Somebody suggested that I post this again, and I was flattered that they liked my ideas... and even knew the page # and thread # that it was under! I probably wouldn't have remembered if somebody talked to me about it. Thanks Bull Netch Shepard!
The Little ThingsAs we all know, a bunch of the "Little Things" gives something a BIG boost. The ability to do things you could realistically do in real-life would be a great immersion experience and would help the game feel more like a representation of a world other than our own, which is exactly what Bethesda tries to do. When you're playing in "another world", and you can't eat anything but raw meat or Shepard's Pie, or you can't see Kynareth's little woodland creatures that are mentioned by NPC's... it breaks the feeling of being in a world and makes you aware you're playing a game.
So, here's a list of some of the little things, they aren't system overhauls or new magic systems, just small things that would make the game even more fun and enthralling.
- More kinds of fish
- Little creatures like mice, squirrels, raccoons, etc. that run away when they see you, and if you're sneaky enough can just watch them go about their daily routine.
- NPCs that can jump too, since nobody likes feeling like they're the only one in the world who knows how to properly lift themselves off the ground.
- More NPC animations that have to do with things like washing dishes, sweeping their doorstep, lighting a candle, carrying a bucket of milk, and other "daily life" things.
- More kinds of food, mostly ones that are actually cooked.
- A wider variety of clothing.
- NPCs that don't greet you every time you walk by.
- NPCs that react more realistically to you breaking into their home. Instead of "Get out! Or I'll call the guards!" for a whole minute, why not have them scream and run into the streets looking for a guard if you're breaking into their home?
- More to drink than just Alcohol.
- The ability to sit on the ground to recover fatigue more quickly.
- Not having blood fly everywhere when you're using hand-to-hand fighting, and maybe making hand-to-hand less lethal and more "knock-out" type of a fighting style until you get your skill high enough.
- Being able to "Grab" things in a store without being hauled off by the guards. If you start carrying it away, or if the NPC tells you to put it down, then the guards could be called.
- Having physical changes to your character happen based on skill level... and I'm not talking Fable. I'm talking getting more muscular if your strength is higher, or jumping in a more acrobatic way if your acrobatics skill is high enough.
- The ability to create your own weapons, armor, clothing, cooked food, etc.
- Guards keeping an eye on you if you walk around town with a weapon out.
- The ability to attend things like Festivals, Parties, Theaters, etc. And to have NPCs invite you to them if your disposition is high enough.
- Being able to give Beggars (if they have them) more than just gold, maybe some food or clothing, and depending on how generous you are maybe you'll gain more fame or unique privileges.
- Having Thieves be able to steal from you, like Brithaur in Crucible.
- Having Characters react realistically to what you're wearing. If you're running around town in your underwear somebody should at least comment.
- Having organizations that aren't just for fighting, like Merchant Guilds, Theaters (like mentioned before), Ship Crews, joining the Neighborhood Watch, etc.
- Being able to do many of the animations/interactions that NPCs can do.
Again, these are the small things that won't "make or break" a game. They're just little things that I've suggested that could improve the feel of game, if added.
Bigger ThingsThese are a bit more complicated than the other things that are just small additions (or large ones if whoever was developing it was to go all-out.)
- Being able to ride/drive Boats and Carriages.
- Being able to climb, and climb over/duck under obstacles.
- Having your character move somewhat realistically, like if you're squeezing in-between two rocks, maybe your character could walk sideways in-between the rocks and slow down a bit. Or pressing up against a wall if they're on a ledge.
- Having characters run more realistically and not exactly stop on a dime.
- Having trainers actually train you and show you new moves.
- Having Animals have "Group Mentalities", like if there's 1 wolf it'll run away, but if there are 5 then they'll attack. Or a herd of some sort-of an animal may stampede if in very large numbers.
- Having Merchants not be able to buy 20,000,000 Gold worth of your items.
- Being able to do many of the animations/interactions that NPCs can do.
Again, none of these will "make or break" the game, they're just things that would be nice.
... Except for "Having Merchants not be able to buy 20 million Gold worth of your items." That never made any sense, it's like they're money wells.