Tweaks - How To Improve Performance Under DX 11 ??

Post » Mon Dec 12, 2011 3:00 am

Well, do you know some tweaks, driver tweaks, .cfg tweaks, etc.
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Dustin Brown
 
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Post » Mon Dec 12, 2011 4:07 am

The only thing that really affects my performance POST 1.8/1.9 was when SSAO was enabled, that and facing large brick walls with tessellation.. . So basically, set SSAO to O and keep your Object Detail below ultra, and you should see a nice boost in fps.
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Amber Ably
 
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Post » Mon Dec 12, 2011 2:37 pm

What is the command for SSAO ?
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Big Homie
 
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Post » Mon Dec 12, 2011 1:59 am

With these CVARs, i can play UltrasSettings/Dx11/HiRestex @60fps, 1920x1080.

r_motionblur = 0
r_postmsaa = 0
r_ssao = 0

My system with 7x64:
AMD 965 @3g9, nb@2g5, 4x2gb DDR3
GWD GTX460glh 1gb SLI, ASUS M4N98
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Carys
 
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Post » Mon Dec 12, 2011 9:02 am

dude, the motion blur is so good on dx11, even though it puts you at a disadvantage, I still leave it on cause its too pretty :P
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Emmie Cate
 
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Post » Mon Dec 12, 2011 6:02 am

The only thing that really affects my performance POST 1.8/1.9 was when SSAO was enabled, that and facing large brick walls with tessellation.. . So basically, set SSAO to O and keep your Object Detail below ultra, and you should see a nice boost in fps.

Doesn't turning object detail from ultra to extreme eliminate all tesselation though? Any way to keep some but just lessen the performance impact? We need a tweak guide lol.
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Emma-Jane Merrin
 
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Post » Mon Dec 12, 2011 4:25 am

The only thing that really affects my performance POST 1.8/1.9 was when SSAO was enabled, that and facing large brick walls with tessellation.. . So basically, set SSAO to O and keep your Object Detail below ultra, and you should see a nice boost in fps.

Doesn't turning object detail from ultra to extreme eliminate all tesselation though? Any way to keep some but just lessen the performance impact? We need a tweak guide lol.

I think it turns it off entirely. I wouldn't recommend using on Multiplayer if you always want 60frames or higher. Or at least, just try not to look at any bricks walls, or you rig may **** bricks...
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Monika
 
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Post » Mon Dec 12, 2011 6:34 am

What's the command for HDR, something like r_HDRRendering = 0, i seen it posted yesterday by Maria, but i don't know how to see her past posts.
This one works but there may be a better one>
r_HDRBrightLevel = 0

Also need DOF command.
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Albert Wesker
 
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Post » Mon Dec 12, 2011 4:35 am

r_HDRBloomMul = 0
r_HDRBrightLevel = 0
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Ellie English
 
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Post » Mon Dec 12, 2011 1:32 pm

r_HDRBloomMul = 0
r_HDRBrightLevel = 0

Thanks mate, the r_HDRBloomMul = 0 doesn't work anymore,neither does the DepthOfField one.
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Steeeph
 
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Post » Mon Dec 12, 2011 4:32 am

Wasdie is working on an updated version of his advanced graphics options. I'm sure he'll find a way to fix it.
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Albert Wesker
 
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