After playing around with all of the settings I found that the "Shaders" option to be what makes or breaks performance. I was playing at all options set to "Ultra" with High resolution textures turned "On" getting average of 38-46 fps. Lowering the Shaders to "Extreme" instead of "Ultra" gave me a big boost in performance which helps the stuttering in game with 10+fps gain. I was using EVGA Precision software to monitor my performance.
I took 15 screenshots last night focusing on different objects such as walls, signs, ground, sky, weapon etc comparing the Shaders setting from "Ultra", to "Extreme" and found NO difference in picture quality what so ever. I even had my wife take a look and she also found no difference at all.
I am now running at 48-60 FPS outside at all times 48-50 when im in heavy action with multiple enemies, and jumps to over 60 when indoors even during action also.
I will post some comparison pics later when I get home from work. If you dont believe me, experiment yourself and post pics here for all to see.
All settings to Ultra with High Def Textures at 1920X1080= FPS 38-45 outside, 38 during action. 55 indoors.
All settings to Ultra, Shaders set to Extreme with High Def Textures at 1920x1080= FPS 48-60 outside, 48-50 heavy action. Indoors 60+ at all times.
Also I only noticed very very small difference using Ultra to Very High which would give you a good 15-20 FPS gain even when using V-sync.
I hope this helps some to get a good performance jump while not sacrificing picture. I do these comparisons because I usually must have all settings maxed just to be satisfied regardless of performance just because I have a "Graphic OCD"
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