So if destruction is no good for a mage...

Post » Mon Dec 12, 2011 3:32 am

Some ppl including me have problem with zero magicka cost builds or builds that focus on carrying around bow and number of pots. I think destro is nice utility school of magic when you couple it with other dps style, but alone with just support skills it has issues.

What's the problem with a zero magicka cost build? You're generally making a trade off between destruction costs and magicka/magicka regen increases so that other spells use more of your magicka pool - it wasn't a mistake in their build, it's just the way to be a mage focusing on destruction.
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Genocidal Cry
 
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Post » Mon Dec 12, 2011 1:58 am

Nope you have to be active in combat as well. If I don't watch it, I die. Why would I play the game if I was just chilling out?

I am not saying you are chilling out, I am saying you can. An odd heal thrown on your companion, resummon of pet when it dies and most of the heavy lifting is done ... that's not a proof of destruction being on par with other damaging styles.
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JAY
 
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Post » Sun Dec 11, 2011 11:08 pm

Destruction is messed up because as you advance, the "low level" spells are no longer used. And some of them (flame, spark, frost) are really cool spells that just have no application outside of killing skeevers at later levels.

It's a completely messed up skill, and it deserves more thought than has been put into it. (Note: I am not saying it needs to be more powerful, it needs to be fixed.)

Does magicka even affect spell power or damage anymore? In Oblivion and MW one of the side effects of a huge magicka pool was your spells became godly. In Skyrim there is no point in putting points in magicka past a certain level because with enchantments you get free casting and no damage boost.

Also, in Skyrim, as you level up you leave the old weak spells behind and use the new ones. Seems backwards, as a mage's spells should ALL be useful as he/she learns the arts.


I still use flame, frost and spark against select mobs, and most often use Firebolt against just about everything.

Another odd this is that some spells, like the runes, are bad the moment you buy them, but because of their insane cost, you can't even use them until you get the perk for them, even though by the time you're high enough skilled to get the perk, the enemies are scaled too high and the rune does crap damage for the mana cost compared to spells like Lightning Bolt.


Runes aren't really meant to be mana efficient. You cast and recharge, then go into battle. They're useful as a last line of defense, or when combined with Throw Voice. Or--and I haven't done this yet--weakness to [element] potion (fired from a bow) and led into [element rune].
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Albert Wesker
 
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Post » Sun Dec 11, 2011 5:21 pm

What's the problem with a zero magicka cost build? You're generally making a trade off between destruction costs and magicka/magicka regen increases so that other spells use more of your magicka pool - it wasn't a mistake in their build, it's just the way to be a mage focusing on destruction.


A warrior can pick up a zero magicka cost build better than a full mage character can; don't spend any level ups and perks on magic.
Which makes... warriors better mages than mages :laugh:
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oliver klosoff
 
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Post » Mon Dec 12, 2011 5:44 am

A warrior can pick up a zero magicka cost build better than a full mage character can; don't spend any level ups and perks on magic.
Which makes... warriors better mages than mages :laugh:

Yep ... strongest destro mages in Skyrim are characters that spend zero points in magicka and run around in full light/heavy armor. For some that does not make sense from role playing PoV.
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phillip crookes
 
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Post » Sun Dec 11, 2011 5:44 pm

200+ posts
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sally R
 
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