Skyrim Daydream Suggestions Thread

Post » Sat Oct 17, 2009 11:25 pm

For stuff you would love to see, but can't realisticly expect to.

For me, it is a dynamic snow system. All of skyrim is built and mapped without any snow, and once that is all complete, add a layer over everything, with more snow in places and less in others. When the weather "snows", the snow on the ground/buildings/whatever increases depending on the region and amount of snow effects in the current weather. So that when you have a light sprinkling over one village, you wouldn't see an increase, but in a place where there was a complete dump of snow, the level on the ground would increase signifigantly. This level would slowly dissapear over time, but would also be affected by dragons and heat spells, so that you could "melt" it down to the ground level if you wanted. :laugh:
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Oct 17, 2009 7:06 pm

A Skooma cannon.
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sun Oct 18, 2009 2:50 am

It's too early to say. I know what I want, but until January I won't know what is reasonable to expect. Although maybe Skoomaholics is right. Some talented modder will add one in, though.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sun Oct 18, 2009 7:34 am

A sombrero hat and a Mexican http://www.youtube.com/watch?v=q-Rqdgna3Yw that follows you around always.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sun Oct 18, 2009 2:28 am

Ha the Adoring Fan I'll bet everybody would love to have him back, no uh I would love to see some random Oblivion gates just pop out of nowhere when your randomly exploring Skyrim.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Sun Oct 18, 2009 5:50 am

I′d like to see a lot more books and quests that feed you information about the game, I′d like to learn everything there is to know about the Elderscrolls series just by playing Skyrim, by reading the books in it and doing the quests, but I doubt it will be like that.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Sun Oct 18, 2009 10:50 am

How about just lots of adoring fans?
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sun Oct 18, 2009 2:24 am

It's too early to say. I know what I want, but until January I won't know what is reasonable to expect. Although maybe Skoomaholics is right. Some talented modder will add one in, though.

It would make my lifetime if i found a weapon called a Skooma cannon in the game.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Sun Oct 18, 2009 7:05 am

Armour that fits over clothes.
Separate pauldrons.
A slider in character creation that lets you morph a Khajiit's head between human-like and cat-like.
A compass/map system where you have to earn quest markers instead of instantly knowing exactly where to find things.
A Daedric quest for Jyggalag.
User avatar
trisha punch
 
Posts: 3410
Joined: Thu Jul 13, 2006 5:38 am

Post » Sun Oct 18, 2009 9:47 am

A slider in character creation that lets you morph a Khajiit's head between human-like and cat-like.

I never play Khajiit, but this would be so neat!


I want character customization that is as unique as APB's: http://www.youtube.com/watch?v=1WhOTrc5554&feature=fvw

(or even half, hahaha)
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sun Oct 18, 2009 3:43 am

different seasons
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sun Oct 18, 2009 7:07 am

I never play Khajiit, but this would be so neat!


I want character customization that is as unique as APB's: http://www.youtube.com/watch?v=1WhOTrc5554&feature=fvw

(or even half, hahaha)

Didn't the servers get taken down?
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Sat Oct 17, 2009 8:34 pm

How about just lots of adoring fans?

Just for http://i3.ytimg.com/vi/renzLfwKgPQ/0.jpg
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Sun Oct 18, 2009 6:57 am

Didn't the servers get taken down?



They did, but that depth of customization would be amazing in the elder scrolls. (Well, it would be amazing in everything, but especially the elder scrolls :D )
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Sat Oct 17, 2009 10:09 pm

They did, but that depth of customization would be amazing in the elder scrolls. (Well, it would be amazing in everything, but especially the elder scrolls :D )

Agreed

(Was gonna try APB sometime next year once i upgrade my PC, oh well)
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Sun Oct 18, 2009 5:05 am

http://www.youtube.com/watch?v=1c_PVtMIz-A.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Sun Oct 18, 2009 4:18 am

At least one rusty bicycle that gets a flat tyre from time to time.

And an air pump of course!
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Sat Oct 17, 2009 9:22 pm

How about just lots of adoring fans?


Or a whole village full of them the town motto would be "By Azura, By Azura, By Azura"
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Oct 18, 2009 10:50 am

A sombrero hat and a Mexican http://www.youtube.com/watch?v=q-Rqdgna3Yw that follows you around always.


YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Sat Oct 17, 2009 8:17 pm

  • Another arena, but this time a really sinister underground arena where you can fight monsters and crazed gladiators.

  • No less than two vampire clans/factions and two werewolf packs/factions, membership in any one of which allows the player character to become one (and transform/reach through ice/etc as appropriate) mid-way through their quest progressions.

  • A long monster hunt quest featuring no less than 13 unique, huge, and incredibly powerful mythological monsters.

  • Ridable mounts including hardy Skyrim ponies, saddled giant wolves, bears, giant boar, and giant snow lizards. With appropriate barding and item storage for each type.

  • A two-headed firebreathing dragon, as an ultra-high-level optional sidequest boss.

  • Physically simulated cloth and hair.

  • Extensive tattoo and "body mod" selections for character creation.

  • A complex shapechanging system using Alteration skill and the trapped souls of animals.

  • Giant snow owl enemies and/or allies.

  • A wise old owl NPC.

  • Two differently-textured hydra creature models, as rare, high-level area random encounters; one type breathing fire, the other breathing freezing mist.

