master, I think the game lets me off a bit easy, as I don't have to utilize every trick I know to stay alive (most of the time).
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P PoLlo
 
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