How can I get faster load times with Mods?

Post » Mon Dec 12, 2011 6:04 am

I'm playing on a laptop with a really fast SSD and my load times for vanilla Oblivion are only a few seconds max.

However, after installing 150+ mods including Qarl's High Res Texture Pack 3, HGEC replacer, OBGEv2, ENBSeries Shaders, FCOM/OOO/MMM/Frans/Warcry, Duke Patricks, Better Cities, TNR, etc., my load times drag on forever.

I'm wondering if I did not install these mods in the most optimized way. Is it possible I'm using too many compressed archive files?

I'm not sure exactly how OMOD files and BSA files work, but is there a way to reinstall everything that will reduce the number of compressed files to speed up my load times? What do you think the biggest culprit is, would it be QTP3?

List of mods (excluding Oblivion Crash Prevention System, Oblivion Stutter Removal, 4GB Patch, FastExit)

Spoiler
Active Mod Files:00  Oblivion.esm01  Silgrad_Tower.esm  [Version 3.36]02  Jog_X_Mod.esm03  Francesco's Leveled Creatures-Items Mod.esm04  Francesco's Optional New Items Add-On.esm05  Cobl Main.esm  [Version 1.72]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Armamentarium.esm0A  Artifacts.esm0B  Better Cities Resources.esm0C  Cobl - NPCDiversity - TNR Merge.esp  [Version 9.3EV-D]0D  Unofficial Oblivion Patch.esp  [Version 3.3.3]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]11  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]12  Symphony of Violence.esp13  Atmospheric Oblivion.esp14  WindowLightingSystem.esp15  Enhanced Economy.esp  [Version 5.1]16  FF_Real_Thirst.esp17  DLCOrrery.esp18  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]19  DLCVileLair.esp1A  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]1B  DLCMehrunesRazor.esp1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]1D  DLCSpellTomes.esp1E  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]1F  ArmamentariumVendors.esp20  SnakeArmor.esp21  trfjChronoStaff.esp22  XSPipeMod.esp  [Version 1.2]23  DLCThievesDen.esp24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]25  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]26  Cobl Glue.esp  [Version 1.72]27  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]28  Bob's Armory Oblivion.esp29  FCOM_BobsArmory.esp  [Version 0.9.9]2A  Oblivion WarCry EV.esp2B  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]2D  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]2E  FCOM_Convergence.esp  [Version 0.9.9Mb3]2F  FCOM_RealSwords.esp  [Version 0.9.9]30  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]31  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]32  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]33  FCOM_LessRats.esp  [Version 0.9.9]34  FCOM_LessReaversInGates.esp  [Version 0.9.9]35  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]36  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]37  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]38  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]39  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]3C  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]3D  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]3E  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]3F  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]40  FCOM_BobsGuardUnity.esp  [Version 0.9.9]41  FCOM_HungersUnitySI.esp  [Version 0.9.9]42  FCOM_FriendlierFactions.esp  [Version 0.9.9]43  