Operative or Engineer?

Post » Fri Oct 16, 2009 1:04 am

I'm probably going to go for the light bodytype for both classes first and if possible I'm going to be a sneaky little bugger which means:

-Engineer:
place Mines in the path of enemies
place surprise Sentries
repair any objective that I come across

-Spy Operative:
Pick kills
hack objectives
be sneaky

I'm going to try and get a hang of SMART fast so that I can get to those surprising locations
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Pat RiMsey
 
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Post » Fri Oct 16, 2009 9:35 am

Operative because he is the stealthy killer in the shadows. :ninja: :toughninja:
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Liv Staff
 
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Post » Fri Oct 16, 2009 12:52 pm

we don't really know much about these classes except the revival stuff and buffs
how can u guys be so quick to choose
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Mrs shelly Sugarplum
 
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Post » Fri Oct 16, 2009 2:03 am

we don't really know much about these classes except the revival stuff and buffs
how can u guys be so quick to choose


Simple, it further augments my usual playstyle.
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Nice one
 
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Post » Fri Oct 16, 2009 9:58 am

how can u guys be so quick to choose

Because I'm used to play as a medic.
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Ashley Tamen
 
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Post » Fri Oct 16, 2009 11:03 am

people would be less suspect of a heavy being an op in disguise then a light... so a heavy op has that advantage....
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Charlotte X
 
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Post » Fri Oct 16, 2009 4:50 am

It depends on where I can set sentries, if as light, I can place a high sentry, then I jump around all over, stay out of the main fighting, although I can push with certain sentry placement behind enemy lines and what not.

If sentries can be placed in most places I think engineer would help the team most over all, because it affects your teams fall back distance, but I'm blowing smoke out my wahzooo.

Maybe heavier sentries can only be placed by heavies, so then I don't know.
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Louise
 
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Post » Fri Oct 16, 2009 3:45 pm

Simple, it further augments my usual playstyle.

so choosing without much evidence backs your playstyle?
...............LMAOOOOOOOOOOOOO
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Emily Jones
 
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Post » Fri Oct 16, 2009 9:59 am

so choosing without much evidence backs your playstyle?
...............LMAOOOOOOOOOOOOO

I'm pretty sure that he chose his class because of personal preference.
It's simple: If you played medic at a lot of games and you like it, you'll probably play it here to. Wraith is smart enough to deduct what he's going to play with the information we already have, even tough it's just a small portion of what the game will offer.
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stephanie eastwood
 
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Post » Fri Oct 16, 2009 12:00 pm

so choosing without much evidence backs your playstyle?
...............LMAOOOOOOOOOOOOO


I have read a lot about Brink. Plenty of evidence not just complete details. I value speed and stealth, I also prefer flanking manevuers to straight up gunfights. So on the whole from what I have read yes the light operative suits me just fine.

Also I have said numerous times that I will try my hand at all body types and classes. I know that every game doesn't call for an operative nor for that matter a light.

I'm pretty sure that he chose his class because of personal preference.
It's simple: If you played medic at a lot of games and you like it, you'll probably play it here to. Wraith is smart enough to deduct what he's going to play with the information we already have, even tough it's just a small portion of what the game will offer.


I am glad someone understands.
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Richard Dixon
 
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Post » Fri Oct 16, 2009 4:36 am

i'd have to side with MOBIAN, i think none of us can either call our favorite class, gun, body type, right now. its too much guess work until (dear god please NOW) we've put hands on the game. IMO it'll play way different than other games, i guess we can agree on that, hence i think it stupid to make up ideal tactics before we've felt what it feels like to sinply walk in brink.
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Silvia Gil
 
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Post » Fri Oct 16, 2009 12:17 pm

Oh cmon... it's not like they are truly reinventing the wheel here or anything.... it's just a standard class based system FFS.


We have a brief over view of their abilities, and applying our EXTENSIVE gaming knowledge from 10-20 YEARS of gaming experience, we are able to have a damn good concept of what they do and what their purpose and roles are... we also know what kinds of roles we typically like to play.

I am 100% sure of Wraiths knowledge OF HIMSELF that he prefers LIGHT AND FAST and more of a STEALTH/FLANKING combat style....

If that doesn't spell out LIGHTWEIGHT OPERATIVE in big bold bloody letters, I don't know what does.


I also plan on playing every weight and class, with a separate character for EACH weight and class combination for a focus (and then taking backup abilities for other classes depending how things play out)

However I already know what kinds of things I like to do in FPS games....

I enjoy harrassing enemies with traps... so Engineer will definitely make a top spot in my playlist setting up turrets and mines. I also like grenades, so assault will get a fair bit of love.

