Multiplayer! Couch Co-Op!

Post » Mon Dec 12, 2011 5:57 pm

http://tesnexus.com/downloads/file.php?id=39357

Link for mod. Its a mod I made that adds MP. Its local Mp though...
I worked really hard so enjoy!
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Samantha hulme
 
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Post » Tue Dec 13, 2011 7:00 am

This for real?
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Lyndsey Bird
 
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Post » Tue Dec 13, 2011 12:06 am

Is this like the Fallout3 mod where the other player is controlled via joystick controls and the other person does not have an inventory or hud?

With such a large concept - that nexus page says what? Next to nothing about how and what you need.

Actually the fallout one looks ore comprehensive as at least you can use a joystick and still have one control over your normal character. This looks like you just swap characters.
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Jonathan Montero
 
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Post » Mon Dec 12, 2011 6:54 pm

It's a glorified companions mod. There's no truth in calling it a multiplayer mod.
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Milagros Osorio
 
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Post » Tue Dec 13, 2011 6:34 am

It's a glorified companions mod. There's no truth in calling it a multiplayer mod.

I think it might be a little more than that Arth. Take a second look.
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FITTAS
 
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Post » Tue Dec 13, 2011 5:23 am

It's a glorified companions mod. There's no truth in calling it a multiplayer mod.

Arthmoor, that's not true at all. If I understand correctly, it's multiplayer because I second person can use the keyboard to control the second character. If you're giving someone else control over an actor on the same screen as you, that's technically multiplayer. It may not be perfect, and obviously it would be easier if it had internet involved somehow, but this seems like a pretty entertaining option.
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Katey Meyer
 
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Post » Mon Dec 12, 2011 2:41 pm

Arthmoor, that's not true at all. If I understand correctly, it's multiplayer because I second person can use the keyboard to control the second character. If you're giving someone else control over an actor on the same screen as you, that's technically multiplayer. It may not be perfect, and obviously it would be easier if it had internet involved somehow, but this seems like a pretty entertaining option.

multiplayer... oldstyle where you both have to be on the same screen, or can they move seperately? a lil more detail would be nice
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Ruben Bernal
 
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Post » Mon Dec 12, 2011 10:43 pm

multiplayer... oldstyle where you both have to be on the same screen, or can they move seperately? a lil more detail would be nice

There's no possible way that you'd get Oblivion to let a separate screen follow a second character. Essentially it's just a jury-rig to allow a companion character to be controlled directly via the keyboard, but as far as the camera goes, that's still going to follow the real Player character.

It's not even going to be as good as "old school" single screen co-op games, which at least accommodate for the position of both characters and don't let the second character go off screen or tries to keep the best centering for both. If your "second player" goes off screen, you just have to get the camera positioned so you can see him again.
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Naomi Lastname
 
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Post » Tue Dec 13, 2011 6:52 am

Still, its nice to see people actually atempting a realistic multiplayer option. So many people end up trying to make the game into a freaking MMO or something and then wonder why they fail...

Thanks for the effort here!
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Trevi
 
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Post » Mon Dec 12, 2011 3:09 pm

I think it might be a little more than that Arth. Take a second look.

Ok... I'll take another look.

Arthmoor, that's not true at all. If I understand correctly, it's multiplayer because I second person can use the keyboard to control the second character. If you're giving someone else control over an actor on the same screen as you, that's technically multiplayer. It may not be perfect, and obviously it would be easier if it had internet involved somehow, but this seems like a pretty entertaining option.

Well, ok. I might have jumped the gun and been a bit overly broad in my description of it, but....

There's no possible way that you'd get Oblivion to let a separate screen follow a second character. Essentially it's just a jury-rig to allow a companion character to be controlled directly via the keyboard, but as far as the camera goes, that's still going to follow the real Player character.

It's not even going to be as good as "old school" single screen co-op games, which at least accommodate for the position of both characters and don't let the second character go off screen or tries to keep the best centering for both. If your "second player" goes off screen, you just have to get the camera positioned so you can see him again.


This is more or less what I was getting at. So I don't think I was saying anything that was actually untrue. The video that's been posted on the mod's Nexus entry bears this out. The wraith which is supposed to be under the control of the second player never gets camera focus, and it SEEMS as though when that player is in control, the other player's controls are suspended. The ESP file for the mod certainly seems to confirm this since there are commands in there to enable and disable someone's controls.

What Psymon mentioned would be a more useful option if the joystick controls on a PC actually work in Oblivion. I've no way to know since I haven't used a joystick on a computer since my Commodore 64 days.
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Eilidh Brian
 
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Post » Mon Dec 12, 2011 6:09 pm

What Psymon mentioned would be a more useful option if the joystick controls on a PC actually work in Oblivion. I've no way to know since I haven't used a joystick on a computer since my Commodore 64 days.

http://www.gamesas.com/index.php?/topic/1123635-fallout-3-coop-multiplayer-partially-working/ is what I was referring to. About a year ago there was a whole slew of new threads with claims to be co-op adding mods. Each was found to be false.

