pax feedback

Post » Thu Oct 15, 2009 8:31 pm

so ive been following brink for a while with growing anticipation. frankly, the concept is damn awesome, and im pretty much gonna pre-order whenever i get around to getting a job.

i saw some of machinima's footage at pax of brink previews, and watched with interest the gameplay cuts, heard that one of the devs said that they want to make sure that anything that gets in the way of the brink being the best shooter it could be is cut from the game.

with that in mind, what are peoples feedback on the shooting mechanics??



what im getting at is...

who else likes a good crosshair? especially in a pc game.. i cant stand those circular crosshairs that makes you feel like your hand is just made up of several tons of sausages. seriously the bullet spray looked like it went way outside the circle. and im pretty sure the word isnt 'circlehair'. its definitely 'crosshair'. the best shooters always have excellent shooting mechanics - brink's mechanics looked like a clunky version of killzone 2.

of course the game's not finished yet. is the shooting going to be refined? dont get me wrong, mw2 was a terribly executed game, albeit with near-perfect shooting mechanics.

a couple of other examples of great games with poor shooting mechanics include - borderlands, mass effect, any gta or gta-style game, even bioshock felt more unresponsive than most.
so what does everyone think? i could be completely wrong, as i havent played the game yet. this is just observations from videos.


tl;dr shooting mechanics of brink. clunky or crisp?
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Anthony Rand
 
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Post » Thu Oct 15, 2009 8:18 pm

actually, i'm for the HC method, get rid of crosshairs, unlike CS and either u aim via iron sight or shoot from the hip.

concerning the shooting mechanics, horse compiled something here: http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/
i guess it strongly differs from MW2, especially with bullet penetration being disabled.

well how it actually feels i can't give u any intel, if SD gave me a demo i'd voluntarily supply a 1.000 word dissertation.
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Catherine Harte
 
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Post » Thu Oct 15, 2009 7:25 pm

actually, i'm for the HC method, get rid of crosshairs, unlike CS and either u aim via iron sight or shoot from the hip.

concerning the shooting mechanics, horse compiled something here: http://www.gamesas.com/index.php?/topic/1102014-brink-info-compendium-v2/
i guess it strongly differs from MW2, especially with bullet penetration being disabled.

well how it actually feels i can't give u any intel, if SD gave me a demo i'd voluntarily supply a 1.000 word dissertation.



yeah im a fan of hc modes too, can immerse you even more in the game, makes it very tense.

that post looks good, you can adjust the sensitivity of the all axes, which should always be a requirement in a shooter. im no expert, but as long as this is backed up by a solid shooting mechanic, it looks like being one of the standout titles of next year, if not THE.


ps happy to give any word dissertation in exchange for a demo!
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JR Cash
 
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Post » Fri Oct 16, 2009 7:54 am



well how it actually feels i can't give u any intel, if SD gave me a demo i'd voluntarily supply a 1.000 word dissertation.


Heck I would give a 10,000 word dissertation and post it here as well.
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Laura Simmonds
 
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Post » Fri Oct 16, 2009 6:10 am

killzone 2 is a clunky version of killzone 2

i think its fine, dont judge a book by its cover er... dont judge a shooter by its crosshair
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adame
 
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Post » Fri Oct 16, 2009 4:16 am

I actually like the round crosshair and I like the fact that it goes all crazy and expands when you shoot full auto, this makes you either shoot with bursts, the guns seem to have nice realistic recoil.
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El Khatiri
 
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Post » Fri Oct 16, 2009 7:56 am

Crosshair looks fine IMO. But, one thing that did catch my eye, was the animation from hip-fire to scoping. Really, really, really..terrible. Hope they make that action smoother.
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AnDres MeZa
 
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Post » Thu Oct 15, 2009 9:54 pm

killzone 2 is a clunky version of killzone 2

i think its fine, dont judge a book by its cover er... dont judge a shooter by its crosshair


surely you mean Killzone 1

after all how can this be possible
Killzone 2 = Killzone 2 + clunky
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Stat Wrecker
 
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Post » Thu Oct 15, 2009 8:33 pm

surely you mean Killzone 1

after all how can this be possible
Killzone 2 = Killzone 2 + clunky

he means that killzone 2 isn't that good of a game
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Cheville Thompson
 
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Post » Fri Oct 16, 2009 1:18 am

KZ2 has its own way of doing things, and an engaging hipifire mode.

