Assassin character build help!

Post » Mon Dec 12, 2011 5:24 am

Ok, so with the new patch making Skyrim playable on the PS3... probably... maybe... I've decided to start a new character and I'm having a bit of trouble. I've been using IGN's "skill builder" to map out the perks I'll be getting and here's what I've got so far...

http://www.ign.com/builds/the-elder-scrolls-5-skyrim/create?d=00000000000000000011111111111110000000000000000000000000000011101111121100000000000000000001000010000000000000000000000000000005011110021511111300211100000511111511111111

Race: Breton

Magic:

I decided to go full Illusion and Restoration. Illusion has a lot of good uses for a stealthy character, most notably invisibility... and Restoration has some amazing perks. With restoration I can heal faster, regenerate stamina, and regenerate magicka at a high rate, meaning that even without perks in other schools I can still use somewhat high level spells in say, Destruction. I was planning to go full Conjuration, but then I decided that I would rather focus on my bow and daggers as my attack methods. Is that a mistake? What schools would you recommend for a stealthy character? Are some of these perks wasted?

Combat:

In the combat tree I went with full Light Armor, all the One-Handed perks that relate to daggers, and most of the Archery perks. I sacrificed a few perks in Archery that I don't feel are very necessary for me. I won't be using my bow in straight combat situations, so moving faster with an arrow drawn isn't a big deal. Collecting more arrows from dead bodies I can do without. I went with light armor because I plan on using the Dark Brotherhood outfit as my final armor. The 15x stealth critical bonus for daggers is too good to pass up and it looks awesome. Would you recommend changing any of these perks?

Stealth:

In the stealth tree I went... full stealth. I decided against getting anything in Lockpicking and Pickpocketing. I'm good at the Lockpicking minigame so any perks there would be wasted. I almost went with a few perks in the Pickpocketing tree like the 100 carry weight bonus and the ability to plant poison on people... but in the end I decided that I wouldn't be Pickpocketing people enough to even be able to unlock those perks. Is that a bad move? Is pickpocketing worth revisiting?

Non-Combat:

Ok... now here is where things get interesting. I decided not to get anything in Speech because money isn't a big issue for a thief and I didn't have any problems with persuading people on my first character, thanks to Breton's starting at 20 in Speech. In Alchemy, I decided to get all the perks pertaining to poison because I will be using those a lot. I would like to get more perks in the Alchemy tree including capping off the first perk at 5/5... but there simply wasn't enough perks left. Should I reallocate some other perks I've chosen to get more in Alchemy? As for Smithing, I decided to only go with Arcane Smithing... now it's my understanding that with Arcane smithing I will be able to improve the Dark Brotherhood outfit. Is that true? I also plan on using preset weapons like Mehrune's Razor so putting perks into the higher levels of Smithing seems like a waste. Is that a bad idea? Now enchanting I would love to put points into but again... there simply were not enough perks... is this a bad idea? Is Enchanting worth sacrificing perks elsewhere for?


Phew... well there we have it. My justifications for my perk choices. If you have any feedback I would greatly appreciate it. Did I choose some useless perks? Would you allocate them differently?

Thanks in advance for the advice!
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u gone see
 
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Post » Sun Dec 11, 2011 8:48 pm

thing i would say:

a wood elf (bosmer) is better in terms ot starting stats that a breton for a rogue build

Pick ether restoration or alchemy not both the perks points can be used else where. A thief/rogue is better going with alchemy for power posions for your bow only, dagger with backstab glove can usally take most enemys out instantly

critical charge is kind of pointless for a rogue as most of your damage with daggers will come from backstabs and a running power attack will be barly used
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Liv Brown
 
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Post » Sun Dec 11, 2011 8:48 pm

thing i would say:

a wood elf (bosmer) is better in terms ot starting stats that a breton for a rogue build

Pick ether restoration or alchemy not both the perks points can be used else where. A thief/rogue is better going with alchemy for power posions for your bow only, dagger with backstab glove can usally take most enemys out instantly

critical charge is kind of pointless for a rogue as most of your damage with daggers will come from backstabs and a running power attack will be barly used


Thanks for the feedback!

I actually purposefully picked a Breton because his starting starts are not what you'd expect for this kind of character. Sneak is very easy to level and I don't mind starting low on One-Handed and Archery. The positive aspect of this is that I will not only level all my stealth related skills just by playing, but I will naturally be good at most schools of magic and speech without needing to focus on them. So it might be tougher in the beginning but in the long run the character will be a little better at everything overall. Plus... I just love Bretons, haha.

You make an interesting point about poisons... I may reallocate those Alchemy points into something else. Any suggestions?

And I admit... the only reason I chose critical charge is because I figured it would look awesome with dual daggers :rolleyes:
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CHANONE
 
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Post » Sun Dec 11, 2011 4:12 pm

You can also take points out of the light armor tree since it takes forever to level it up as a rogue. I'm level 41 total level with level 41 light armor skill. So unless you're getting hit a lot, you can just assume you won't put points into it until higher levels.
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Kelvin
 
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Post » Mon Dec 12, 2011 6:02 am

You can also take points out of the light armor tree since it takes forever to level it up as a rogue. I'm level 41 total level with level 41 light armor skill. So unless you're getting hit a lot, you can just assume you won't put points into it until higher levels.


Thank you for the feedback!

That is an excellent point! What I may end up doing is using Conjuration to train my Light Armor up once I get to the point where I only need perks in that tree. But I will certainly need to be conscious of when I can allocate all these points because of the skill level restrictions.
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Nitol Ahmed
 
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