They were not well received due to again another reference to adding co-op play. Then that created http://i35.tinypic.com/2pz04xs.jpg because us nay-sayers (of which I am apparently one) called out saying no that is not co-op as it is understood today because it is just a companion controlled with a joystick.

A chorus of people then proclaimed that nay saying any mod is wrong and the act of a terrible person.

The point was never to dump on the idea, but the presentation of the idea. To call a mod co-op then find that it is just another set of controls for another actor on screen is not exciting, but instead it is a let down and false. Then making reference to street fighter style co-op as a technicality is just making excuses. Name one RPG third person game that has that kind of co-op (shared same screen - shared keyboard) made for computer and I will retract everything I'm saying. I can't think of one - so when people claim a mod is co-op of course people are going to think of games that are co-op by today's standards. Even the term couch co-op means just offline - not shared screen. So what could be seen as a cool new companion control mod is instead seen as false advertising.

I'm not writing this to disparage anyone - just give feedback about how it is being presented and seen by a section of the audience here.

One of my favorite mods uses this scheme - Side's Sailing Ships - with it you control the movement of the ship with the I,J,K,L keys and the character with the normal W,A,S,D keys.
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FLYBOYLEAK
 
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Post » Mon Dec 12, 2011 11:18 pm

I'm more than willing to give props on creating a remotely controlled creature/NPC. Like you though, I am taking issue with this being billed as multiplayer co-op when it's nothing of the sort. Especially after having looked at the scripting and noting that one player always has their controls disabled.

This is definitely a good first step. Definitely something to build on, and if done right, could be turned into something rather clever. Just like what Kai Hohiro did with the FO3 mod. Remote control droid, that's awesome.

Actually, now that I think about it, couldn't something like this be fleshed out and developed to turn the "command humanoid" spell into something truly interesting and useful? How cool would it be if you could take over full movement control of an NPC under the influence of the spell and get them to do things that would probably get YOU killed?

I apologize if I came across harshly. Like the FO3 forum, we have had our share of hoaxes here too.
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Dan Endacott
 
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Post » Mon Dec 12, 2011 7:54 pm

Yeah, I didn't realize that about the other controls being disabled when the other is being used. I wouldn't exactly call it multiplayer now either.

I think you may have coined it a good term though Arth rather than flat out calling it Multiplayer: Remote Controlled Companion.

Oh and Psymon, I can't exactly recall an RPG atm, but old school computer games did use shared monitor and keyboard for both players in what was called mutliple player back then. To me if there is input from more than one person at the same time, then it's considered multiplayer. But I'm not going to argue points of view with you because everyone's is different. :smile:
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Sista Sila
 
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Post » Mon Dec 12, 2011 11:27 pm

Oh and Psymon, I can't exactly recall an RPG atm, but old school computer games did use shared monitor and keyboard for both players in what was called mutliple player back then. To me if there is input from more than one person at the same time, then it's considered multiplayer. But I'm not going to argue points of view with you because everyone's is different. :smile:

Back when? I recall playing games like the early elder scrolls games 'back then' and no they did not have that. Are you talking the days prior to the mouse?

But still stating this is missing the point I was making and taking it out of context.

The point was that if I announced that I had made a mod that allowed multiplayer in Fallout NV - would your first thought be "ohhh I bet it is like street fighter - I can't wait to sit in my friends lap and share a keyboard as we both explore the wasteland for 100 hours!" To me mulitiplayer is the same set of controls for more than one person. It is not unreasonable to measure a claim for multilayer by today's standards. The issue is in advertising, not the work done.

Way to argue without arguing :thumbsup:
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K J S
 
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Post » Tue Dec 13, 2011 6:49 am

Back when? I recall playing games like the early elder scrolls games 'back then' and no they did not have that. Are you talking the days prior to the mouse?

But still stating this is missing the point I was making and taking it out of context.

The point was that if I announced that I had made a mod that allowed multiplayer in Fallout NV - would your first thought be "ohhh I bet it is like street fighter - I can't wait to sit in my friends lap and share a keyboard as we both explore the wasteland for 100 hours!" To me mulitiplayer is the same set of controls for more than one person. It is not unreasonable to measure a claim for multilayer by today's standards. The issue is in advertising, not the work done.

Way to argue without arguing :thumbsup:

Wow, way to be rude. Why not take the corn cob out and be a little more friendlier? It doesn't cost anything.

And who the hell said I was arguing with you? Only thing I really said argumentively was that it's point of view in regards to the usage of the term "multiplayer."

And yes, I was refering to games that didn't require a mouse well before the elder series. Is that relevant? Depends, I was using that as a passing comment about history in regards to my point of view. Do you consider history relevant? It's rhetorical, so don't answer it.

No need to take things so serious. It's okay. Take a breather. Strain isn't necessary (unless you're withdrawing the cob now).
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Silencio
 
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Post » Mon Dec 12, 2011 9:14 pm

I agree that if this was called "remote controllable companion" or "FULL command humanoid" or something like that it would be neat, and a welcome contribution.

