Graphical Issue

Post » Mon Dec 12, 2011 7:56 am

My game looks pretty good although i have some questions,

For one im not sure if my current video settings are correct for the best looking game, I'm mostly concerned with the view distance and lighting settings.

Also i would like to know if theres a way to get rid of the ugly gray distant objects seen in this screenshot http://www.flickr.com/photos/58887748@N08/5830626010/in/photostream/#/photos/58887748@N08/5830626010/in/photostream/lightbox/

Its only with this light fog/overcast weather condition from All Natural that i notice such ugliness

For the past 5 hours ive been playing the game its always been this same crappy weather condition so i havent been able to take any pictures with other weather's active.

Load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.2]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.73]05  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]06  Mart's Monster Mod.esm  [Version 3.7b3p3]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm0A  Progress.esm  [Version 2.2]0B  CLS-Craftybits.esm0C  Toaster Says Share v3.esm0D  Unofficial Oblivion Patch.esp  [Version 3.2.0]0E  DLCShiveringIsles.esp0F  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]14  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]15  All Natural.esp  [Version 1.2]16  All Natural - SI.esp  [Version 1.2]17  Immersive Interiors.esp  [Version 0.8]18  Immersive Interiors - Lights Addon.esp  [Version 0.8]19  WindowLightingSystem.esp1A  FormID Finder4.esp1B  Oblivion Graphics Extender Support.esp  [Version 0.3]1C  ArmorOfTheWhiteFox.esp1D  ACCCGR SI.esp1E  ninjacowl.esp1F  Cobl Glue.esp  [Version 1.73]20  Cobl Si.esp  [Version 1.63]21  Bob's Armory Oblivion.esp22  Cheat Bob's Armory Oblivion.esp23  FCOM_BobsArmory.esp  [Version 0.9.9]24  Oblivion WarCry EV.esp  [Version 1.09]25  FCOM_WarCry.esp  [Version 0.9.9MB5]26  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS_SI.esp  [Version 2.0]27  ArmamentariumArtifacts.esp  [Version 1.35]28  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  FCOM_LessRats.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]29  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]2C  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]2D  Artifacts.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]2E  Ash's Odd Jobs.esp2F  Kragenir's Death Quest.esp  [Version 2.1]30  KDQ - Rural Line Additions.esp31  Knights.esp++  FCOM_Knights.esp  [Version 0.9.9Mb3]32  xuldarkforest.esp  [Version 1.0.5]33  xulStendarrValley.esp  [Version 1.2.2]34  xulTheHeath.esp35  XulEntiusGorge.esp36  xulFallenleafEverglade.esp  [Version 1.3.1]37  xulColovianHighlands_EV.esp  [Version 1.2.1]38  xulChorrolHinterland.esp  [Version 1.2.2]39  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]3A  KragenirsDeathQuest-LostCoast patch.esp  [Version 1.1]3B  xulBravilBarrowfields.esp  [Version 1.3.2]3C  xulLushWoodlands.esp  [Version 1.3.1]3D  xulAncientYews.esp  [Version 1.4.3]3E  xulAncientRedwoods.esp  [Version 1.6]3F  xulCloudtopMountains.esp  [Version 1.0.3]40  KragenirsDeathQuest-CloudtopMountains patch.esp  [Version 1.1]41  xulArriusCreek.esp  [Version 1.1.3]42  xulPatch_AY_AC.esp  [Version 1.1]43  xulRollingHills_EV.esp  [Version 1.3.3]44  KragenirsDeathQuest-RollingHills patch.esp  [Version 1.1]45  xulPantherRiver.esp46  xulRiverEthe.esp  [Version 1.0.2]47  xulBrenaRiverRavine.esp  [Version 1.1]48  xulImperialIsle.esp  [Version 1.6.6]49  xulBlackwoodForest.esp  [Version 1.1.0]4A  xulCheydinhalFalls.esp  [Version 1.0.1]4B  xulAspenWood.esp  [Version 1.0.2]4C  xulSkingradOutskirts.esp  [Version 1.0.1]4D  xulSnowdale.esp  [Version 1.0.2]4E  OOO-Snowdale Patch.esp4F  xulCliffsOfAnvil.esp50  OOOCliffsofAnvilPatch.esp  [Version 1.1]51  KragenirsDeathQuest-CliffsOfAnvil patch.esp  [Version 1.0]52  SetsunaDummyTraining.esp53  CLS-Craftybits.esp  [Version 6]54  Alternative Beginnings.esp  [Version 1.1.3]55  MidasSpells.esp56  ProgressGSD.esp  [Version 2.0]57  ProgressMBSP.esp  [Version 2.0]58  ProgressSBSP.esp  [Version 1.0]59  ProgressRBSP.esp  [Version 1.0]5A  ProgressRacial.esp5B  ProgressArmorer.esp  [Version 1.0]**  Cava Obscura - Cyrodiil.esp**  Cava Obscura - SI.esp**  Cava Obscura - Filter Patch For Mods.esp5C  Toaster Says Share Faction Recruitment.esp5D  bgBalancingEVCore.esp  [Version 10.52EV-D]5E  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]5F  bgMagicEVPaperChase.esp  [Version 1.68EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]**  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]**  bgMagicEVShader.esp  [Version 1.7EV]60  bgMagicLightningbolt.esp61  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]62  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]63  Bashed Patch, 0.esp64  Weye_Farmstead.esp65  WatersideHovel.esp

User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Mon Dec 12, 2011 4:22 am

You are looking at this game's fog shader. It svcks.

You'll have to wait until OBGEv3 comes out to deal with it.

If your problem is the weather seems stuck (as in you've been playing for several game days without the weather ever changing), reset All Natural by forcing the weather to clear, saving and quitting, clean-saving with AN off, and re-enabling it to reset the weather control script.

Also consider filing a bug report to the AN team with whatever data they ask for so they can track down where in the script your weather got stuck.
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Mon Dec 12, 2011 1:11 pm

Alright that puts my mind at ease as I only worry about something if it is a factor that can be altered or controlled.

Im still looking for recommendations when it comes to the vanilla video settings.....

As for the fog shader perhaps there is an ini setting I can set so that the fog is denser whenever there is fog as to block out the crappy lod montains.

This does get me excited for OBGE v3
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Mon Dec 12, 2011 7:31 am

Sorry, but there are no options to modify how the vanilla shaders work. If there was, this would be the first thing I would do.

I despise that fog as much as you do, trust me.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am


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