again graphic bugs -.-

Post » Mon Dec 12, 2011 1:38 am

hey like the thread name say, i have again graphic bugs (dont know how to call it xD)




would be great if someone could help me...


thanks :)
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Mon Dec 12, 2011 12:48 am

Yeah, I'm getting some similar things, bloom areas are flickering when I move my mouse around.

Noticing it in the trees outside in the park during the tutorial area, and saw some other glitches like shadows flickering depending which way I view them. Setting post-processing down to extreme from ultra made it better, but I'm not sure what I'm losing out on.

Multi-GPU improvements, where?
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Sun Dec 11, 2011 4:12 pm

i dont have multi-gpu :D i just have an single evga gtx 470 im playing in esl and so on .... and now i have to stop it because of this **** bug -.-


anyone could give me tips how to fix it ?
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Mon Dec 12, 2011 3:55 am

Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/hammer/hammer_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/jackal/jackal_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/marshall/marshall.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/revolver/revolver.chr': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scar_v2/scar_v2_fp.chr': faces are too small or have stretched mapping
[Error] Error: CallMethod - 'gotoAndStop' on invalid object. [Libs/UI/IdleAnimationMP.gfx]
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping

here are the errors ....
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am


Return to Crysis