One, how do improper texture paths actually affect the game? I remember it caused disk errors for me, but I didn't note any visible difference in the hairstyles(Though to be honest I did not go back and forth between the incorrect and correct texture paths, I just corrected the texture path and moved on).
Two, I've noticed that some files will actually have multiple textures, which aren't ever referred to directly by the meshes. For example, one sees 'hair.dds', 'hair_hh.dds', 'hair_hl.dds', and 'hair_n.dds', but only the first one is ever referred to that I've seen. What are the others for?