Best/most reliable grunt gun?

Post » Mon Dec 12, 2011 1:34 pm

Which gun?

I told him, That Gun.
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saharen beauty
 
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Post » Mon Dec 12, 2011 5:36 pm

I just tried using That Gun for a bit. Left me a little disappointed. Of course, I am used to the Ranger Sequoia in my sidearm slot.

Also, the shotguns with their related perks work wonders...
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Naughty not Nice
 
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Post » Mon Dec 12, 2011 6:59 am

Hey guys.

Thanks for the additional responses. Decided to start my grunt playthrough using Service Rifle at lower levels, moving on to the Marksman Carbine and finally the All American. The Survivalists Rifle seemed good, but the bent iron sights and lack of hand loader ammo threw me off a bit. As for the Assault Carbine is was due to the GRA version not being effected by Grunt.

Anyone care to help me with my S.P.E.C.I.A.L stats? This is gonna be my big playthrough on very hard where I do everything, so I wanna get my character as efficient as possible (I know there are more efficient ways of doing a VH run, aka sniping, but I wanna stick to a character base and see if I can finish it). Here's what I got:

STR: 2. Service Rifle requires 2 strength, All American requires 4. With Weapons Handling, this means I'll be able to wield both. I could go to 1 and get the implant, as there are no STR perks I really want, but it seems a little overkill. I could also go to 3, get the implant and not take Weapons Handling, freeing up a perk slot.

PER: 6. For the sake of taking Better Criticals really. My weapons of choice are all reliable at semi-long range so even though this isn't gonna be a stealth focused character, opening up with a sneak critical will always be viable.

END: 5. I'm stuck here. Really not sure of the overall usefulness of a high END. I usualy just put whatever points are left into it.

CHA. 1. Always 1.

INT: 9. Dialog options/skill points/starting repair and medicine.

AGI. 9. Always 9.

LUK. 5. My weapons of choice all have a 1x crit multiplier, and I don't feel like making a max crit character again (and wearing the same damn armour everytime.) This is undoubtedly gimping my character but again, it fits into the RP.

I'm im correct I have 3 points left and no idea where to put them. Any help appreciated, also feel free to tell em if I've got it all totally wrong.
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LADONA
 
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Post » Mon Dec 12, 2011 8:05 pm

I just tried using That Gun for a bit. Left me a little disappointed. Of course, I am used to the Ranger Sequoia in my sidearm slot.

Also, the shotguns with their related perks work wonders...

I haven't tried any of the shotgun perks yet, my shotgun usually gets replaced with Knock Knock or Oh Baby.
That Gun is actually a pretty decent gun when you look at some of the stats...and make sure not to look at some of the other stats. It's the only one handed gun that has dedicated AP rounds, it's tied with Lucky in having the second highest crit chance of any one handed gun and Deckard uses it. The major downside is the fact that it weighs 5 lbs.
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Cedric Pearson
 
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Post » Mon Dec 12, 2011 7:20 am

If we are talking only about guns impacted by the Grunt Perk then it is hard to beat All American. Also, I love Thump Thump or the Grenade Launcher. 40mm grenades rock. Also, Vance 9mm SMG is amazing - especially since you can craft 9mm jhp ammo. Slaughters all 0 DT targets (Geckos, Ghouls and Cazadors). Lastly the LMG shreads everything too.

Though not impacted by the Grunt perk the 25MM APW is awesome. Sluaghters all of the hit teams that come after you! As soon as I get that weapon it is time to piss off the Legion.

Edit: Melee Weapons/Unarmed are ok. But they are no match for the Riot/hunting shotgun with the two shotgun perks. Same goes with the LMG/Vances 9mm. My high level character can has a 100 score in both guns/melee and unarmed with all the perks. Guns beat melee/unarmed in close range combat.
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Nick Jase Mason
 
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