1. Tesselation and high resolution texture pack works for me fine
2. It was expected, but my performance has obviously decreased in DX11 (HD 6970 2GB)
3. Why were real-time reflections only added to the DX9 game?
4. I have tried running the game in both DX9 and DX11 and in neither of those have I found the real-time reflections to work! I tried in both DirectX versions by walking in-front of a glass skyscraqer in the second level but the fake static world was "reflecting" in both DX9 and DX11 (Yes, I did restart the game). The only changes I noticed in changing between DX9 and DX11 was the tesselation (which I might add is pretty good: performance hitting as expected, but good).
5. I can't find the benchmark mode - is it an optional download?
My game settings and relevant PC specs are the following:
Game settings
Crysis 2 Media format: installed from DVD-ROM and updated through to version 1.9
Resolution: 1920x1080
Full Screen: Yes
V-Sync: no
DirectX 11: enabled
Advanced Settings: all settings on "Ultra"
Motion Blur: Medium
High Res Textures: Yes
Relevant PC specs:
Operating System: Windows 7 Home-Premium 64-bit
CPU: AMD Phenom II x4 955 Black Edition 3.2GHz stock
RAM: 4GB Corsair XMS3 DDR3-1333
GFX: Single AMD Radeon HD 6970 Refrence version (2GB)
HDD with game installed: WD Caviar Blue 500GB SATA II 7,200rpm, 16MB Cache
PSU: Corsair TX750W