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]44  FCOM_MoreRandomItems.esp  [Version 0.9.9]45  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]46  OOO-WaterFish.esp  [Version 1.34]47  300_Artifacts.esp48  Artifacts.esp49  hackdirtabyss.esp4A  thievery.esp4B  thievery - EE patch.esp  [Version 4.2]4C  DLCBattlehornCastle.esp4D  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]4E  DLCFrostcrag.esp4F  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]50  Knights.esp51  Knights - Unofficial Patch.esp  [Version 1.1]52  FCOM_Knights.esp  [Version 0.9.9Mb3]53  xuldarkforest.esp  [Version 1.0.5]54  xulStendarrValley.esp  [Version 1.2.2]55  xulTheHeath.esp56  XulEntiusGorge.esp57  xulFallenleafEverglade.esp  [Version 1.3.1]58  xulColovianHighlands_EV.esp  [Version 1.2.1]59  xulChorrolHinterland.esp  [Version 1.2.2]5A  xulBravilBarrowfields.esp  [Version 1.3.2]5B  xulLushWoodlands.esp  [Version 1.3.1]5C  xulAncientYews.esp  [Version 1.4.3]5D  xulCloudtopMountains.esp  [Version 1.0.3]5E  xulArriusCreek.esp  [Version 1.1.3]5F  xulPatch_AY_AC.esp  [Version 1.1]60  xulPantherRiver.esp61  xulRiverEthe.esp  [Version 1.0.2]62  xulBrenaRiverRavine.esp  [Version 1.1]63  xulImperialIsle.esp  [Version 1.6.6]64  xulBlackwoodForest.esp  [Version 1.1.0]65  xulCheydinhalFalls.esp  [Version 1.0.1]66  xulAspenWood.esp  [Version 1.0.2]67  xulSkingradOutskirts.esp  [Version 1.0.1]68  xulSnowdale.esp  [Version 1.0]69  Better Cities - House price patch.esp  [Version 1.0]6A  RealSleepExtended.esp  [Version 2.5]6B  Ashes to Ashes.esp  [Version 1.0]6C  Vampire Aging Disabled 2 XYoung.esp6D  bgMagicEV.esp  [Version 1.7EV]++  SM_UnlockSpells.esp  [Version 0.70]6E  Moonshadow Elves - Sc.esp6F  1em_Vilja.esp70  _Ren_BeautyPack_full.esp71  _Ren_BeautyPack_onlyhairs.esp72  tkHairPack01.esp73  Cobl Races.esp  [Version 1.52]74  ElaborateEyes.esp75  bgMagicEVStartspells.esp  [Version 1.68EV]76  bgMagicBonus.esp  [Version 1.7EV]77  bgMagicEVAddEnVar.esp  [Version 1.68EV]78  bgMagicAlchemy.esp  [Version 1.57]79  SupremeMagicka.esp  [Version 0.90]7A  SM_OOO.esp  [Version 0.89]7B  SM_MMM.esp  [Version 0.89]7C  SM_COBL.esp  [Version 0.86]7D  SM_ShiveringIsles.esp  [Version 0.86]7E  SM_EnchantStaff.esp  [Version 0.80]7F  SM_Scrolls.esp  [Version 0.84]80  SM_DLCSpellTome.esp  [Version 0.80]81  SM_VanillaSpells.esp  [Version 0.86]82  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]83  bgMagicEVPaperChase.esp  [Version 1.68EV]84  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]85  bgMagicEVShader.esp  [Version 1.7EV]86  bgMagicShaderLifeDetect.esp  [Version 1.68]87  bgMagicLightningbolt.esp88  ElaborateEyes-RensBeautyPackFull.esp89  HTFpcb Extended.esp8A  ElaborateEyes-RensBeautyPackHairsOnly.esp8B  FCOM_Archery.esp  [Version 0.9.9]8C  Oblivion Graphics Extender Support.esp  [Version 0.3]8D  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]8E  FormID Finder4.esp8F  Better Cities Full.esp90  Better Cities .esp91  Better Imperial City.esp92  Better Cities - Unique Landscape Chorrol Hinterland.esp93  Better Cities - Unique Landscape Barrowfields.esp94  Better Cities - COBL.esp  [Version 2.1]95  Better Cities - Thievery.esp96  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.8.1]97  Better Cities - Unique Landscape Imperial Isle.esp98  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.8.1]99  TNR ALL RACES FINAL.esp9A  TNR - ShiveringIsles no helms.esp9B  Bashed Patch, 0.esp9C  Duke Patricks - Combat Archery.esp  [Version 5]


