That said, there are things I was (perhaps unrealistically) hoping for in Skyrim that make me rather nostalgic for my dust-covered NWN game. I'm new here, so apologies if these issues have been discussed to death elsewhere...but I've been playing RPGs since D&D pnp hit shelves (yes, I'm that old), and have a breadth perspective on what can be fun. So, as I finish my first run-through of Skyrim, I'll record the things I miss...
1) Lack of consequences for actions/decisions...I don't like a game where careful planning allows you to tick off every quest box. I like mystery and consequences. Kill this NPC? I lose out on 10 future quests, with uber loot I'll have no way of knowing about. Too bad, so sad. Not enough of that in Skyrim.
2) Lack of diplomacy options...I'm no prude, but in Skyrim it feels like I did alot of, well, killing. I miss the more subtle elements of even 15-year-old PC RPG games were I could talk to the bandits. Maybe even co-opt them. Or just lie to them. But in Skyrim, 99% of the time the ONLY option was to kill them. The only tangible benefit my speaking skills produced were better prices at merchants...pretty much useless by mid-game when you are swimming in money. Back to diplomacy, it allows me to role-play more when I can either play a psychopath, or a sage budda.
3) Too many character build options that all lead to same end: Top assassin/thief/archmage/warrior. I miss playing as a Mage, or as a Tank, or whatever, maybe a LITTLE of column A and column B, but I usually like that when I pick a path, several paths will close forever. Helps with immersion, and helps define my character. I don't like being a master of all trades, because by level 70, I figure my character is pretty much like everyone else's (physical features notwithstanding). How would someone every reach level 80 just as a mage, without even lifting a dagger? I don't see how you can do it.
4) Bland companions...I like having a buddy, not a bunch of nameless/faceless meat-shields. With so many interesting characters in Skyrim, it was too bad I couldn't adventure with any of them. I just left my 'companions' at home to keep my wife company.
5) Very few random red herrings...I LOVED how Oblivion had notes and maps and stuff that sounded important but were dead/loose ends. Like real life, not everything that looks important is. I like not knowing if object A will be important or not. Adds character and mystery to the world.
Don't for one second think I'm not having fun playing this game...it is a landmark in gaming, IMHO. There are dozens of things I find original and amazing in this series. I think this game is money well spent. These are just the feelings of a old-school pnp guy.
Thanks for your time...cheers!
Nanny