There's such a strong reaction to the "multiplayer" claim because it's such a stretch and arguably amounts to blatant false advertisemant in order to get exposure. That's what the title of this is, and it doesn't even go to the effort to explain exactly what it does initially, it's just a bunch of instructions and a lot of naive people are going to be strung along until they understand what it really does, and then finally they can decide if it's cool to them or not.

It's just the false representation and lack of detailed description that gets people so upset.

Really the creator should end up getting props for creating a mod that has the implication of being able to fully control enemies under a command spell, but he seems to want to represent it at as something that would get way more exposure yet doesn't live up to what it's claiming, so he ends up with bad will from the community and hasn't managed to create something people will truly want, even though it has that potential. It just comes across as a [censored]-up move to me.
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joeK
 
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Post » Mon Dec 12, 2011 7:50 pm

Why is it that when people disagree on the internets that a very common reaction is to ascribe primal emotional states to those they disagree with?

No one is given the role of a calm and cool headed individual who is refuting claims - especially with regard to what they themselves said and is now being misrepresented. I doubt there is anything happening in this thread for anyone to lose sleep over - much less attack anyone else.

I for one am not trying to say that the one who disagrees with me has a vegetable up their rear end and is riddled with emotional problems. I just was clarifying what was posted. Now we are all one step closer to having the thread locked and no forum to discuss this mod.

[edit] Oh and to answer your question - to say "I'm not trying to argue with you but you are wrong ... and the example you asked for I don't have, but you are still wrong." .. and so on.

all the best
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Bitter End
 
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Post » Tue Dec 13, 2011 12:11 am

I just think it's a total mod tragedy. Guy wants so bad for it to be something it can't ever be that he fails to see the awesome use it could have as something else. In some parallel universe this thread is about the cool new full-control over enemies under command spell mod, but in this universe everyone is disappointed and pissy!
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Mason Nevitt
 
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Post » Mon Dec 12, 2011 5:09 pm

Well, it's also an interesting social experiment if you consider the fact that he or she just sort of dumped the link and ran. The author didn't even try to defend the project or correct any of our assumptions, letting us go crazy with what we believed it to be and get all worked up over a mod that currently isn't even being supported here. It'd probably be better to lock this since the author hasn't shown up to comment on all of this and open up a new thread with ideas about creating remote-controlled companions. In reality, that concept interests me a lot more than multiplayer, anyway.
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Ashley Tamen
 
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Post » Mon Dec 12, 2011 5:45 pm

Why is it that when people disagree on the internets that a very common reaction is to ascribe primal emotional states to those they disagree with?

Probably the same reason people post things like: "Way to argue without arguing." What was your emotional state when you decided to post that? Let me also ask, was that a necessary thing to even say? Seems to me that your reply post is hostile, thus my ascribing to your emotional state.

[edit] Oh and to answer your question - to say "I'm not trying to argue with you but you are wrong ... and the example you asked for I don't have, but you are still wrong." .. and so on.

Now who's the one taking things out of context, hmm? Who's also twisting words and/or placing them in people's mouths? I never claimed you were wrong. You're wanting to argue about my point of view/opinion of what multiplayer is? I said people have different points of view. That's pretty much all I said. That's pretty much all I meant to add. Is that what your wanting to debate? There was no hidden agenda there. No "argue without arguing" intended. I simply stated my point of view. If you're wanting to make it something more, that's your problem. It's not something I intended, nor want to do now.

Seriously though, take a chill pill. The only one arguing here is yourself, and I'm not quite sure why.

Also, if you're truly worried about this being locked, I invite you to take this "debate" to PMs, but I will defend myself if you're going to publicly attack me.
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Flash
 
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Post » Mon Dec 12, 2011 3:57 pm

Probably the same reason people post things like: "Way to argue without arguing." What was your emotional state when you decided to post that? Let me also ask, was that a necessary thing to even say?

Slightly sarcastic. No, not necessary - just pointing out the ',but' of your comment. You might call it a back-hand underline bordering on compliment.

But certainly not meant to evoke the misuse of midwestern vegetables or anger really.

I'm not sure I should apologies for how you take something, but let me assure you I was not trying to get that reaction - or anything near it.
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Brιonα Renae
 
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Post » Tue Dec 13, 2011 4:03 am

Slightly sarcastic. No, not necessary - just pointing out the ',but' of your comment. You might call it a back-hand underline bordering on compliment.

But certainly not meant to evoke the misuse of midwestern vegetables or anger really.

I'm not sure I should apologies for how you take something, but let me assure you I was not trying to get that reaction - or anything near it.

oh, well that's little different then. Let's just chalk this up as a mistaking for what we both were trying to say then. :wink_smile:

Despite differing views of multiplayer, I think we can both agree that this mod's title isn't an accurate one. More of a misconstrued one.

This mod has potential though, but I think sadly Matthew might be right about the author.
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Daniel Lozano
 
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