User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Mon Dec 12, 2011 8:31 am

It only covers initially loading a save, but have you made sure to delete any OBGE shaders you aren't using? If you've got them sitting around even if they're not being used they can add significantly to load times. But for load times between cells I'm not sure what could speed things up off the top of my head. What values do you have for uInterior Cell Buffer and uExterior Cell Buffer in your ini?
User avatar
KiiSsez jdgaf Benzler
 
Posts: 3546
Joined: Fri Mar 16, 2007 7:10 am

Post » Mon Dec 12, 2011 3:07 pm

I will double check these values - thanks very much for the quick response, palidoo.

Because I'm playing with some kickass combat re-balancing mods, I die frequently and reloading after death seems to take a bit longer time than switching from interior to exterior, etc.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Mon Dec 12, 2011 6:58 pm

The loading times associated with loading a save after death are definitely affected by unused OBGE shaders. I can remember it taking at least 30 seconds before I deleted the ones I wasn't using. There will still be slightly longer loading times in those situations but they're greatly reduced once the unused shaders are gone.

I asked about the cell buffer values because increasing those can cause longer loading times for sure. The default values are:

uInterior Cell Buffer=3
uExterior Cell Buffer=36

I think increasing uGridDistantCount will cause longer loading times in the wilderness as well.

I know I did a bunch of stuff, like re-packing the textures BSA uncompressed, and PyFFI'd all of my meshes, but I'm not sure that it really reduced loading times by any significant amount. As for individual mods, I'm pretty sure that once you've got a lot of them running there's going to be an unavoidable increase in loading times, I don't think there's anything you can really do to optimize mods, unless going through them all and cleaning with TES4Edit can help (that's something I need to do anyway, but having 260+ mods to clean is kind of intimidating looool). I do know that QTP3 will definitely add to loading times since the textures are larger. Switching to Redimized might help, but I think it's just a trade-off you have to make if you're going to be using up more vram. I had to switch to Redimized not really because of loading times but because 1200mb of textures were being loaded on my 1gb card and it was crashing all the time heh
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Mon Dec 12, 2011 10:23 am

The loading times associated with loading a save after death are definitely affected by unused OBGE shaders. I can remember it taking at least 30 seconds before I deleted the ones I wasn't using. There will still be slightly longer loading times in those situations but they're greatly reduced once the unused shaders are gone.

I asked about the cell buffer values because increasing those can cause longer loading times for sure. The default values are:

uInterior Cell Buffer=3
uExterior Cell Buffer=36

I think increasing uGridDistantCount will cause longer loading times in the wilderness as well.

I know I did a bunch of stuff, like re-packing the textures BSA uncompressed, and PyFFI'd all of my meshes, but I'm not sure that it really reduced loading times by any significant amount. As for individual mods, I'm pretty sure that once you've got a lot of them running there's going to be an unavoidable increase in loading times, I don't think there's anything you can really do to optimize mods, unless going through them all and cleaning with TES4Edit can help (that's something I need to do anyway, but having 260+ mods to clean is kind of intimidating looool). I do know that QTP3 will definitely add to loading times since the textures are larger. Switching to Redimized might help, but I think it's just a trade-off you have to make if you're going to be using up more vram. I had to switch to Redimized not really because of loading times but because 1200mb of textures were being loaded on my 1gb card and it was crashing all the time heh



Really? Wow, thank you so much for this advice!

Can you explain to me how to find the OBGEv2 shaders that I'm not using and delete them?

Here is a list of the files in my Shaders folder (C:\Program Files (x86)\Steam\steamapps\common\oblivion\Data\Shaders)
Spoiler

Bokeh_DoF.fx
CelShader+EdgeAA.fx
ColorEffects.fx
ColorMood.fx
CrysisDoF.fx
DepthOfField.fx
ENBColorEffect.fx
Godrays.fx
HLSLbleachbypass.fx
HLSLColorGrading02.fx
NormalFilterAA.fx
obsharpen.fx
RAWZfix.fx
Ring_SSAO.fx
shaderpackage001.sdp
....
repeated to
...
shaderpackage019.sdp
ssao_perf.fx
ssao_test.fx
SSII.fx
Volumetric_SSAO.fx


My oblivion.ini settings (note this file is in My Documents/My Games/Oblivion - anything I should change?

Incidentally, I'm a little concerned that this file is not in the Oblivion.exe folder (C:\Program Files (x86)\Steam\steamapps\common\oblivion)? It's located in MyDocuments\My Games\Oblivion - is that where it is supposed to be?

Spoiler

[General]
SStartingCell=

SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=15
uGridDistantCount=25
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=0
bUseThreadedMorpher=0
bExternalLODDataFiles=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
SOblivionIntro=OblivionIntro.bik
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=0
bUseThreadedParticleSystem=0
bUseMyGamesDirectory=1


[Display]
uVideoDeviceIdentifierPart1=3619102434
uVideoDeviceIdentifierPart2=298789857
uVideoDeviceIdentifierPart3=891844537
uVideoDeviceIdentifierPart4=902152894
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=1
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1920
iSize H=1080
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=1300.0000
fSpecularLOD1=1000.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
iShadowFilter=2
iActorShadowCountExt=3
iActorShadowCountInt=5
bActorSelfShadowing=0
bShadowsOnGrass=0
bDynamicWindowReflections=1
iTexMipMapSkip=0
fGrassStartFadeDistance=6000.0
fGrassEndDistance=7000.0
bDecalsOnSkinnedGeometry=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
fShadowFadeTime=1.0000
fGamma=1.0000
bAllowPartialPrecision=1
iShadowMapResolution=1024
bAllow30Shaders=0
iTexMipMapMinimum=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000



[Controls]
fVersion=1.8000
Forward=0048FFFF
Back=0050FFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=002E00FF
Activate=004CFFFF
Block=003801FF
Cast=004EFFFF
Ready Item=0049FFFF
Crouch/Sneak=0053FFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=009CFFFF
Toggle POV=004702FF
Menu Mode=0051FFFF
Rest=004AFFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=0045FFFF
QuickLoad=00B5FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMousixYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=1
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=004BFFFF
SlideRight=004DFFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000


[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.3000
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.8000
fDefaultMasterVolume=0.3300
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6000


[ShockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0
bUseBackgroundPathing=1

[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4


[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=1
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0


[Interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000

[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0

[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3



[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
fDifficulty=0.3600
STrackLevelUpPath=
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=1


