» Mon Dec 12, 2011 3:59 am
It would likely have something to do with your mesh's specular and/or emissive qualities. Oblivion uses these two pieces of data to determine the light a mesh will reflect when HDR is enabled, so having them set to too bright a color can cause issues.
You can check and alter that data in NifSkope.
Well, if Oblivion uses that data, that is. I'm no expert on modeling, but that would be the first place I would look.