Dev2: "People don't want games to be complex, most of them are barely even advlts. How are they supposed to handle such a complex game?
Dev1: "Good point, we can take out some stuff from other areas...How about some skills that nobody used anyway, like Hand to Hand."
Dev2: "That's the spirit. And while we're at it, just get rid of those annoying main attributes, too.
Dev1: "But that would lead to incredibly one-dinmensional character development. People would be raging on the forums 24/7:"
Dev2: "Don't worry, we have a team that's working on kill animations. People won't even realise attributes are gone."
Dev1: "Boss, you're a genius!"