I'm honestly surprised by the complaint of a circular crosshair.... I mean, it's an idtech engine. That crosshair has been around since Q3 - along with others that could probably be swapped out in the options.
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My blood
 
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Post » Fri Oct 16, 2009 1:12 am

Crosshair looks fine IMO. But, one thing that did catch my eye, was the animation from hip-fire to scoping. Really, really, really..terrible. Hope they make that action smoother.


To clarify, i noticed this as well. my point was that the things that are intrinsic to a shooter - namely, smooth, accurate shooting mechanics - are often central to the game. watching the feeds, i had no sense of whether or not the enemy player was being hit or not - does the circle contain the entire spread of bullets, or only some? can the guns still kill after 1-2seconds of holding the trigger, or will it be a very lucky kill?


this was best highlighted in borderlands, where the extreme customisation led to the player having pretty much no idea of the effective range of the gun. I found this detracted significantly from the shooting experience. it was still a great game, but the whole point of it - shooting - became less satisfactory the more i played.
the games where you can pick the range and damage of a gun experientially - eg through the 'feel' of it on the screen, the volume level, and only a couple of attempts, are your call of dutys, and are often the best games.
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GPMG
 
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Post » Fri Oct 16, 2009 10:18 am

MW2 had good shooting mechanics?

uhm, lolwtfbbq?

You pointed at people and the instantly died.... GREAT mechanics :rolleyes:
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Tracy Byworth
 
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Post » Fri Oct 16, 2009 1:01 am

MW2 had good shooting mechanics?

uhm, lolwtfbbq?

You pointed at people and the instantly died.... GREAT mechanics :rolleyes:



exactly right. mw2 rewarded superior perception, aim, and gameplay while minimising the luck factor involved in a shootout.

and tell me, what is the point of shooting a gun at someone if not to kill them (preferably instantly... , which anyone who plays non-hc will tell you does not happen in mw2 anyway)
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tannis
 
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Post » Fri Oct 16, 2009 4:04 am

uhm, actually very little skill is involved is simply pointing at someone to fire 2 bullets....

cmon now...
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Alberto Aguilera
 
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Post » Fri Oct 16, 2009 8:31 am

uhm, actually very little skill is involved is simply pointing at someone to fire 2 bullets....

cmon now...


not gonna bother.
anyway, not constructive to the point of the OP.
do you think brink's are better?
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Meghan Terry
 
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Post » Thu Oct 15, 2009 7:05 pm

I think, and dont quote me on this, there was mention of an option for custom crosshairs.

I don't really see a problem with the round crosshair but its a matter of opinion.

Having not actually played it I can't really say but bad shooting mechanics would be terrible for a game like BRINK. Though the whole spray thing is probably due to 1. the devs wanting close action 2. the inclusion of ironsight 3. the circle is kinda small for certain guns, so you expect it over a long distance(back to point 1). Just gets getting used to, we'll have to wait and see on release day the final result though.
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Jerry Cox
 
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Post » Fri Oct 16, 2009 2:51 am

I see absolutely NO difference in terms of usability between circle and + cross hairs.

Aesthetically, I think the circle looks cleaner, and is more appealing.

It has a center dot as well... which would be the pinpoint of the '+' cross hair.

Finally, which cross hair they use as the display doesn't affect bullet spread, so that argument is completely invalid anyways...

It has ZERO effect on actual accuracy... it's just a look
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Joanne
 
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Post » Thu Oct 15, 2009 7:53 pm

I see absolutely NO difference in terms of usability between circle and + cross hairs.

Aesthetically, I think the circle looks cleaner, and is more appealing.

It has a center dot as well... which would be the pinpoint of the '+' cross hair.

Finally, which cross hair they use as the display doesn't affect bullet spread, so that argument is completely invalid anyways...

It has ZERO effect on actual accuracy... it's just a look


The only practical problem I encountered with the circle was in low resolutions on my old rig, where it could obscure dudes hiding at long range. I changed to the tiniest dot I could get.

Naturally some people will be forced to play at low resolutions. =(

Also, some people prefer a large cross or other such xhair because it helps frame a target (like a noob standing square in a window) It may also provide visual ques for the player, such as aligning the horizontal axis with an object on the periphery of your usable spread. I remember talking to one guy who liked a xhair with large horizontal bars and small vertical bars, and he imagined 'cutting off heads' with it, as if it were a blade! lol....
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Vicky Keeler
 
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