I'm going to try some more testing after a long break.
I went back to an earlier save and jumped to the Testing Hall. This way if I remove all my house mods I will have a place to wait 4 days.
After arriving I did a save.
Then I removed all other mods accept UOP and OOO.
Active Mod Files: 00 Oblivion.esm 01 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 02 Unofficial Oblivion Patch.esp [Version 3.3.4] 03 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 04 Encumbrance200.esp 05 Bashed Patch, 0.esp
Then I loaded the save from the TH. Then I saved again.
Then I reinstalled MMM and enabled it along with UOP and OOO.
Active Mod Files: 00 Oblivion.esm 01 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 02 Mart's Monster Mod.esm [Version 3.7b3p3] 03 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 04 Unofficial Oblivion Patch.esp [Version 3.3.4] 05 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 06 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] 07 Encumbrance200.esp 08 Bashed Patch, 0.esp
Then I loaded the save from the TH and waited 4 days. Then I saved again. This will be my starting point for further testing.
I reloaded TH save and then did coe to [-1,-1] and walked toward cell [2,0]. No problem entering cell [2,0]. Retest a few times.
At this point, I will add more mods and retest until I fail to enter cell [2,0]. The hope is to find some conflict with the other 171 mods.
My question is, using the same TH save can I:
go back to WB, add more mods, rebuild the patch, load the save, coe to [-1,-1] and head toward cell [2,0] or should I:
go back to WB, add more mods, rebuild the patch, load the save,
save again, reload the save, coe to [-1,-1] and head toward cell [2,0]?
In addition, do I need to wait 4 days after adding more mods for the testing to be effective?