- the world is badass, dangerous and exciting to explore again. i meet enemies that are too strong where i have to come back later and i cant go past a sideway ive seen without exploring it. i was missing that feeling in oblivion.
- fast travel has options for everyone now. i didnt use it in oblivion but in morrowind, so im glad they put the world-fitting horsewagons back in. so i dont have to walk across the whole map for delivering a potion or something every time.
- ...what leads to the next point: in oblivion, it didnt make a sense to me that guilds in anvil would give you a quest in leyawiin, even though they have a house there too. its kinda solved the cheap way by having only one house per guild in the world but it still adds to the immersion for me
- graphics are very improved in a way that you can see buildings across the whole map now and you have waaay less popups when you move (that was a huge killer for me in oblivion despite the crispy graphics when you were moving slow)
- more voices, characters seem more alive
- random conversation dont sound that stupid anymore
- unnatural city walls are gone. in those places they exist they absolutely make a sense.
- enchanting as a skill is back
- dual wield
- crafting is a really nice addition
- dungeons and world areas feel more unique
go on!