I also know that I will primarily want maximum maneuverability and will thus mostly play light, however I also do enjoy playing with the big guns time to time and will invariably play heavy for that purpose.


It's not like the whole game is some big mystery.... It's pretty straightforward TBH... were just missing out on the finer details telling us EXACTLY what we can or cannot do... but general concepts are down pat.
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Yonah
 
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Post » Fri Oct 16, 2009 1:11 am

http://img830.imageshack.us/img830/1762/brinkcommandpost.jpg
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Kellymarie Heppell
 
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Post » Fri Oct 16, 2009 12:25 pm

i'd have to side with MOBIAN, i think none of us can either call our favorite class, gun, body type, right now. its too much guess work until (dear god please NOW) we've put hands on the game. IMO it'll play way different than other games, i guess we can agree on that, hence i think it stupid to make up ideal tactics before we've felt what it feels like to sinply walk in brink.


Its the one I look forward to playing the most, when did that become a sin?

Oh cmon... it's not like they are truly reinventing the wheel here or anything.... it's just a standard class based system FFS.


We have a brief over view of their abilities, and applying our EXTENSIVE gaming knowledge from 10-20 YEARS of gaming experience, we are able to have a damn good concept of what they do and what their purpose and roles are... we also know what kinds of roles we typically like to play.

I am 100% sure of Wraiths knowledge OF HIMSELF that he prefers LIGHT AND FAST and more of a STEALTH/FLANKING combat style....

If that doesn't spell out LIGHTWEIGHT OPERATIVE in big bold bloody letters, I don't know what does.


I also plan on playing every weight and class, with a separate character for EACH weight and class combination for a focus (and then taking backup abilities for other classes depending how things play out)

However I already know what kinds of things I like to do in FPS games....

I enjoy harrassing enemies with traps... so Engineer will definitely make a top spot in my playlist setting up turrets and mines. I also like grenades, so assault will get a fair bit of love.

I also know that I will primarily want maximum maneuverability and will thus mostly play light, however I also do enjoy playing with the big guns time to time and will invariably play heavy for that purpose.


It's not like the whole game is some big mystery.... It's pretty straightforward TBH... were just missing out on the finer details telling us EXACTLY what we can or cannot do... but general concepts are down pat.


Indeed +1


http://img830.imageshack.us/img830/1762/brinkcommandpost.jpg


You are officially one of the most awesome people on the forums. +20 :tops:
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Ells
 
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Post » Fri Oct 16, 2009 12:12 pm

people would be less suspect of a heavy being an op in disguise then a light... so a heavy op has that advantage....


Really? a slow moving medium or a slow moving light, that's not obvious at all is it?

And you're running back from the action, at a slower speed, without shooting, and you can't go around because you can't hop the fence, if you haven't played the TF2 spy you might not know how obvious a non shooting character is, but its really obvious, and a slow moving scout in that game is obviously a spy.


Also you can't take a disguise unless your hidden from enemies FOV, so you're limited to the characters that get behind enemy lines, and those are all going to be lighter than you.

Maybe you hide behind a corner or something and sneak disguise but whats it gonna do for you when you could have just been shooting the entire time?
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Gen Daley
 
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Post » Fri Oct 16, 2009 8:17 am

How about you play dead, enemy passes you, then you take out their heavy medic/engineer on their back line, and steal his costume... now your a support heavy build behind their main line EXACTLY like they would expect
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Iain Lamb
 
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Post » Fri Oct 16, 2009 12:10 am

How about you play dead, enemy passes you, then you take out their heavy medic/engineer on their back line, and steal his costume... now your a support heavy build behind their main line EXACTLY like they would expect



Except you're not buffing, after all heavy has a lot of pips to buff or building, but mainly... how do you play dead, not heard anything close to that in any abilities mentioned.

As well a medic heavy is still going to have all of those nice guns, and the ability to self heal, and an engi is going to have gun buff and maybe a sentry. As well the closer you get to their spawn the better the chance someones going to see you and your disguise is going to be unobtainable seeing as everyone spawns in waves.

Of course I'll "have but what if", for everything you have to say, all I'm saying is heavy operative is going to be obvious, you're just too slow to quickly pass by unobserved, most likely you will eventually make someone go hmm, and spy check you.
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louise hamilton
 
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Post » Fri Oct 16, 2009 12:20 pm

How about you play dead, enemy passes you, then you take out their heavy medic/engineer on their back line, and steal his costume... now your a support heavy build behind their main line EXACTLY like they would expect


Very nice.

Except you're not buffing, after all heavy has a lot of pips to buff or building, but mainly... how do you play dead, not heard anything close to that in any abilities mentioned.

