Ultra shadows bugged

Post » Sun Dec 11, 2011 11:29 pm

Ultra shadows seem bugged with dx11, it messes up particle effects and make some effects look rather horrid. like a bullet hitting the pavement (not metal). extreme shadows gives a nice impact, but ultra shadows looks wrong dirty and not to mention it drop my pc from 60 to 20 fps if i empty a clip into the ground while lookin down. extreme just drop from 60-50 fps doing just the same, that is more normal.... Average fps evrything ultra non modified is 70-80 fps, except when bullets hit close or like above. Average fps modified dx11 is 55-65 fps. Both drop down to 20 fps when i empty a clip in the ground.

Several drivers tried same result, ultra shadows is bugged end o story:p
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Mon Dec 12, 2011 2:26 pm

You're fps is dropping because of particle effects when you shoot the ground not shadows.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Mon Dec 12, 2011 9:52 am

Ultra particles give off their own shadow and also motion blur. It's a very demanding effect.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Mon Dec 12, 2011 12:16 am

I got no problems with explosions at any distance (can stand in the middle o the explosion np..), even if i add 3 times amount particles. only bullet impact slows down at ultra shadows and not extreme... so....
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am


Return to Crysis