It's actually obvious what is supposed to happen - when you use TP on Cutting, add the Terrifying effect to him, make him flee for a couple of real-time seconds, but don't make him hostile, cause this would break the quest. Undisplay all Baptiste-Cass objectives, that part of the quest is over, add a dialogue package to Glory to initiate the next part of the quest (the warehouse final part).
Ok, fixed everything, now it's fun. Didn't have TP first, not enough speech skill, wanted to do the quest before doing the DLCs, but got stuck, cause I finished pretty much everything quest, so went to Sierra Madre, trapped Eli (the vault code is the crappiest in the entire game, btw, had to re-write absolutely everything in the vault), levelled-up, went to Baptiste, told him to f--ck off, Glory tells me, ok, let's go to the warehouse, Cass saved and Van Graffs still friendly:
Saving Cass:
http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot466.jpg
Offing Cass:
http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot467.jpg
Player: Raise that gun, and I'll kill everyone in here.
Baptiste: You know what, I think you mean that. All right... maybe...
SetObjectiveDisplayed VMS29a 36 0 ;undisplay all Baptiste objectivesSetObjectiveDisplayed VMS29a 40 0SetObjectiveDisplayed VMS29a 41 0SetObjectiveDisplayed VMS29a 45 0addspell TerrifyingPresenceSpell ;add the fleeing AI. changed it to ability for technical reasonssetstage VMS29a 40 ;set a stage to indicate to Glory which greeting to use. adding dialog package to Glory in this stage, warehouse start
Also, some other things I'd like to mention:
If you off Baptiste or he gets offed in the warehouse, you should NOT be able to leave his note on Pacer's jet. Why? Because Baptiste is dead, so there's no reason why Pacer would run over there and get killed by the Van Graffs, you Obsidian geniuses! So no Baptiste note on his jet if he's dead! Get yourselves a couple of brain cells and start thinking, really!
The guy in front of the inner rooms door in Silver Rush is not actually guarding the damn door, he's just standing there like an idiot. The thing that amazes me is that you actually do use the appropriate packages for guards in Gomorrah to prevent the player from entering until she's talked to Cachino. Well, then why the hell don't you use appropriate packages in the Tec Mine to prevent the player from simply unlocking the hostage door and in Silver Rush, to prevent her from getting entrance to the inner rooms, to get the Cass Gloria note for the Cass quest, huh? Exactly the same problem with the guards guarding the entrance to the Benny room, if I remember correctly.
Fixed the package on the Silver Rush guard, but now there's a problem - I simply cannot enter the damn room, he aggroes like hell, goes hostile, I kill him, all Van Graffs go hostile. Impossible to sneak by him, I re-levelled him, he's too high-level, detects me. So I got an idea - will alter his behaviour in the same way I did for the Benny guards. Remember? If the player has the Black Widow perk, he tells her to come visit him. Ok, so the guards must allow her entrance. Technically, I set the player allied with the Benny faction, so player was allowed access and just went by the guards, they didn't aggro. I go inside, off Benny during six, quest over, that was fun. You did something similar in Gomorrah, Obsidian (allied the player with Omertas after she talks to Cachino). So I thought, if player works for the Van Graffs and finishes their quest, they will consider her a friend, right? So now the guard should allow her access to the inner room. So player goes inside, gets the evidence, goes to Jackson, gives him the evidence, quest over.
Oh, and another thing: You give the evidence to Jackson, Van Graffs become hostile! Excuse me? Jackson specifically mentioned that he would be angry if somebody offed Alice or Glory after handing-in the evidence. And then you set them hostile to player? What for? If you give the evidence to the NCR, how the hell do the Van Graffs even know it was the player who framed them? No, doesnt make ANY sense. Instead, I essentialled and ghosted both Glory and Alice to prevent the player from "accidentally" offing them after finishing the Cass quest the peaceful way. Cause I don't trust the player, haha, [censored] players just love to shoot everything, well, not this time. Hardin quest is failed, cause you cannot kill the Van Graffs any longer.