So really

Post » Mon Dec 12, 2011 7:50 pm

How many of you have actual bugs to complain about, and how many of you are just complaining because patch 1.2. dun' goof'd?

I haven't had any bugs so far, and the ones Bethesda promised to fix have been fixed for me.

You?
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Mandi Norton
 
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Post » Mon Dec 12, 2011 6:38 pm

I haven't had any either. :/
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gary lee
 
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Post » Mon Dec 12, 2011 1:15 pm

no i refuse to get updates until i am promised any bugs they had are fixed
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Justin
 
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Post » Mon Dec 12, 2011 6:18 am

well in the new patch it is confirmed on ps3 that resistances don't work, which is why i didnt download it.
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Silencio
 
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Post » Mon Dec 12, 2011 6:32 pm

I've had one game freeze, one dragon soul refusing to be absorbed and the Blood on the ice quest doesn't start for me. That's the only bugs i've encountered so far with 100+ hours of play.

Edit: I play on PS3
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Scarlet Devil
 
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Post » Mon Dec 12, 2011 5:58 pm

Taking a break now perusing the forums but 1.2 patch seems "okay" thus far. Have yet for a dragon to attack me so still waiting for the backward flying dragons.

The big annoying bug I hated was arrows or ice spikes lodged in my buttocks but that's been fixed. PC UI is mouse driven now so that's nice.
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Mario Alcantar
 
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Post » Mon Dec 12, 2011 6:54 pm

I'm playing on the PS3, and it hasn't affected my gameplay at all (never used resistance potions in the first place). The lag bug has been totally fixed for me though. Shame that nobody mentions that.
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Alyna
 
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Post » Mon Dec 12, 2011 4:09 pm

none so far....are the vampire teeth on khajiits supposed to stick forwards, or like the argonians sabre-tooth? cause thats the only thing thats bugging me.

And my other bug where lycanthropy didnt give me 100% disease immunity was a 1 time issue. other than that, Im fine...so far.
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Kay O'Hara
 
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Post » Mon Dec 12, 2011 4:34 pm

I haven't downloaded patch 1.2 yet, and I don't know if I'm going to at this juncture: I've hardly experienced any glitches as is. Oh, I've run into an occasional dragon that didn't offer me its delicious, fiery soul, and there was one time where the ground at the College of Winterhold didn't load...

But that's about it (aside from the texture issue) in over 80 hours of gameplay. Hell, I ran into bigger problems than that in a few hours of Morrowind, back in the day. And we didn't even have patches back then! We had a stick! Two sticks and a rock for the whole platoon!

And we had to share the rock!
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Jennie Skeletons
 
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Post » Mon Dec 12, 2011 6:01 am

As a console gamer, I haven't noticed anything different.
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Claire Jackson
 
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Post » Mon Dec 12, 2011 6:22 pm

The only thing I'm worried about is, like others have said, the resistances. That's pretty much it for me. Well there's the 2-7 second XP/dual core lag issue but I could just go out and buy Windows 7 and be done with that. Only problem with that is, you cant upgrade from XP to Win7 and I'd have to reformat and dude, I've got so much stuff that it would take me a few days just to get my programs back up and running, not to mention my personal files. But hey, I'm making it work and I really dont have too much to complain about other than my RL job, lol.
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Miguel
 
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Post » Mon Dec 12, 2011 1:43 pm

I've had one game freeze, one dragon soul refusing to be absorbed and the Blood on the ice quest doesn't start for me. That's the only bugs i've encountered so far with 100+ hours of play.

Edit: I play on PS3

Same for me and i play on 360.
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Tanya Parra
 
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Post » Mon Dec 12, 2011 11:10 am

How many of you have actual bugs to complain about, and how many of you are just complaining because patch 1.2. dun' goof'd?

I haven't had any bugs so far, and the ones Bethesda promised to fix have been fixed for me.

You?



I have one character that has two problems, one major and one minor. My Assassin/Thief character can't finish the Thieves Guild questline because of a stupid bug, and he can't get the ancient Shrouded Armor because they failed to mark the token for the mystic as a quest item and I accidentally sold it.
My warrior and mage characters work great so far.
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Victoria Bartel
 
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Post » Mon Dec 12, 2011 8:17 pm

I haven't downloaded patch 1.2 yet, and I don't know if I'm going to at this juncture: I've hardly experienced any glitches as is. Oh, I've run into an occasional dragon that didn't offer me its delicious, fiery soul, and there was one time where the ground at the College of Winterhold didn't load...

But that's about it (aside from the texture issue) in over 80 hours of gameplay. Hell, I ran into bigger problems than that in a few hours of Morrowind, back in the day. And we didn't even have patches back then! We had a stick! Two sticks and a rock for the whole platoon!

And we had to share the rock!

lmfao :rofl: was chocolate a nickle?
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louise fortin
 
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Post » Mon Dec 12, 2011 6:50 am

How many of you have actual bugs to complain about, and how many of you are just complaining because patch 1.2. dun' goof'd?


These are the main issues that I personally recall encountering:

* Bonechill Passage is extremely prone to CDT. I went through it twice, once up the hill, and then back down the hill, and crashed four times while inside this 50 foot passageway.
* Before patch 1.1, I had, including the four from Bonechill Passage, 6 CDTs. After patch 1.1, I was crashing at least around once every 45 minutes. After I did some searching I installed the skyrim4gb.exe from the SkyrimNexus and it fixed all of my CDT issues. I had around 130-150 hours played when 1.1 hit (I had a 5 day weekend <_< ).
* The Dwemer ruins of Raldbthar will bug when it resets (after 30 in game days), where the gears in which you interact with become jammed again, but the items jamming the gears are still laying on the ground from when you previously unjammed them, and there is no prompt to interact with the gears, preventing the player from progressing forward. This can be fairly significant if a player explores this location *way* before you are actually sent there.
* Upon completing a Companions quest, I am not prompted with the followup quest because that location is shared with another quest (getting a Helm for one of the holds), and I need to wait the 30 in-game days for the dungeon to reset.
* The guy who runs the stables in Whiterun is imbedded in the ground (waist deep), and for some reason the game has begun cloning him. There are currently four of him standing around the original. Not game breaking in any way, and somewhat humorous, but a bug nonetheless.

Now, all that said, I have thoroughly enjoyed the 203 hours I have currently played. I have already begun working on some modding ideas and dungeons. Sure, there are things that I think the game could have done better at, like keeping spell-crafting, adding in fletching, doing a bit more with cooking, and having a bit better perk system (I was very disappointed with Speech, especially after some of the FO3 speech perks).

As for today's patch, my main character is a ranged-sneak that doesn't have any resistance gear, so I'm not that affected by it. I do have a low level Paladin that may have been affected by it, but I got distracted with my 100% non-combat thief and put him on the shelf. I can say that I have yet to see any backwards flying dragons, but I have only encountered two.
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Jodie Bardgett
 
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