As well a medic heavy is still going to have all of those nice guns, and the ability to self heal, and an engi is going to have gun buff and maybe a sentry. As well the closer you get to their spawn the better the chance someones going to see you and your disguise is going to be unobtainable seeing as everyone spawns in waves.

Of course I'll "have but what if", for everything you have to say, all I'm saying is heavy operative is going to be obvious, you're just too slow to quickly pass by unobserved, most likely you will eventually make someone go hmm, and spy check you.


Well the trick would be to fall a little back and let your team engage them then unleash your minigun and blow them away,
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Dan Scott
 
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Post » Fri Oct 16, 2009 10:56 am

play dead is a confirmed operative ability.... will probably be the staple trick of heavy ops.

Heavy Ops will also firewall consoles, and spot enemy Ops for the team.

Stop thinking something is useless just cause it doesn't fit your perception of "right"
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Steeeph
 
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Post » Fri Oct 16, 2009 3:45 am

play dead is a confirmed operative ability.... will probably be the staple trick of heavy ops.

Heavy Ops will also firewall consoles, and spot enemy Ops for the team.

Stop thinking something is useless just cause it doesn't fit your perception of "right"


Well granted people shouldn't think that but they are also entitled to their options.
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Johnny
 
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Post » Fri Oct 16, 2009 6:58 am

of course...

He can personally dislike any build on any merit.

But every build IS viable.

Naturally, some might be easier to use, or potentially more powerful, or on the other side of the coin, they could be harder to use, or less adaptive by nature...

What matters most is the player, and what is fun for them.

I'll definitely make use of the heavy ops tactics i've been talking about, but will likely only get away with them a couple times.

eg; I start the match as a heavy soldier... they get used to my big heavy guy acting like a soldier.

Sometime mid match, I go Op and use play dead mid firefight, use it to ambush a guy off the rear, and then use the disguise to wreck more havoc.

Now my trick is blown, so I firewall our defenses and switch to medic or something else.
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Gaelle Courant
 
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Post » Fri Oct 16, 2009 11:43 am

of course...

He can personally dislike any build on any merit.

But every build IS viable.

Naturally, some might be easier to use, or potentially more powerful, or on the other side of the coin, they could be harder to use, or less adaptive by nature...

What matters most is the player, and what is fun for them.

I'll definitely make use of the heavy ops tactics i've been talking about, but will likely only get away with them a couple times.

eg; I start the match as a heavy soldier... they get used to my big heavy guy acting like a soldier.

Sometime mid match, I go Op and use play dead mid firefight, use it to ambush a guy off the rear, and then use the disguise to wreck more havoc.

Now my trick is blown, so I firewall our defenses and switch to medic or something else.


Well the trick may be blown but now they have to keep watch to make sure you don't reappear behind them. Again with the TF2 reference but once its known there is a spy around everyone is on their guard more. Adaptability will be a key factor which the game makes easy since you can change classes on the fly.
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Lance Vannortwick
 
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Post » Fri Oct 16, 2009 12:48 am

now Wraith got me thinking about someone starting as an operative to get them all cautious, so they will be moving slowly(if they are attacker) wich makes defending easier, and then change to a different class and appearing on the front line, making them think the operative is gone, after wich a different guy goes operative and does it all over again
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Chris Ellis
 
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Post » Fri Oct 16, 2009 3:23 pm

now Wraith got me thinking about someone starting as an operative to get them all cautious, so they will be moving slowly(if they are attacker) wich makes defending easier, and then change to a different class and appearing on the front line, making them think the operative is gone, after wich a different guy goes operative and does it all over again


Now are you are starting to understand how my mind works.
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Tania Bunic
 
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Post » Fri Oct 16, 2009 4:56 am

play dead is a confirmed operative ability.... will probably be the staple trick of heavy ops.

Heavy Ops will also firewall consoles, and spot enemy Ops for the team.

Stop thinking something is useless just cause it doesn't fit your perception of "right"



I said disguising would be next to useless, not because my perception of what is "right" is wrong (and please stop pretending like you know what I think) but because you as an operative heavy have to kill another heavy on their team, to match speed with your disguise, and mobility, and the heavy on their team might just have something in the way of attack abilities that you as an operative lack.

I never said a defensive heavy OP wouldn't work, I explained how you wouldn't be able to stealth past unobserved, and I used game examples with similar situations, I can't help if you brush over my points.

My entire point was "people over estimate the usefulness of heavy OP"

If you take the route of falling back, you take yourself out of the combat, where your heavy weaponry could be pushing the fight forward, while you watch for enemy ops, I don't think the Heavy can be used effectively as a trap, unless the rest of your team gets dominated, and then maybe you have a point.
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yermom
 
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