Here is the combination of mods and tweaks I used to redress this problem and I feel like sharing it to those whom have similar preference with me.
here is the demonstration of result (in youtube):
http://www.youtube.com/watch?v=yOiDBEs8k2g
http://www.youtube.com/watch?v=Fd2Bh8-f6QQ
http://www.youtube.com/watch?v=dAqECPtVyzQ
http://www.youtube.com/watch?v=p9C7Bk-nFaE
mods used including but not limited to:
1.deadly reflex 6 250% weapon damage, inflict 80% damage to remaining health before initiating magical critical hit (edited the ini of dr6, it was way too powerful)
2.mighty magicka reborn (would otherwise be too powerful but just blend well with my setting)
3.increased damage with game setting tweaks in the .esp
a)FDifficultyDamageMultiplier 4 [originally= 5]
b)fDiff default -0.100 [default = 0]
c)fPCBaseHealth = .5 [default 2]
d)f StatsHealthLevelMult = 0.025 [default 0.1]
e)iLowLevelNPCMaxLevel = 250 [default 4]
f)fJumpfallTimeMult (value 22) [default 80]
with the above setting the game is much more challenging now.
I also use a number of other mods but they those listed above are the most significant in achieving the balance in combat.