[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0


[BackgroundLoad]
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0


[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=5.0000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.8000
fLODMultActors=10.0000
fLODMultItems=10.0000
fLODMultObjects=10.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
iMinGrassSize=80
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=http://forums.bethsoft.com/index.php?/topic/1199458-how-can-i-get-faster-load-times-with-mods/0.0000
fQuadraticValue=http://forums.bethsoft.com/index.php?/topic/1199458-how-can-i-get-faster-load-times-with-mods/16.0000
fLinearValue=http://forums.bethsoft.com/index.php?/topic/1199458-how-can-i-get-faster-load-times-with-mods/3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0


[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1


[BlurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1


[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=http://forums.bethsoft.com/index.php?/topic/1199458-how-can-i-get-faster-load-times-with-mods/0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
sArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found


Here is my ENBSeries.ini settings

Spoiler

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
EnableShaders_3_0=1
AdditionalConfigFile=enbseries2.ini
UseMRTRendering=0
[EFFECT]
EnableBloom=1
EnableOcclusion=1
EnableReflection=0
EnableMotionBlur=0
EnableWater=1
EnableShadow=1
DepthBias=0
EnableDepthOfField=1
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=1
ReflectionQuality=2
ReflectionSourceSpecular=0
ReflectionSourceTFactor=0
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=1
[BLOOM]
BloomPowerDay=20
BloomFadeTime=500
BloomConstantDay=0
BloomQuality=2
BloomScreenLevelDay=50
BloomCurveDay=5
BloomPowerNight=30
BloomConstantNight=0
BloomCurveNight=-5
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=70
BloomAdaptationMultiplier=20
BloomAllowOversaturation=1
BloomMaxLimit=30
[SSAO]
UseFilter=1
OcclusionQuality=1
FilterQuality=0
DarkeningLevel=35
BrighteningLevel=35
IlluminationLevel=30
AdditiveIlluminationLevel=0
UseAmbientOcclusion=1
UseIndirectLighting=0
FadeDistance=80
UseForAlphaTest=0
UseForAlphaBlend=0
[COLORCORRECTION]
DarkeningAmountDay=20
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=-20
GammaCurveDay=-4
GammaCurveNight=0
ColorSaturationDay=2
ColorSaturationNight=0
UsePaletteTexture=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=400
ShadowFadeEnd=800
ShadowAmountDay=70
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=1
FilterQuality=1
ShadowBlurRange=40
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=0
MotionBlurRotation=200
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=80
DOFBlurinessRange=4

User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Mon Dec 12, 2011 7:12 pm

The ini file is where it is supposed to be, the one in the Oblivion folder you do not want to change or edit.
The OBGE shaders are in Oblivion\Data\Shaders - I can not say which ones to delete for your game specifically, I have not reinstalled any of them since I removed Liquid Water.
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Mon Dec 12, 2011 2:00 pm

The ini file is where it is supposed to be, the one in the Oblivion folder you do not want to change or edit.
The OBGE shaders are in Oblivion\Data\Shaders - I can not say which ones to delete for your game specifically, I have not reinstalled any of them since I removed Liquid Water.


Thanks very much - I'm not 100% sure, but I think I'm only using Volumetric SSAO.

If I delete all the other files from the Shaders folder and paste them somewhere else for backup, if I load the game and it is messed up for some reason, all I need to do is copy all those other files back, right?

Here are all the files in my Shaders folder:

Bokeh_DoF.fx
CelShader+EdgeAA.fx
ColorEffects.fx
ColorMood.fx
CrysisDoF.fx
DepthOfField.fx
ENBColorEffect.fx
Godrays.fx
HLSLbleachbypass.fx
HLSLColorGrading02.fx
NormalFilterAA.fx
obsharpen.fx
RAWZfix.fx
Ring_SSAO.fx
shaderpackage001.sdp
....
repeated to
...
shaderpackage019.sdp
ssao_perf.fx
ssao_test.fx
SSII.fx
Volumetric_SSAO.fx
User avatar
sally R
 
Posts: 3503
Joined: Mon Sep 25, 2006 10:34 pm

Post » Mon Dec 12, 2011 7:12 pm

For deleting shaders, you can delete any of the ones that you aren't using in OBGE except RAWZfix.fx (and the 'shaderpackage___.sdp' ones, obviously). You can see which ones your using:
  • If you're using the support plugin, it'll be the active ones in the shader config menu.
  • If you're using the shaderlist.txt, it's any one listed in there
  • If you're using Liquid Water, it's which one's you've selected to use in its ini file.


The biggest hits on load time are the ssoa_perf and ssao_test, which there are better alternatives to anyway (Ring SSAO, etc)
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm


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