About the textures...

Post » Sun Dec 11, 2011 11:05 pm

In the DirectX 11 Ultra Upgrade PDF Tiago Sousa says:

Crysis 1 had a limited amount of textures, as scenes were composed mostly with vegetation, rocks and terrain. Crysis 2 features so many more textures than Crysis 1 that it would have required several DVDs to store them.
Thus, we now release a higher resolution textures upgrade as a free DLC, which features 2x increased resolution and this actually means 4x extra memory requirement. Thus a minimum of 1 GB memory for the graphics card and a 64-bit operating system is required. This pack of Hi-Res textures is available for both DX9 and DX11.

Basically Crysis 1 has a small number of 1024x1024 textures.

Crysis 2 has a lot more textures, but to fit them on DVD they had to be 512x512.

It does make sense. Crysis 1's textures were: The dirt, the grass, the trees, the shacks, the ships, and the rare concrete buildings.

Crysis 2 has all of the above, but many different types of buildings, dead people/blood/**** on walls, graffiti, packages and items in roadside stores (like food, books, boxes, computers, etc.), more gun skins, street lamps and road signs, trash bags and EMAT fances, etc.
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Anthony Rand
 
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Post » Mon Dec 12, 2011 5:13 am

Great, maybe he can explain why the textures are compressed with DXT5, a compression technique introduced back in DirectX 6. DirectX 11 has two new image compression formats, BC6H and BC7. The entire HD texture pack could be about 20% smaller while looking better.
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Dark Mogul
 
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Post » Sun Dec 11, 2011 4:35 pm

Great, maybe he can explain why the textures are compressed with DXT5, a compression technique introduced back in DirectX 6. DirectX 11 has two new image compression formats, BC6H and BC7. The entire HD texture pack could be about 20% smaller while looking better.

Maybe CryENGINE 3 doesn't support that texture type, since it didn't natively support DX11?
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dean Cutler
 
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Post » Sun Dec 11, 2011 4:15 pm

Maybe CryENGINE 3 doesn't support that texture type, since it didn't natively support DX11?

Yeah, that could be it. Also, the current texture format works for both DX9 and DX11 rendering.
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Sylvia Luciani
 
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