Redesigning Weapons and Armor

Post » Sun Dec 11, 2011 11:08 pm

I've played now for a substantial amount of time on the PC. I'd like to suggest a development for a possible expansion or downloadable content. Please read the following.

The one-handed weapon skill development and weapon types are kind of bland. I like how one-handed weapon skill determines how efficient you are with all one-handed weapons. My suggestion, however, is to give character to the class of weapon being used. For instance, an elven sword does more damage than an iron sword. Because it's elven. Instead of making an elven sword more powerful than an irons sword, why not keep them equal at the base damage modifier. But give each weapon class different attributes (just like each race has different attributes: Nords are resistant to frost, ect). An elven sword say is %15 faster than an iron sword with a %15 chance at a critical hit. In this way, the one-handed skill becomes more determinant. Also, players get to choose what class of weapon they want to use. One player might prefer iron or steel over glass or orcish. This same principle can apply brilliantly to armor.

I would like feedback from a game developer if possible. I am very interested in this idea. I think it's potential could really enhance the overall Skyrim experience. It is an original RPG. Almost gives players total freedom. But an iron sword is sadly not good for anything but looking at on a wall :)

Best,
Daniel McGlone
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lisa nuttall
 
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Post » Mon Dec 12, 2011 8:44 am

I've played now for a substantial amount of time on the PC. I'd like to suggest a development for a possible expansion or downloadable content. Please read the following.

The one-handed weapon skill development and weapon types are kind of bland. I like how one-handed weapon skill determines how efficient you are with all one-handed weapons. My suggestion, however, is to give character to the class of weapon being used. For instance, an elven sword does more damage than an iron sword. Because it's elven. Instead of making an elven sword more powerful than an irons sword, why not keep them equal at the base damage modifier. But give each weapon class different attributes (just like each race has different attributes: Nords are resistant to frost, ect). An elven sword say is %15 faster than an iron sword with a %15 chance at a critical hit. In this way, the one-handed skill becomes more determinant. Also, players get to choose what class of weapon they want to use. One player might prefer iron or steel over glass or orcish. This same principle can apply brilliantly to armor.

I would like feedback from a game developer if possible. I am very interested in this idea. I think it's potential could really enhance the overall Skyrim experience. It is an original RPG. Almost gives players total freedom. But an iron sword is sadly not good for anything but looking at on a wall :)

Best,
Daniel McGlone


I like your ideas, and also 1 suggestion would be to remakel Axe spec, it's really bad...
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Racheal Robertson
 
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Post » Mon Dec 12, 2011 6:16 am

I like your ideas, and also 1 suggestion would be to remakel Axe spec, it's really bad...



Thanks. I thought it fit better with the new RPG concept the developers were going for. I really enjoy the originality of the game. I feel, however, that it needs to be refined. My proposal would be a real cool DLC or inclusion for a possible expansion. Probably DLC though.
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Mylizards Dot com
 
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Post » Mon Dec 12, 2011 3:03 am

A lot of your ideas are already in the game, but the additional differences in stats are hidden behind the scenes.

Like daggers have a higher crit chance than swords, but this is not shown on the stats you see of the item in-game.
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Kelly James
 
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Post » Mon Dec 12, 2011 3:10 am

I like the idea of balancing weapons based on race type - I'd like to see steel weapons (armor too) remain viable for longer periods. I could see leaving things like Ebony and Daedric as just better, but dwarven/elven/steel/orcish should all be about the same IMO. I doubt developers would do it though, and it would kind of screw with the skill tree.
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Francesca
 
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Post » Mon Dec 12, 2011 6:26 am

The big thing with Skyrim is "You are what you play." I find that I want to use steel swords, fur armor, ect. because they look cool. But I'm always stuck with getting scaled, elven bows, dwarven arrows, ect. Using weapon types as race types adds a lot more depth and personalization of your character and how you want play out the game.
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Jacob Phillips
 
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Post » Mon Dec 12, 2011 2:17 am

You can make alot of gear quite viable with smithing, at 52 I'm still using steel and have roughly 450~ AR. it just takes a bit of manipulation with smithing, and enchanted items.
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Stacyia
 
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