RP tips

Post » Sun Dec 11, 2011 1:13 pm

So when it comes to games like Skyrim I'm a bit of a noob. Oblivion and Skyrim are the only RPG type games I have played.

I'm looking for any RP tips I can get for my new assassin toon. How do I submerse myself in the world of skyrim and live my assassins life? Thanks :)
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Claudia Cook
 
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Post » Mon Dec 12, 2011 3:30 am

Turn the lights down when you play and put your hood up :D

Seriously though, RP to me is all about using your imagination to shade in around what you do with your character. You're an assassin? What does your character think of the people s/he has killed? Is it just an assignment or does s/he get deeply involved in investigating the target's life beforehand? What about the city your character works in?

..that kind of thing's how I think about RP in Skyrim. :)
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Tom
 
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Post » Sun Dec 11, 2011 11:11 pm

Build the toon in your head. Give him quirks. Give him limitations as well. Try to stay in character. That includes turning down quests. It adds to replay value later on. Also, once you have some confidence, try a dead is dead run. I just started one. It's awesome.
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Leanne Molloy
 
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Post » Sun Dec 11, 2011 1:21 pm

For me roleplay is mainly just doing what the character would do instead of what you would do.

I just roleplayed a skyrim character up to level 22, and here is what I did for fun.

I am an Orc Warrior, so I never cast spells, or learn spells. No enchanting cause that is also magic.

The only skills I used at first were 1 hand weapon, heavy armor, and blacksmith.

I picked up a little speechcraft and lockpicking along the way.

Orc warriors don't need any silly magic! just heavy armor and two weapons!
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Alada Vaginah
 
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Post » Sun Dec 11, 2011 12:37 pm

For me roleplay is mainly just doing what the character would do instead of what you would do.



minor spoilers ahead



this, i killed Parthunaux with one of my RP toons. i would never do that, but Vardel Vellul the dark elf daedric paladin with a deep seated hatred of dragons would
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Bloomer
 
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Post » Sun Dec 11, 2011 2:54 pm

You know that old lady out side of Riverwood who lives in that shack? Killed her and stole all of her food. Miron the Dunmer Nightblade was freaking hungry after he got out of Helgen. If you want to make it a realistic RP, try to sleep like a regular person (8 hours or so) everynight (unless you're on a mission at night or early morning) and try to eat 3 solid meals a day (be It some raw beef and an apple, just something). Also just act out a role that your character would fill and do it with their personality.

Example: I had a Bosmer thief, who was goodhearted and helped the people, while I just made a new Dunmer Nightblade who murders hunters and old ladys for his own benefit.
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SamanthaLove
 
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Post » Sun Dec 11, 2011 10:20 pm

Before you accept a quest say "Would my character rely do this?"
Before breaking into a house say "Would my character realy do this?"
Before joining a gulid say "Would my character realy do this?"
Before picking up that sword say "Would my character realy do this?"
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le GraiN
 
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Post » Sun Dec 11, 2011 4:11 pm

an assassin may need to maintain a cover, a separate identity who is not an assassin... like a merchant, blacksmith or whatever.
Or your role as the Dragonborn could be your cover...

I do it like this, the Dragonborn is like a superhero identity for my character who is quite the vagabond when not in armour.

Bale-Eye is a petty thief, a carouser, a brawler, a coward and a sell sword... the first guy to run when a dragon appears and the last person anyone would suspect of being the legendary hero 'The Dragonborn.'

In fact he isn't really all that thrilled about being Dragonborn... stupid destiny. >.>

Random NPC pvssyr can sometimes make maintaining secret identities difficult but for the most part it' pretty fun.
I also arrive at every city twice... first as Bale-Eye (in the back door at night for some snoopin', sneakin' and thievin') then a day later as the celebrated Dragonborn.

You could switch it around, nobody would suspect the Dragonborn of actually being a stone-cold professional assassin.

By day you case the environment, watch your victims movements, plan the hit.
The Dragonborn goes to sleep that night... and a shadow slips out of the inn.

The next morning a body is found, not that anyone is overly concerned... Just forget it, these things happen and hey, did you hear?

The Dragonborn is in town!
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Eire Charlotta
 
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Post » Mon Dec 12, 2011 12:01 am

I haven't played one yet here, but I did on Oblivion. In fact I played both Thief and Assassin in the same character if I recall correctly.

First I chose skills that fit my character. No heavy armor, great strenght or melee combat. Archery, daggers, light armor. Sneaking, lockpicking and pickpocket, of course. I decided it was going to be a "good" character, meaning it's not a psycho killing for interest, but someone with no trouble stealing from shops, people, etc... I used to avoid stealing from poor people.

Also, I played a self-interested person, so while I accepted quests that even involved helping someone, I did it as long as I got an item or money in exchange. Also selected all those dialog options I avoided with my good-hero warrior, like "What about my reward", or "how much are you going to pay", etc...

Basically what I did was start my game ignoring the main quest (I already played it with a warrior) and played the role of a citizen, joining the thiefs and assassins guild in separate times. Trained my sneaking, pickpocket and lockpicking skills with no hurries while adventuring on dungeons, waiting for night to enter houses, etc...

It was some kind of character to just pass some hours after having played the game before, and also to do more quests I avoided with other chars, as well as joining guilds I couldn't join before.

Hope that gives you some ideas.
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Vicki Gunn
 
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Post » Mon Dec 12, 2011 12:45 am

an assassin may need to maintain a cover, a separate identity who is not an assassin... like a merchant, blacksmith or whatever.
Or your role as the Dragonborn could be your cover...

I do it like this, the Dragonborn is like a superhero identity for my character who is quite the vagabond when not in armour.

Bale-Eye is a petty thief, a carouser, a brawler, a coward and a sell sword... the first guy to run when a dragon appears and the last person anyone would suspect of being the legendary hero 'The Dragonborn.'

In fact he isn't really all that thrilled about being Dragonborn... stupid destiny. >.>

Random NPC pvssyr can sometimes make maintaining secret identities difficult but for the most part it' pretty fun.
I also arrive at every city twice... first as Bale-Eye (in the back door at night for some snoopin', sneakin' and thievin') then a day later as the celebrated Dragonborn.

You could switch it around, nobody would suspect the Dragonborn of actually being a stone-cold professional assassin.

By day you case the environment, watch your victims movements, plan the hit.
The Dragonborn goes to sleep that night... and a shadow slips out of the inn.

The next morning a body is found, not that anyone is overly concerned... Just forget it, these things happen and hey, did you hear?

The Dragonborn is in town!


I do something like that. Start with a "job" for the guy, something that makes sense as a profession for him. It should also give him a few interesting limitations. An argonian fisherman would have different reactions to the world than a Cyrodiilic leather seller or a Khajiit nomad (FTW use an old Forsworn camp and their armour and weapons. Eat only what you can kill or find). Give them limitations beyond that. Would a Dunmer immigrant speak Nordish well enough to read a Nord spellbook? Not likely. Nomads are probably illiterate as well. Or you could delay those things until it's in-character reasonable to assume that those kinds of skills could be taught. I think there are several points in the quests would logically require reading and the faction involved would teach you. You might be afraid of Magicka if you escaped from a Thalmor deathcamp, especially shock magic -- heck you might be afraid of elves and mages. Do the same kind of stuff with armorer or enchant. If magic gives you the creeps, you wont make magic armor. If you aren't functionally literate or don't have a trainer (ps are there trainers?) maybe you can't do anything beyond the simple stuff.

I tend to use character sheets from old pen&paper games to figure that stuff out. Roll a dice or two and you have a reasonable template for a background.
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Agnieszka Bak
 
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