Very Strange Animation Problem -- Auto Rotation?

Post » Sun Oct 18, 2009 8:02 am

All,

I am working on some animations for interactions and have scripted the interactions to run until cancelled with a button press or mouse-click. A series of several animations running in sequence that will repeat until cancelled is what I'm going for, and I have in fact completed it but am running into a very strange bug! Once the series begins to repeat itself, the character rotates along the Y axis a few degrees, effectively Tilting them backwards a little bit. Each time the animation series starts over, the tilt increases. Also, once the animation is cancelled, the character retains this Y-axis tilt and depending on how long you let it go, will be leaning WAY back when you walk and run around... lol. If I let the interaction go long enough they could theoretically do a complete 360 around the axis and beyond.

Speaking to an NPC is the only thing that will revert the axis back to normal.

Has anyone seen anything like this before? It is really messing me up and I have tried EVERYTHING to fix it. I even messed around with the BIP and Non-Accum settings with NifSkope but it always always happens.

Anyone? This is the only thing holding me up now. Thanks!!
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Fluffer
 
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Post » Sun Oct 18, 2009 11:10 am

Have you tried running this interaction on someone other than the player?

Within the animation, some minor adjustments to one of the spine nodes may not be reverting to its initial position. You should double check all your keys to ensure that they all stop in the same position they end. Although normally this would cause some minor jerking, in the case of some bones and animation settings, it may be compounding... Of course this is only a rather poor guess.
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Sophh
 
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Post » Sun Oct 18, 2009 6:43 pm

I did too, with an animation I received from my animator. He fixed it, IIRC, shortly thereafter. You could contact him to find out how he did it.
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Emerald Dreams
 
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Post » Sun Oct 18, 2009 9:17 am

Thanks guys,

The problem more specifically is that the tilting happens when the animation changes. When the same animation is looping it stays at the same tilt level, but as soon as the stage changes and it moves to the next animation in sequence, it immediately tilts. And also, the first time through the sequence all animations stay at the normal Y-axis tilt, but as soon as the sequence repeats the first time, the tilting begins. And thusly, every additional time the sequence starts over from that point on.

I've tried moving them around, changing them, using scripting commands to try to adjust them, but nothing works. The only thing that fixes the tilt is by speaking to an NPC, but that can't happen mid-animation so... I'm stumped!

Like I said, the messed-up tilt level remains even after the interaction has been cancelled and you're just trying to walk around, so it's almost as if some kind of root Y-axis figure within the game is being altered...?

ShadeMe - What was the problem and who is the animator?

Looking forward to the responses.
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Laurenn Doylee
 
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