  • A shades-of-grey "evil hero" NPC whose role as a consistent nuisance, rival, and/or archnemesis of the player character persists throughout the main quest.

  • Deflection of ranged weapon attacks (arrows, thrown weapons) using only a weapon, or unarmed, at high Block skill levels.

  • A unique half-helm item made from (and with the appearance of) a small dragon skull.

  • A hard-to-find, but full set of bone armour, including human skull half-helm.

  • A huge underwater ruins dungeon featuring shark and giant squid enemies, with a hidden kraken boss in the hard-to-reach depths.

  • A robust fight-the-slavers and/or fight-the-party-of-evil-heroes quest, ending in a choice of optional companions.

  • A challenging, player-driven "build a house" quest featuring the gradual construction of a player-owned Dwemer airship and the recruitment of its crew.


That's all that comes to mind for now. I tried to stick to things that seemed unlikely or too-good-to-be-true, and I'll be impressed if Bethesda manage even a few of these. Sorry for the great length, but needless to say, I've thought about this kind of thing a lot...

Great idea for a thread!
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Sat Oct 17, 2009 8:56 pm

I want to talk to the NPC's in natural language through a headset and they have to be able to understand me (including sarcasm and jokes) and answer accordingly.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Sat Oct 17, 2009 9:42 pm

Somebody suggested that I post this again, and I was flattered that they liked my ideas... and even knew the page # and thread # that it was under! I probably wouldn't have remembered if somebody talked to me about it. Thanks Bull Netch Shepard!


The Little Things
As we all know, a bunch of the "Little Things" gives something a BIG boost. The ability to do things you could realistically do in real-life would be a great immersion experience and would help the game feel more like a representation of a world other than our own, which is exactly what Bethesda tries to do. When you're playing in "another world", and you can't eat anything but raw meat or Shepard's Pie, or you can't see Kynareth's little woodland creatures that are mentioned by NPC's... it breaks the feeling of being in a world and makes you aware you're playing a game.

So, here's a list of some of the little things, they aren't system overhauls or new magic systems, just small things that would make the game even more fun and enthralling.

  • More kinds of fish
  • Little creatures like mice, squirrels, raccoons, etc. that run away when they see you, and if you're sneaky enough can just watch them go about their daily routine.
  • NPCs that can jump too, since nobody likes feeling like they're the only one in the world who knows how to properly lift themselves off the ground.
  • More NPC animations that have to do with things like washing dishes, sweeping their doorstep, lighting a candle, carrying a bucket of milk, and other "daily life" things.
  • More kinds of food, mostly ones that are actually cooked.
  • A wider variety of clothing.
  • NPCs that don't greet you every time you walk by.
  • NPCs that react more realistically to you breaking into their home. Instead of "Get out! Or I'll call the guards!" for a whole minute, why not have them scream and run into the streets looking for a guard if you're breaking into their home?
  • More to drink than just Alcohol.
  • The ability to sit on the ground to recover fatigue more quickly.
  • Not having blood fly everywhere when you're using hand-to-hand fighting, and maybe making hand-to-hand less lethal and more "knock-out" type of a fighting style until you get your skill high enough.
  • Being able to "Grab" things in a store without being hauled off by the guards. If you start carrying it away, or if the NPC tells you to put it down, then the guards could be called.
  • Having physical changes to your character happen based on skill level... and I'm not talking Fable. I'm talking getting more muscular if your strength is higher, or jumping in a more acrobatic way if your acrobatics skill is high enough.
  • The ability to create your own weapons, armor, clothing, cooked food, etc.
  • Guards keeping an eye on you if you walk around town with a weapon out.
  • The ability to attend things like Festivals, Parties, Theaters, etc. And to have NPCs invite you to them if your disposition is high enough.
  • Being able to give Beggars (if they have them) more than just gold, maybe some food or clothing, and depending on how generous you are maybe you'll gain more fame or unique privileges.
  • Having Thieves be able to steal from you, like Brithaur in Crucible.
  • Having Characters react realistically to what you're wearing. If you're running around town in your underwear somebody should at least comment.
  • Having organizations that aren't just for fighting, like Merchant Guilds, Theaters (like mentioned before), Ship Crews, joining the Neighborhood Watch, etc.
  • Being able to do many of the animations/interactions that NPCs can do.

Again, these are the small things that won't "make or break" a game. They're just little things that I've suggested that could improve the feel of game, if added.

Bigger Things
These are a bit more complicated than the other things that are just small additions (or large ones if whoever was developing it was to go all-out.)

  • Being able to ride/drive Boats and Carriages.
  • Being able to climb, and climb over/duck under obstacles.
  • Having your character move somewhat realistically, like if you're squeezing in-between two rocks, maybe your character could walk sideways in-between the rocks and slow down a bit. Or pressing up against a wall if they're on a ledge.
  • Having characters run more realistically and not exactly stop on a dime.
  • Having trainers actually train you and show you new moves.
  • Having Animals have "Group Mentalities", like if there's 1 wolf it'll run away, but if there are 5 then they'll attack. Or a herd of some sort-of an animal may stampede if in very large numbers.
  • Having Merchants not be able to buy 20,000,000 Gold worth of your items.
  • Being able to do many of the animations/interactions that NPCs can do.

Again, none of these will "make or break" the game, they're just things that would be nice. :) ... Except for "Having Merchants not be able to buy 20 million Gold worth of your items." That never made any sense, it's like they're money wells.
User avatar
Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am


Return to V - Skyrim