Clan Wars

Post » Sat Oct 17, 2009 5:44 am

Will the game have a pree-build War/Match System for servers, where admins can basacly turn or activate every thing so we play on a fair level, where skill and tactics is the base and not for how mutch you have been playing and what upgrades you have collected? If not, will you realse a Kit for developers in the community to creat this type of systems like in Callofduty "PAM Mod".
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Causon-Chambers
 
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Joined: Sun Oct 15, 2006 11:47 pm

Post » Sat Oct 17, 2009 1:08 am

Will the game have a pree-build War/Match System for servers, where admins can basacly turn or activate every thing so we play on a fair level, where skill and tactics is the base and not for how mutch you have been playing and what upgrades you have collected? If not, will you realse a Kit for developers in the community to creat this type of systems like in Callofduty "PAM Mod".

As for upgrades, you can only have three abilities with you at once which will curb the problems causes by veteran players going up against newer ones. The veterans will have a broader choice of abilities but at least they won't have any more they can use per game.

No information has been released about an editor of any sort.
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darnell waddington
 
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Post » Fri Oct 16, 2009 5:38 pm

Will the game have a pree-build War/Match System for servers, where admins can basacly turn or activate every thing so we play on a fair level, where skill and tactics is the base and not for how mutch you have been playing and what upgrades you have collected? If not, will you realse a Kit for developers in the community to creat this type of systems like in Callofduty "PAM Mod".

an experienced player only has the advantage in knowing the lay of the land, knowing the quick ways and vantage points, and overall, having more experience, the later unlocks aren't good, they are just usefull for going towards a certain playstyle
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Emily Jeffs
 
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Post » Fri Oct 16, 2009 7:11 pm

I hope so never been a fan of abilitys in fps should be about team work and stratergy
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MatthewJontully
 
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Post » Fri Oct 16, 2009 4:50 pm

LESS QQ
MOAR Pew Pew

I hate it in bc2 when some newb cries how he got served ONLY cause I have the "advanced" unlocks.

spare me.... I beat you cause I have HUNDREDS MORE HOURS logged and thus have a VAST SKILL ADVANTAGE

turning off abilities is lame, play vanilla.

ADDING abilities is worthwhile modding on the other hand.... good community mods anyways :)

also, RANK restricted servers are a better way to seperate newbs from pros... not restricting abilities.

If I'm a rank 20, and I see a game that says "Only rank 5 and lower abilties" then I KNOW it's a knew server and can join it and poop all over newbs using the low rank abilities.


Rank restricted offers ACTUAL protection to newbies.

and max rankers can have max rank only servers, so no newbs will waste team slots.
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Scared humanity
 
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Post » Fri Oct 16, 2009 10:30 pm

Rank restricted offers ACTUAL protection to newbies.
and max rankers can have max rank only servers, so no newbs will waste team slots.

This is not true. You can have up to 16 characters, so if I make a new char and I will play on a min level 5 server, I'll still have more experience.
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loste juliana
 
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Post » Fri Oct 16, 2009 11:12 pm

an experienced player only has the advantage in knowing the lay of the land, knowing the quick ways and vantage points, and overall, having more experience, the later unlocks aren't good, they are just usefull for going towards a certain playstyle


True dat.

This is not true. You can have up to 16 characters, so if I make a new char and I will play on a min level 5 server, I'll still have more experience.


I think we was referring that newbs as a rule aren't automatic thrown into games with more experience players. They can choose to do so. One of the best ways to learn a game is to play against/watch people better than you.
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Jason Rice
 
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Post » Fri Oct 16, 2009 2:14 pm

I think we was referring that newbs as a rule aren't automatic thrown into games with more experience players. They can choose to do so. One of the best ways to learn a game is to play against/watch people better than you.

Yes, but this system is already implemented.

I still think that there should be a decent amount of clan support, but without touching the gameplay mechanics.
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Tarka
 
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Post » Fri Oct 16, 2009 3:55 pm

True dat.



I think we was referring that newbs as a rule aren't automatic thrown into games with more experience players. They can choose to do so. One of the best ways to learn a game is to play against/watch people better than you.



I really haven't read much in way of clan support. Will there be anything to assist in building and maintaining clans. Also wondering if there is any kind of stat tracking system. Having clans and "clan wars' is always a blast in a game and with this game being so team work oriented it would make a perfect game for clans to battle it out for the top rank. Would be great to see a clan ranking system based on Player VS player wins. Would pretty much seal the deal as this being the FPS of the future above all others.
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Wayne Cole
 
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