I need some help figuring out an animation issue I'm having with a "Misc Item" nif -
(I have included the mesh, an esp, and the script used, in document form in a download below.)
I made an animated clutter item, with five different animations that are called using Playgroup function. I need the five animations' "colored orbs" to be able to be called in ANY random combination and order. When the player is standing and activates this item while it's outside of inventory, each activation (up to five activations) brings up a differently colored orb on the "pure stone" backside of the animated mesh. When player is sneaking, he/she then picks up the item after playing some orb animations, into inventory. When dropped from inventory, the animated misc item should quickly play only the animations immediately played beforehand - no more and no less.
But the problem I'm encountering is this:
Suppose I play three orb animations (each orb is a different color), out of five. When I pick up the item into inventory and then drop it again onto the ground, only the last animation I played has its orb visible - the other two orbs are not there. In the script in the download, I included some debug text messages, but all the messages play in the game, in sequence, as they are supposed to.
I know that using Begin OnDrop by itself seems to only remember the last animation played, if I played like, 3 animations in a row using Playgroup under the OnDrop block. So a Begin Gamemode block was included, to take over playing the animations, and makes it so that one animation should be played each frame. I even shortened each orb's animation to ".0001" seconds, each, thinking that would help.
Still, I get the same issue - only the last animation played on the item when on the ground, has only its related color orb show up after the item is picked up into inventory and then dropped....
Can anyone help me? In my esp, the misc animated item is located right outside the intro dungeons, on the docks. You can't miss it.
Download:
http://www.filefront.com/15901235/KPAnimatedBlinkIssue_4Helper.rar
Thanks in advance,
Koniption